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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Seiji Sakaguchi
Organization: Legends

Created by Spike


• NAME ENTRY
NicknameSakaguchi Short Name Sakagu Long Name chi
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
12
12
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
6
1
1
14
2
2
24
4
4
28
8
8
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
9
9
9
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
21
21
21
26
26
26
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeLarge
Face-229
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM1-Bare
Knee-4-Short Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class1 - Heavy Class
Height196 cm
Weight125 kg
Year of Birth1942
Month of Birth2
Day of Birth17
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill11 - Resistance
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance1 - Low
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music28
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)2
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)39

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch8
Kick6Kick6
Suplex9Suplex8
Submission7Submission6
Stretch8Stretch8
Power7Flying3
Instant-P3Crush7
Arm Power7Versus Lariat5
Technical4Technical5
Rough6Rough7
Ground2Ground2

Points Used: 176


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadX-5-Slap (Face)
  Standing BB-11-Football Tackle
    2 Standing X+AB-16-Dropkick
  Running X17-Shoulder Tackle
    1 Special Running A28-Jumping Knee Pat
  Run Counter X25-Kitchen Sink Kneelift
    2 Run Counter A58-Shoulder Throw
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
    2 Post A6-Diving Kneedrop
    2 Post B30-Sledgehammer
    2 Post X+A44-Diving Knee Attack
  Grappling XX-5-Hammer Punch
  Grappling X + UpX-41-High Angle Bodyslam
    1 Grappling X + Left/RightX-32-Hip Attack
  Grappling X + DownX-52-Neck Throw
  Special Grappling AA-35-Neck Hanging Tree
  Grappling A + UpA-37-Vertical Suplex
    1 Grappling A + Left/RightA-73-Schmidt Backbreaker
  Grappling A + DownA-68-Coconut Crush
  Grappling BB-49-Cobra Twist
    2 Finisher Grappling B + UpB-57-Argentine Backbreaker
  Special Grappling B + Left/RightB-56-Canadian Backbreaker
    1 Grappling B + DownB-145-Jumping Piledriver
    1 Grappling X+AB-94-High Angle Nodowa Otoshi
  Back Grappling XX-3-Sledgehammer
    1 Special Back Grappling AA-22-High Angle Atomic Drop
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownB-8-Cobra Twist
  Back Grappling B + Left/RightB-19-Backslide
    1 Back Grappling X+AA-11-Carry Style Backdrop
  Back Counter X1-Back Elbowsmash
    1 Back Counter A14-Ipponzei
  Opponent Face Up, at Head A24-Stomping (Stomach)
  Opponent Face Up, at Foot A7-Thigh Kick
  Opponent Face Down, at Head A20-Stomping (Head)
  Opponent Face Down, at Foot A8-Stomping (Back)
  Opponent Face Up, at Head B38-Sleeperhold
  Opponent Face Up, at Foot B34-Single Prawn Hold
  Opponent Face Down, at Head B38-Normal Pin
  Opponent Face Down, at Foot B19-Half Boston Crab
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A13-Boston Crab
  Mount Position B11-Crucifix Arm Hold
  Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B11-Piledriver
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A7-Body Scissors Choke Sleeper
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron6-Leg Pull to Outside
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT2-Single Hand Raised 2
  Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 105-Head Bow

FINISHER NAME: ???????????-?-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent55%  B1%
 Stall for time10%  B+D-Pad4%
 Circle the opponent12%  X+A0%
 X10%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent55%  B5%
 Stall for time8%  B+D-Pad6%
 Circle the opponent8%  X+A2%
 X8%
 A8%

While Grappling (Small Damage)
 X15%  A Up4%  B Left/Right2%
 X Up19%  A Left/Right1%  B Down0%
 X Left/Right12%  A Down2%  X+A0%
 X Down8%  B5%  Y12%
 A4%  B Up0%  R Trigger16%

While Grappling (Medium Damage)
 X2%  A Up10%  B Left/Right8%
 X Up8%  A Left/Right10%  B Down2%
 X Left/Right4%  A Down6%  X+A1%
 X Down6%  B6%  Y15%
 A5%  B Up2%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up6%  B Left/Right9%
 X Up2%  A Left/Right15%  B Down8%
 X Left/Right2%  A Down4%  X+A2%
 X Down6%  B6%  Y10%
 A0%  B Up12%  R Trigger18%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A20%
 Back A22%  Back Y8%
 Back B5%
 Back B Up/Down10%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A24%
 Back A22%  Back Y8%
 Back B14%
 Back B Up/Down10%
 Back B Left/Right18%

Opponent thrown to ropes (Small Damage)
 Running X18%
 Running A30%
 Counter X24%
 Counter A28%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X12%
 Running A38%
 Counter X20%
 Counter A30%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B27%
 Grapple B Up10%
 Grapple B Left/Right33%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B18%
 Grapple B Up28%
 Grapple B Left/Right34%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend97%
 Ascend X2%
 Ascend A1%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend99%
 Ascend X0%
 Ascend A1%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally99%
 Running B Downed Move1%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up8%
 Roll opponent over0%
 Head A40%
 Leg A6%
 Head B38%
 Leg B8%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up18%
 Roll opponent over15%
 Head A35%
 Leg A2%
 Head B18%
 Leg B12%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up28%
 Roll opponent over11%
 Head A10%
 Leg A2%
 Head B10%
 Leg B39%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A11%
 Leg A54%
 Head B4%
 Leg B26%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A6%
 Leg A26%
 Head B18%
 Leg B30%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up27%
 Roll opponent over0%
 Head A2%
 Leg A32%
 Head B16%
 Leg B23%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally99%
 Post X0%
 Post A0%
 Post B1%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally99%
 Post X0%
 Post A0%
 Post B0%
 Post X+A1%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally91%
 Running X0%
 Running A9%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally98%
 Running X0%
 Running A2%

Opponent Standing Dazed (Small Damage)
 Go behind88%
 Attack B1%
 Attack B+D-Pad11%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind76%
 Attack B3%
 Attack B+D-Pad21%
 Attack X+A0%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind78%
 Attack B2%
 Attack B+D-Pad20%
 Attack X+A0%

Defense against opponent grappling from behind
 X Back Counter59%
 A Back Counter41%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside5%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait65%

Mount Position (Small Damage)
 Mount X62%
 Mount A28%
 Mount B10%

Mount Position (Large Damage)
 Mount X40%
 Mount A20%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X60%
 Front Facelock A30%
 Front Facelock B10%

Front Facelock Position (Large Damage)
 Front Facelock X27%
 Front Facelock A48%
 Front Facelock B25%

Back Mount Position (Small Damage)
 Back Mount X61%
 Back Mount A25%
 Back Mount B14%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A48%
 Back Mount B32%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP4%
 Analog DOWN0%
 Do Not Perform94%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP6%
 Analog DOWN2%
 Do Not Perform84%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High31%
 Low69%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High76%
 Low24%

Cooperation (Used for Tag matches)
 High84%
 Low16%

Outside Return Count
 Fast65%
 Slow35%

Touchwork
 Fast64%
 Slow36%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.