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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Grand Master Sexey
Organization: WWF

Created by Spike


• NAME ENTRY
NicknameSexey Short Name Sexey Long Name Grand
Flipon Seperator 1-Space

R
G
B
10
6
5
15
9
6
22
13
9
25
16
12
29
20
15
31
24
20
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2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
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16
4
4
14
6
6
18
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22
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28
     
R
G
B
1
2
1
3
4
3
6
7
6
10
11
10
6
0
0
14
0
0
22
2
1
26
4
2
2
2
2
4
4
4
7
7
7
12
12
12
2
2
2
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7
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15
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15
2
2
2
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4
4
7
7
7
12
12
12
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-260
ChestS4-Amaresu 2
WaistS11-Amaresu 2
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-4-Glove 2
ThighS19-Jersey
Knee-13-Long Pants
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height178 cm
Weight100 kg
Year of Birth1970
Month of Birth1
Day of Birth10
Birthplace3 - United States
Fighting Style6 - American
Defensive Style5 - Junior
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance1 - Low
Movement Speed5 - Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music14
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)2
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)37

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch5
Kick3Kick4
Suplex3Suplex4
Submission2Submission2
Stretch3Stretch3
Power3Flying6
Instant-P6Crush3
Arm Power2Versus Lariat3
Technical3Technical4
Rough2Rough3
Ground1Ground1

Points Used: 90


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-11-Toe Kick
    1 Special Standing B+DPadA-13-Thrust Kick
  Standing BA-2-American Hook
  Standing X+AB-16-Dropkick
    1 Running X10-Flowing Takedown Lariat
    1 Special Running A45-Face Crusher
  Run Counter X20-Back Elbow
  Run Counter A70-Powerslam
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
    2 Finisher Post A8-Diving Guillotine Drop
  Post B40-Missile Dropkick
    2 Post X+A35-Diving Body Attack
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-38-Face Scratch
  Grappling AA-23-Leg Feed Enzuigiri
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-62-Swinging Neckbreaker
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-65-Huracanrana
    1 Special Grappling B + UpB-105-Russian Legsweep Facebuster
  Grappling B + Left/RightB-19-American Punch Rush
    1 Grappling B + DownB-113-Skewer DDT
  Grappling X+AB-188-Jumping Bomb
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-10-Backdrop
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-19-Backslide
  Back Grappling B + Left/RightA-13-Jumping Backdrop
  Special Back Grappling X+AB-29-Reverse Facebuster
  Back Counter X1-Back Elbowsmash
  Back Counter A19-Bulldog Headlock
  Opponent Face Up, at Head A6-Mount Knuckle Arrow
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B8-Elbowdrop
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B9-Stomping (Knee)
    1 Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down8-Kushi-zashi Punch Rush
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B13-Boston Crab
  Mount Position Counter7-Kick opponent off
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B8-Jumping DDT
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X4-Three Point Jumping Body Attack
  Run-Up Post Rebound Attack A4-Diving Body Press
  Grapple Opponent on Apron4-Chest Hammer Blow
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT41-Fingers Raised Diagonally
  Performance Analog RIGHT107-Cool Dance
  Performance Analog UP102-Magnum Dance
  Performance Analog DOWN 19-Two Hand Clapping

FINISHER NAME: ??????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B13%
 Stall for time10%  B+D-Pad2%
 Circle the opponent10%  X+A3%
 X11%
 A11%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B14%
 Stall for time5%  B+D-Pad7%
 Circle the opponent4%  X+A5%
 X10%
 A5%

While Grappling (Small Damage)
 X15%  A Up4%  B Left/Right8%
 X Up8%  A Left/Right3%  B Down1%
 X Left/Right6%  A Down1%  X+A2%
 X Down8%  B1%  Y33%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X3%  A Up10%  B Left/Right4%
 X Up1%  A Left/Right15%  B Down3%
 X Left/Right0%  A Down10%  X+A1%
 X Down2%  B2%  Y28%
 A8%  B Up7%  R Trigger6%

While Grappling (Large Damage)
 X3%  A Up3%  B Left/Right6%
 X Up0%  A Left/Right6%  B Down10%
 X Left/Right1%  A Down5%  X+A5%
 X Down0%  B5%  Y25%
 A3%  B Up16%  R Trigger12%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A2%
 Back A12%  Back Y30%
 Back B6%
 Back B Up/Down8%
 Back B Left/Right22%

Grapple with opponent from behind (Large Damage)
 Back X6%  Back X+A12%
 Back A10%  Back Y25%
 Back B10%
 Back B Up/Down15%
 Back B Left/Right22%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A14%
 Counter X30%
 Counter A12%
 Counter L Trigger24%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A15%
 Counter X20%
 Counter A30%
 Counter L Trigger10%

Opponent is dazed in corner (Small Damage)
 Running B30%
 Grapple B Up8%
 Grapple B Left/Right32%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B16%
 Grapple B Up32%
 Grapple B Left/Right32%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend76%
 Ascend X3%
 Ascend A18%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A3%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend78%
 Ascend X0%
 Ascend A20%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A2%

Opponent is down in center of ring (Large Damage)
 Attack Normally88%
 Running B Downed Move12%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally96%
 Running B Downed Move4%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over2%
 Head A18%
 Leg A8%
 Head B34%
 Leg B18%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up49%
 Roll opponent over5%
 Head A8%
 Leg A15%
 Head B18%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up55%
 Roll opponent over5%
 Head A2%
 Leg A32%
 Head B6%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up14%
 Roll opponent over4%
 Head A14%
 Leg A8%
 Head B40%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over20%
 Head A10%
 Leg A10%
 Head B7%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up51%
 Roll opponent over14%
 Head A10%
 Leg A18%
 Head B4%
 Leg B3%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally78%
 Post X0%
 Post A0%
 Post B8%
 Post X+A8%
 Run-Up Rebound Dive X6%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally81%
 Post X0%
 Post A0%
 Post B5%
 Post X+A10%
 Run-Up Rebound Dive X4%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally60%
 Running X12%
 Running A28%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally68%
 Running X12%
 Running A20%

Opponent Standing Dazed (Small Damage)
 Go behind50%
 Attack B12%
 Attack B+D-Pad0%
 Attack X+A38%

Opponent Standing Dazed (Large Damage)
 Go behind46%
 Attack B8%
 Attack B+D-Pad36%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind60%
 Attack B0%
 Attack B+D-Pad38%
 Attack X+A2%

Defense against opponent grappling from behind
 X Back Counter53%
 A Back Counter47%

Opponent is outside of ring
 Follow Outside46%
 Apron Slingshot Attack to Outside12%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait42%

Mount Position (Small Damage)
 Mount X70%
 Mount A20%
 Mount B10%

Mount Position (Large Damage)
 Mount X36%
 Mount A30%
 Mount B34%

Front Facelock Position (Small Damage)
 Front Facelock X60%
 Front Facelock A24%
 Front Facelock B16%

Front Facelock Position (Large Damage)
 Front Facelock X50%
 Front Facelock A30%
 Front Facelock B20%

Back Mount Position (Small Damage)
 Back Mount X60%
 Back Mount A30%
 Back Mount B10%

Back Mount Position (Large Damage)
 Back Mount X50%
 Back Mount A30%
 Back Mount B20%

Performance (Opponent standing dazed)
 Analog LEFT6%
 Analog RIGHT2%
 Analog UP35%
 Analog DOWN20%
 Do Not Perform37%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT2%
 Analog UP14%
 Analog DOWN10%
 Do Not Perform72%

Performance (Opponent outside of ring)
 Analog LEFT12%
 Analog RIGHT0%
 Analog UP50%
 Analog DOWN28%
 Do Not Perform10%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High40%
 Low60%

Flexibility (Adaptability against opponent's style)
 High50%
 Low50%

Cooperation (Used for Tag matches)
 High95%
 Low5%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast90%
 Slow10%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.