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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Jimmy Snuka
Organization: Legends

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSnuka Short Name Snuka Long Name Jimmy
Flipon Seperator 1-Space

R
G
B
10
4
2
18
9
7
22
12
8
26
15
9
28
19
13
30
23
17
4
2
2
22
18
16
28
26
24
2
2
2
6
6
6
8
6
4
8
6
4
16
12
4
18
15
6
21
18
9
24
22
12
0
27
0
0
27
0
0
27
0
0
27
0
16
12
4
18
15
6
21
18
9
24
22
12
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
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8
8
16
12
4
19
16
6
22
20
8
26
25
10
16
12
4
19
16
6
22
20
8
26
25
10
14
12
6
18
16
10
22
21
14
27
26
18
0
27
0
0
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0
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0
12
12
12
18
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18
22
22
22
31
31
31
0
27
0
0
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0
0
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0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-148
ChestL1-Bare
WaistM6-Shima Stripes
Upper ArmL1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM1-Bare
Knee-23-Amaresu Shoes + Kneepad
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class3 - Free Class
Height187 cm
Weight117 kg
Year of Birth1945
Month of Birth5
Day of Birth18
Birthplace1 - Unknown
Fighting Style2 - Technician
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill4 - One Hit Reversal
Recovery Power2 - Medium
Recovery Power (Bleeding)3 - Fast
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music5
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch7Punch6
Kick3Kick4
Suplex4Suplex5
Submission2Submission3
Stretch6Stretch4
Power7Flying7
Instant-P7Crush4
Arm Power6Versus Lariat3
Technical4Technical5
Rough6Rough8
Ground3Ground4

Points Used: 157


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-10-Kick
  Standing B+DPadX-7-Horizontal Chop
  Standing BX-7-Horizontal Chop
  Standing X+AX-7-Horizontal Chop
  Running X17-Shoulder Tackle
  Running A24-Flying Body Attack
  Special Run Counter X20-Back Elbow
  Run Counter A58-Shoulder Throw
  Running Toward Corner B9-Bodysplash
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Special Post X2-Diving Fistdrop
  Special Post A11-Diving Headbutt
  Finisher Post B19-Diving Bodysplash
  Post X+A19-Diving Bodysplash
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-12-Thrust to Throat
  Grappling AA-3-Jumping Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-73-Schmidt Backbreaker
  Grappling A + DownA-11-Headlock Punch
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-1-Headbutt Rush
  Grappling B + Left/RightX-49-Dragon Screw
  Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-145-Jumping Piledriver
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-18-Pendulum Backbreaker
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownA-11-Carry Style Backdrop
  Back Grappling B + Left/RightA-1-Jumping Enzui Headbutt
  Back Grappling X+AA-1-Jumping Enzui Headbutt
  Back Counter X1-Back Elbowsmash
  Back Counter A20-Legspin
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B4-Jumping Fistdrop
  Opponent Face Up, at Foot B27-Figure Four Leglock
  Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Special Opponent Down, Running B8-Jumping Fistdrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X12-Giant Swing
  Mount Position A18-Jackknife Hold
  Mount Position B5-Mount Mongolian Chop
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A9-Double Arm Suplex
  Front Facelock B10-Karelin Lift
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A10-Karelin Lift
  Back Mount Position B11-Belly-To-Back
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter14-Top Rope Tombstone Piledriver
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT90-Ninja Pose
  Performance Analog UP22-Open Arm Provoke
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ???????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent48%  B0%
 Stall for time16%  B+D-Pad0%
 Circle the opponent10%  X+A10%
 X8%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent52%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent8%  X+A12%
 X8%
 A10%

While Grappling (Small Damage)
 X12%  A Up0%  B Left/Right3%
 X Up16%  A Left/Right0%  B Down2%
 X Left/Right12%  A Down5%  X+A0%
 X Down12%  B0%  Y20%
 A3%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X5%  A Up10%  B Left/Right5%
 X Up8%  A Left/Right8%  B Down4%
 X Left/Right5%  A Down5%  X+A0%
 X Down0%  B2%  Y20%
 A8%  B Up5%  R Trigger15%

While Grappling (Large Damage)
 X2%  A Up4%  B Left/Right10%
 X Up3%  A Left/Right10%  B Down12%
 X Left/Right6%  A Down5%  X+A0%
 X Down0%  B2%  Y15%
 A8%  B Up8%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A10%  Back Y15%
 Back B20%
 Back B Up/Down10%
 Back B Left/Right15%

Grapple with opponent from behind (Large Damage)
 Back X10%  Back X+A0%
 Back A15%  Back Y10%
 Back B5%
 Back B Up/Down22%
 Back B Left/Right38%

Opponent thrown to ropes (Small Damage)
 Running X22%
 Running A0%
 Counter X43%
 Counter A15%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A30%
 Counter X37%
 Counter A18%
 Counter L Trigger10%

Opponent is dazed in corner (Small Damage)
 Running B27%
 Grapple B Up8%
 Grapple B Left/Right48%
 Grapple B Down17%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up48%
 Grapple B Left/Right38%
 Grapple B Down4%

Opponent is downed around a corner (Large Damage)
 Don't Ascend20%
 Ascend X47%
 Ascend A23%
 Ascend B10%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend20%
 Ascend X3%
 Ascend A7%
 Ascend B70%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally67%
 Running B Downed Move33%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B55%
 Leg B15%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A17%
 Leg A10%
 Head B25%
 Leg B8%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over0%
 Head A5%
 Leg A30%
 Head B30%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A9%
 Leg A23%
 Head B38%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over5%
 Head A10%
 Leg A18%
 Head B17%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over30%
 Head A30%
 Leg A0%
 Head B10%
 Leg B10%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally75%
 Running X0%
 Running A25%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X0%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind78%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A22%

Opponent Standing Dazed (Large Damage)
 Go behind72%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A28%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Defense against opponent grappling from behind
 X Back Counter43%
 A Back Counter57%

Opponent is outside of ring
 Follow Outside40%
 Apron Slingshot Attack to Outside25%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait35%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT3%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform97%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT25%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT22%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform78%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High55%
 Low45%

Flexibility (Adaptability against opponent's style)
 High70%
 Low30%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.