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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Giant Singh
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameSingh Short Name Singh Long Name Giant
Flipon Seperator 1-Space

R
G
B
10
4
2
18
9
7
22
12
8
26
15
9
28
19
13
30
23
17
4
2
2
22
18
16
28
26
24
2
2
2
6
6
6
8
6
4
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
14
0
14
18
3
18
22
6
23
26
10
28
14
0
14
18
3
18
22
6
23
26
10
28
     
R
G
B
14
0
14
18
3
18
22
6
23
26
10
28
14
0
14
18
3
18
22
6
23
26
10
28
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
14
0
14
18
3
18
22
6
23
26
10
28
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-44
ChestL1-Bare
WaistM22-Trunks
Upper ArmL1-Bare
Lower ArmL1-Bare
Wrist-1-Bare
ThighL16-Karate Gi
Knee-12-Karate Gi
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class3 - Free Class
Height220 cm
Weight202 kg
Year of Birth1972
Month of Birth8
Day of Birth27
Birthplace12 - India
Fighting Style15 - Giant
Defensive Style13 - Giant
Critical Type3 - Power
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music22
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch9
Kick5Kick6
Suplex5Suplex1
Submission1Submission1
Stretch8Stretch2
Power9Flying6
Instant-P7Crush1
Arm Power9Versus Lariat8
Technical1Technical2
Rough5Rough6
Ground1Ground1

Points Used: 117


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-6-Slap (Chest)
  Standing B+DPadA-8-Giant Kick
  Standing BA-8-Giant Kick
  Standing X+AA-8-Giant Kick
  Running X17-Shoulder Tackle
  Running A7-Lariat
  Run Counter X31-Giant Kick
  Run Counter A67-Tilt Slam
  Running Toward Corner B8-Body Press
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-27-Toe Kick
  Special Grappling X + DownX-15-Hammer Blow
  Grappling AA-35-Neck Hanging Tree
  Grappling A + UpA-45-Front Drop Lift Up Slam
  Grappling A + Left/RightA-2-Leg Lift Headbutt
  Grappling A + DownA-71-Side Slam
  Grappling BB-48-Bearhug
  Special Grappling B + UpB-90-Chokeslam
  Special Grappling B + Left/RightA-78-Water Wheel
  Finisher Grappling B + DownB-166-Powerbomb Whip
  Grappling X+AB-166-Powerbomb Whip
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-19-Side Buster
  Back Grappling BB-7-Shoulder Claw
  Back Grappling B + Up/DownA-22-High Angle Atomic Drop
  Special Back Grappling B + Left/RightB-26-Full Nelson Buster
  Back Grappling X+AB-26-Full Nelson Buster
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running BNone
  Corner Grappling B + Up4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Left/Right10-Kushi-zashi Hammer Blow
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A19-Lift-Up Press
  Mount Position B13-Boston Crab
  Mount Position Counter7-Kick opponent off
  Front Facelock X11-Piledriver
  Front Facelock A12-Powerbomb Whip
  Front Facelock B3-Face Kneelift
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B10-Karelin Lift
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT27-Muscle Appeal
  Performance Analog RIGHT27-Muscle Appeal
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ??-??????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent57%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent8%  X+A2%
 X8%
 A7%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent60%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent7%  X+A3%
 X8%
 A7%

While Grappling (Small Damage)
 X12%  A Up5%  B Left/Right3%
 X Up10%  A Left/Right0%  B Down0%
 X Left/Right14%  A Down0%  X+A0%
 X Down15%  B5%  Y18%
 A8%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X7%  A Up10%  B Left/Right8%
 X Up5%  A Left/Right5%  B Down2%
 X Left/Right5%  A Down8%  X+A0%
 X Down8%  B5%  Y12%
 A8%  B Up7%  R Trigger10%

While Grappling (Large Damage)
 X3%  A Up8%  B Left/Right12%
 X Up2%  A Left/Right3%  B Down18%
 X Left/Right0%  A Down3%  X+A0%
 X Down2%  B3%  Y10%
 A2%  B Up14%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A0%
 Back A15%  Back Y10%
 Back B32%
 Back B Up/Down10%
 Back B Left/Right8%

Grapple with opponent from behind (Large Damage)
 Back X6%  Back X+A0%
 Back A25%  Back Y5%
 Back B10%
 Back B Up/Down12%
 Back B Left/Right42%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A8%
 Counter X67%
 Counter A15%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A10%
 Counter X40%
 Counter A45%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up37%
 Grapple B Left/Right5%
 Grapple B Down28%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up50%
 Grapple B Left/Right10%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A5%
 Leg A5%
 Head B40%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B22%
 Leg B18%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up41%
 Roll opponent over0%
 Head A30%
 Leg A21%
 Head B6%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up35%
 Roll opponent over0%
 Head A5%
 Leg A5%
 Head B30%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over14%
 Head A10%
 Leg A5%
 Head B16%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up39%
 Roll opponent over10%
 Head A20%
 Leg A25%
 Head B3%
 Leg B3%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally97%
 Running X0%
 Running A3%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind63%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A37%

Opponent Standing Dazed (Large Damage)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Defense against opponent grappling from behind
 X Back Counter30%
 A Back Counter70%

Opponent is outside of ring
 Follow Outside38%
 Apron Slingshot Attack to Outside2%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait60%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High40%
 Low60%

Serious Time (Discretion)
 High30%
 Low70%

Flexibility (Adaptability against opponent's style)
 High50%
 Low50%

Cooperation (Used for Tag matches)
 High65%
 Low35%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon3%
 Don't Use Weapon97%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.