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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Bas Rutten
Organization: Pride

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameRutten Short Name Rutten Long Name Bas
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeMedium
Face-144
ChestM1-Bare
WaistM3-Belt with Tights 2
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-4-Glove 2
ThighM15-Short Spats 2
Knee-1-Bare
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation19 - Edit 1
Weight Class3 - Free Class
Height185 cm
Weight89 kg
Year of Birth1965
Month of Birth2
Day of Birth24
Birthplace18 - Holland
Fighting Style11 - Shooter
Defensive Style12 - Grappler
Critical Type5 - Striking
Special Skill5 - Start Dash
Recovery Power1 - Slow
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance3 - High
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music16
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)10

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch10
Kick9Kick9
Suplex1Suplex1
Submission6Submission7
Stretch8Stretch8
Power5Flying2
Instant-P7Crush1
Arm Power7Versus Lariat1
Technical5Technical3
Rough5Rough8
Ground7Ground7

Points Used: 200


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-14-Low Kick
  Standing AX-17-Middle Kick
    1 Standing B+DPadX-9-Straight Shouda
    1 Finisher Standing BX-9-Straight Shouda
  Standing X+AA-9-High Kick
  Running X18-Double Leg Tackle into mount
  Running A27-Kitchen Sink Kneelift
  Run Counter X83-Go-Behind
  Run Counter A14-Straight Shouda
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-13-Shouda
  Grappling X + UpX-29-Face Kneelift
  Grappling X + Left/RightX-52-Neck Throw
  Grappling X + DownX-53-Judo Takedown
  Grappling AA-14-Machine Gun Open Hand Jabs
  Grappling A + UpA-28-Machine Gun Face Kneelift
  Grappling A + Left/RightA-13-Body Punch Rush
  Grappling A + DownX-51-Hip Throw
  Special Grappling BB-46-Front Necklock
  Grappling B + UpB-30-High Kick Combination
  Special Grappling B + Left/RightB-29-Shouda Combination
  Special Grappling B + DownB-47-Back Roll Neck Lock
  Grappling X+AB-31-W High Kick Combination
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-7-Middle Kick
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownX-9-Enzui High Kick
  Special Back Grappling B + Left/RightB-3-Body Scissors Sleeperhold
  Back Grappling X+AX-4-Back Liver Blow
  Back Counter X1-Back Elbowsmash
  Back Counter A6-Wakigatame
  Opponent Face Up, at Head A45-Triangle Scissors
  Opponent Face Up, at Foot A30-Crucifix Knee Hold
  Opponent Face Down, at Head A25-Dou-Jimi Sleeperhold
  Opponent Face Down, at Foot A29-Reverse Crucifix Knee Hold
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B31-Achilles Tendon Hold
  Opponent Face Down, at Head B17-Knee Stamp (Arm)
  Opponent Face Down, at Foot B7-Knee Stamp (Knee)
  Opponent Down, Running BNone
  Corner Grappling B + Up12-Kushi-zashi Kneelift
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X2-Mount Punch
  Mount Position A4-Elevated Punches
  Mount Position B5-Mount Mongolian Chop
  Mount Position Counter2-Triangle Hold
  Front Facelock X1-Face Punch
  Front Facelock A2-Body Punch
  Front Facelock B6-Arm and Neck Hold
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X2-Back Mount Punch
  Back Mount Position A4-Back Mount Shouda
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT66-Splits Jump
  Performance Analog RIGHT66-Splits Jump
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ???-???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B20%
 Stall for time20%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X12%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent20%  B25%
 Stall for time15%  B+D-Pad0%
 Circle the opponent10%  X+A7%
 X10%
 A13%

While Grappling (Small Damage)
 X0%  A Up3%  B Left/Right3%
 X Up20%  A Left/Right7%  B Down8%
 X Left/Right15%  A Down15%  X+A0%
 X Down5%  B10%  Y0%
 A3%  B Up3%  R Trigger8%

While Grappling (Medium Damage)
 X0%  A Up12%  B Left/Right7%
 X Up0%  A Left/Right15%  B Down12%
 X Left/Right12%  A Down2%  X+A3%
 X Down0%  B10%  Y0%
 A15%  B Up5%  R Trigger7%

While Grappling (Large Damage)
 X0%  A Up10%  B Left/Right13%
 X Up0%  A Left/Right5%  B Down18%
 X Left/Right7%  A Down3%  X+A10%
 X Down0%  B7%  Y0%
 A12%  B Up15%  R Trigger0%

Grapple with opponent from behind (Small Damage)
 Back X0%  Back X+A30%
 Back A0%  Back Y0%
 Back B0%
 Back B Up/Down40%
 Back B Left/Right30%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A30%
 Back A0%  Back Y0%
 Back B0%
 Back B Up/Down40%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up50%
 Grapple B Left/Right50%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up50%
 Grapple B Left/Right50%
 Grapple B Down0%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over5%
 Head A12%
 Leg A23%
 Head B40%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over20%
 Head A12%
 Leg A23%
 Head B20%
 Leg B25%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over25%
 Head A10%
 Leg A38%
 Head B20%
 Leg B7%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A50%
 Leg A35%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A45%
 Leg A20%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over5%
 Head A50%
 Leg A25%
 Head B0%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind50%
 Attack B30%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Large Damage)
 Go behind50%
 Attack B30%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind50%
 Attack B30%
 Attack B+D-Pad0%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter90%
 A Back Counter10%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP2%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT0%
 Analog UP7%
 Analog DOWN0%
 Do Not Perform83%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High100%
 Low0%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.