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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Akira Shoji
Organization: UFC

Created by Spike


• NAME ENTRY
NicknameShoji Short Name Shoji Long Name Akira
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance11-Mix Style
SizeSmall
Face-42
ChestL1-Bare
WaistL1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-3-Glove 1
ThighM14-Short Spats 1
Knee-1-Bare
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation16 - UFC
Weight Class2 - Junior Heavy Class
Height175 cm
Weight92 kg
Year of Birth1974
Month of Birth1
Day of Birth31
Birthplace2 - Japan
Fighting Style11 - Shooter
Defensive Style12 - Grappler
Critical Type6 - Submission
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness3 - Strong
Awareness (Bleeding)2 - Medium
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music8
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)77
Voice 2 Quality (V2 Category)4 - Nihon-jin 4
Voice 2 Kind (V2 Sample)86

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch5
Kick3Kick5
Suplex6Suplex6
Submission8Submission7
Stretch7Stretch7
Power5Flying1
Instant-P4Crush1
Arm Power4Versus Lariat1
Technical4Technical5
Rough4Rough5
Ground7Ground8

Points Used: 150


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-16-Muay Thai Low Kick
  Standing B+DPadA-17-Combination 2 (Jab, Middle Kick)
    2 Special Standing BA-18-Combination 3 (Jab, Hook)
    1 Standing X+AB-1-Russian Hook
  Running X18-Double Leg Tackle into mount
  Running A53-Go-Behind
  Run Counter X7-Uppercut
  Run Counter A5-Hook
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-7-Body Punch
  Grappling X + UpX-52-Neck Throw
  Grappling X + Left/RightX-53-Judo Takedown
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AX-54-Go-Behind
  Grappling A + UpA-77-Ipponzei
  Grappling A + Left/RightA-29-Machine Gun Stomach Kneelift
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-46-Front Necklock
  Grappling B + UpB-61-Front Style Jumping Crucifix Arm Hold
  Grappling B + Left/RightB-45-Body Scissors Sleeperhold
  Grappling B + DownB-47-Back Roll Neck Lock
  Grappling X+AB-126-STO
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-1-Enzui Headbutt
  Back Grappling BB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Up/DownB-32-Uranage
  Back Grappling B + Left/RightB-18-Victor Crucifix Arm Hold
  Back Grappling X+AA-6-Back Tackle into mount
  Back Counter X14-Ipponzei
  Back Counter A21-Go-Behind
  Special Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A8-Low Kick
  Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A29-Reverse Crucifix Knee Hold
  Opponent Face Up, at Head B68-Front Mount
  Opponent Face Up, at Foot B8-Low Kick
  Finisher Opponent Face Down, at Head B36-Crucifix Armhold
  Opponent Face Down, at Foot B38-Back Mount
  Opponent Down, Running BNone
  Corner Grappling B + Up8-Kushi-zashi Punch Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X10-Shoulder Hold
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B8-Guillotine Choke
  Special Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X1-Face Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X2-Back Mount Punch
  Back Mount Position A6-Choke Sleeper
  Special Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
    1 Performance Analog LEFT78-Loud Shouting
  Performance Analog RIGHT32-Microphone Appeal
  Performance Analog UP16-Two Hand Guts Pose
  Performance Analog DOWN 73-Hominid Shout

FINISHER NAME: ?????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent27%  B24%
 Stall for time14%  B+D-Pad7%
 Circle the opponent17%  X+A1%
 X6%
 A4%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent51%  B26%
 Stall for time8%  B+D-Pad7%
 Circle the opponent0%  X+A2%
 X3%
 A3%

While Grappling (Small Damage)
 X12%  A Up1%  B Left/Right3%
 X Up13%  A Left/Right4%  B Down0%
 X Left/Right17%  A Down5%  X+A0%
 X Down20%  B6%  Y0%
 A4%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X2%  A Up5%  B Left/Right5%
 X Up8%  A Left/Right8%  B Down2%
 X Left/Right8%  A Down9%  X+A1%
 X Down14%  B3%  Y0%
 A16%  B Up7%  R Trigger12%

While Grappling (Large Damage)
 X0%  A Up9%  B Left/Right7%
 X Up11%  A Left/Right0%  B Down2%
 X Left/Right6%  A Down6%  X+A2%
 X Down12%  B8%  Y0%
 A19%  B Up8%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X13%  Back X+A60%
 Back A4%  Back Y0%
 Back B12%
 Back B Up/Down2%
 Back B Left/Right9%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A64%
 Back A3%  Back Y0%
 Back B11%
 Back B Up/Down4%
 Back B Left/Right14%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A10%
 Counter X0%
 Counter A70%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X30%
 Running A10%
 Counter X0%
 Counter A60%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up40%
 Grapple B Left/Right30%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up35%
 Grapple B Left/Right35%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A32%
 Leg A5%
 Head B58%
 Leg B5%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A36%
 Leg A8%
 Head B48%
 Leg B8%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A24%
 Leg A8%
 Head B60%
 Leg B8%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A8%
 Head B52%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A19%
 Leg A15%
 Head B26%
 Leg B40%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A13%
 Leg A10%
 Head B27%
 Leg B50%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind25%
 Attack B30%
 Attack B+D-Pad30%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind40%
 Attack B20%
 Attack B+D-Pad20%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind45%
 Attack B10%
 Attack B+D-Pad10%
 Attack X+A35%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X12%
 Mount A70%
 Mount B18%

Mount Position (Large Damage)
 Mount X14%
 Mount A66%
 Mount B20%

Front Facelock Position (Small Damage)
 Front Facelock X45%
 Front Facelock A35%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X29%
 Front Facelock A24%
 Front Facelock B47%

Back Mount Position (Small Damage)
 Back Mount X20%
 Back Mount A42%
 Back Mount B38%

Back Mount Position (Large Damage)
 Back Mount X10%
 Back Mount A40%
 Back Mount B50%

Performance (Opponent standing dazed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform97%

Performance (Opponent downed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform97%

Performance (Opponent outside of ring)
 Analog LEFT1%
 Analog RIGHT7%
 Analog UP1%
 Analog DOWN1%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High20%
 Low80%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High30%
 Low70%

Cooperation (Used for Tag matches)
 High70%
 Low30%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.