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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Takashi Sugiura
Organization: NOAH

Created by Spike


• NAME ENTRY
NicknameSugiura Short Name Sugiur Long Name a
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
3
9
22
18
16
28
26
24
4
3
3
8
7
7
12
11
11
17
16
16
2
2
2
4
4
4
6
6
6
9
9
9
1
2
1
3
4
3
6
7
6
10
11
10
11
11
11
16
16
16
21
21
21
26
26
26
4
0
7
7
3
12
11
3
21
11
6
26
     
R
G
B
2
4
8
3
6
18
5
9
24
7
11
28
16
16
16
20
20
20
24
24
24
28
28
28
2
2
2
4
4
4
6
6
6
8
8
8
11
11
11
16
16
16
21
21
21
26
26
26
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
6
6
6
10
10
12
17
17
20
26
26
26
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeSmall
Face-78
ChestM3-Amaresu 1
WaistM10-Amaresu 1
Upper ArmM3-Supporter
Lower ArmM4-Supporter 1
Wrist-1-Bare
ThighM13-Spats
Knee-1-Bare
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation3 - NOAH
Weight Class1 - Heavy Class
Height178 cm
Weight96 kg
Year of Birth1970
Month of Birth5
Day of Birth31
Birthplace2 - Japan
Fighting Style3 - Wrestling
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music8
Voice 1 Quality (V1 Category)2 - Nihon-jin 2
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)2 - Nihon-jin 2
Voice 2 Kind (V2 Sample)50

• PARAMETER EDIT
ATTACKDEFENSE
Punch2Punch2
Kick1Kick2
Suplex7Suplex6
Submission4Submission2
Stretch3Stretch3
Power5Flying2
Instant-P7Crush2
Arm Power5Versus Lariat1
Technical2Technical2
Rough1Rough1
Ground4Ground4

Points Used: 85


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-10-Kick
  Standing B+DPadB-16-Dropkick
    2 Standing BB-10-Spear
    2 Standing X+AB-9-Double Leg Takedown into mount
  Running X17-Shoulder Tackle
    2 Special Running A19-Spear
    2 Run Counter X75-Water Wheel
    1 Run Counter A77-Belly-to-Belly Suplex
  Running Toward Corner B4-Jumping Elbow Pat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A3-Diving Elbowdrop
  Post B40-Missile Dropkick
  Post X+A34-Diving Shoulder Attack
  Grappling XX-22-Elbow Smash
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-46-Fireman's Carry
  Grappling AA-33-Headlock Takedown
    1 Special Grappling A + UpA-50-Side Belly-To-Belly Suplex
    2 Grappling A + Left/RightA-54-Gutwrench Suplex
  Grappling A + DownA-78-Water Wheel
  Grappling BB-69-Backslide Pin
  Grappling B + UpB-56-Canadian Backbreaker
    2 Grappling B + Left/RightB-77-Sumo Style Belly-to-Belly Suplex
    2 Special Grappling B + DownB-122-Karelin Lift
    2 Special Grappling X+AB-60-Jumping Crucifix Arm Hold
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-15-Twisting Backdrop
  Back Grappling BB-2-Sleeperhold
    2 Back Grappling B + Up/DownB-42-German Suplex
    1 Back Grappling B + Left/RightB-43-German Suplex Whip
  Back Grappling X+AA-6-Back Tackle into mount
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A53-Crucifix Arm Hold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A17-Boston Crab
  Opponent Face Up, at Head B24-Stomping (Stomach)
  Opponent Face Up, at Foot B7-Thigh Kick
    2 Finisher Opponent Face Down, at Head B45-Karelin Lift
    2 Opponent Face Down, at Foot B37-Lifting Belly-to-Back Suplex
  Opponent Down, Running B19-Stomp (Chest)
    2 Corner Grappling B + Up49-Belly-to-Belly Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X6-Mount Shouda
  Mount Position A9-Collar Hold
  Mount Position B11-Crucifix Arm Hold
  Mount Position Counter8-Back Switch
  Front Facelock X5-Front Neck Lock
    1 Front Facelock A9-Double Arm Suplex
    2 Front Facelock B10-Karelin Lift
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X8-Crucifix Arm Hold
    2 Back Mount Position A11-Belly-To-Back
    2 Back Mount Position B10-Karelin Lift
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT4-Single Arm Raised
  Performance Analog RIGHT16-Two Hand Guts Pose
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 27-Muscle Appeal

FINISHER NAME: ?????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B2%
 Stall for time13%  B+D-Pad3%
 Circle the opponent17%  X+A1%
 X12%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B6%
 Stall for time10%  B+D-Pad2%
 Circle the opponent14%  X+A2%
 X8%
 A10%

While Grappling (Small Damage)
 X8%  A Up5%  B Left/Right0%
 X Up10%  A Left/Right6%  B Down0%
 X Left/Right8%  A Down2%  X+A5%
 X Down17%  B0%  Y20%
 A10%  B Up4%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up14%  B Left/Right5%
 X Up0%  A Left/Right6%  B Down4%
 X Left/Right2%  A Down8%  X+A6%
 X Down8%  B4%  Y20%
 A8%  B Up5%  R Trigger8%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right12%
 X Up0%  A Left/Right2%  B Down18%
 X Left/Right0%  A Down4%  X+A10%
 X Down4%  B10%  Y20%
 A0%  B Up6%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X34%  Back X+A1%
 Back A24%  Back Y14%
 Back B20%
 Back B Up/Down2%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X20%  Back X+A4%
 Back A12%  Back Y2%
 Back B12%
 Back B Up/Down32%
 Back B Left/Right18%

Opponent thrown to ropes (Small Damage)
 Running X44%
 Running A5%
 Counter X18%
 Counter A23%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X12%
 Running A44%
 Counter X14%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up8%
 Grapple B Left/Right35%
 Grapple B Down17%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up30%
 Grapple B Left/Right20%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend98%
 Ascend X1%
 Ascend A1%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally86%
 Running B Downed Move14%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up18%
 Roll opponent over4%
 Head A10%
 Leg A5%
 Head B38%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over10%
 Head A18%
 Leg A14%
 Head B12%
 Leg B6%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up46%
 Roll opponent over4%
 Head A25%
 Leg A20%
 Head B2%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up47%
 Roll opponent over6%
 Head A10%
 Leg A25%
 Head B8%
 Leg B4%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A18%
 Leg A10%
 Head B16%
 Leg B6%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up46%
 Roll opponent over0%
 Head A32%
 Leg A6%
 Head B14%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally95%
 Post X0%
 Post A0%
 Post B3%
 Post X+A2%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally60%
 Running X0%
 Running A40%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X0%
 Running A20%

Opponent Standing Dazed (Small Damage)
 Go behind74%
 Attack B10%
 Attack B+D-Pad15%
 Attack X+A1%

Opponent Standing Dazed (Large Damage)
 Go behind78%
 Attack B15%
 Attack B+D-Pad5%
 Attack X+A2%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind88%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A2%

Defense against opponent grappling from behind
 X Back Counter42%
 A Back Counter58%

Opponent is outside of ring
 Follow Outside32%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait48%

Mount Position (Small Damage)
 Mount X40%
 Mount A20%
 Mount B40%

Mount Position (Large Damage)
 Mount X18%
 Mount A32%
 Mount B50%

Front Facelock Position (Small Damage)
 Front Facelock X50%
 Front Facelock A32%
 Front Facelock B18%

Front Facelock Position (Large Damage)
 Front Facelock X28%
 Front Facelock A34%
 Front Facelock B38%

Back Mount Position (Small Damage)
 Back Mount X72%
 Back Mount A10%
 Back Mount B18%

Back Mount Position (Large Damage)
 Back Mount X50%
 Back Mount A18%
 Back Mount B32%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN8%
 Do Not Perform87%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT4%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform86%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN10%
 Do Not Perform75%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High56%
 Low44%

Serious Time (Discretion)
 High66%
 Low34%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast72%
 Slow28%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.