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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: William Regal
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameRegal Short Name Regal Long Name William
Flipon Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance2-Technical
SizeMedium
Face-6
ChestL1-Bare
WaistM8-Panther Tights
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-1-Bare
ThighM1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height197 cm
Weight117 kg
Year of Birth1965
Month of Birth5
Day of Birth10
Birthplace7 - England
Fighting Style2 - Technician
Defensive Style2 - Technician
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance3 - High
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music21
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch4
Kick3Kick3
Suplex6Suplex6
Submission5Submission4
Stretch6Stretch3
Power4Flying6
Instant-P4Crush4
Arm Power3Versus Lariat3
Technical5Technical8
Rough8Rough4
Ground2Ground4

Points Used: 126


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-7-Horizontal Chop
  Standing AX-10-Kick
  Standing B+DPadX-10-Kick
  Standing BX-10-Kick
  Standing X+AB-16-Dropkick
  Running X2-Open Palm Blow (Chest)
  Special Running A27-Kitchen Sink Kneelift
  Run Counter X10-Open Palm Blow (Chest)
  Run Counter A58-Shoulder Throw
  Running Toward Corner B26-Monkey Flip
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A30-Sledgehammer
  Post B24-Side Rolling Body Press
  Post X+A24-Side Rolling Body Press
  Grappling XX-22-Elbow Smash
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-29-Face Kneelift
  Special Grappling AX-23-European Uppercut
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-52-Double Arm Suplex
  Grappling A + DownX-48-Spinning Drop Toehold
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-84-Backflip
  Special Grappling B + Left/RightA-63-Shoulder Neckbreaker
  Special Grappling B + DownB-153-Double Arm Whip
  Grappling X+AB-153-Double Arm Whip
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-20-Knee Crusher
  Back Grappling BB-17-Chickenwing Crossface
  Back Grappling B + Up/DownA-18-Pendulum Backbreaker
  Back Grappling B + Left/RightB-53-Big Rolling German Suplex
  Back Grappling X+AB-53-Big Rolling German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A36-Chin Lock
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A38-Normal Pin
  Finisher Opponent Face Down, at Foot A23-Cross STF
  Opponent Face Up, at Head B6-Mount Knuckle Arrow
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B4-Leg Hanging Kneebreaker
  Opponent Down, Running B14-Kneedrop
  Corner Grappling B + Up51-Double Underhook Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X18-Jackknife Hold
  Mount Position A8-Guillotine Choke
  Mount Position B11-Crucifix Arm Hold
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A6-Arm and Neck Hold
  Front Facelock B9-Double Arm Suplex
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A10-Karelin Lift
  Back Mount Position B11-Belly-To-Back
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter9-Top Rope Swinging DDT
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT1-Single Hand Raised 1
  Performance Analog RIGHT1-Single Hand Raised 1
  Performance Analog UP1-Single Hand Raised 1
  Performance Analog DOWN 1-Single Hand Raised 1

FINISHER NAME: ????STF


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent49%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent16%  X+A1%
 X11%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent57%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent12%  X+A3%
 X12%
 A8%

While Grappling (Small Damage)
 X14%  A Up2%  B Left/Right0%
 X Up10%  A Left/Right4%  B Down0%
 X Left/Right10%  A Down8%  X+A0%
 X Down12%  B0%  Y18%
 A10%  B Up0%  R Trigger12%

While Grappling (Medium Damage)
 X3%  A Up8%  B Left/Right5%
 X Up5%  A Left/Right15%  B Down7%
 X Left/Right0%  A Down8%  X+A0%
 X Down5%  B2%  Y15%
 A10%  B Up2%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up3%  B Left/Right16%
 X Up0%  A Left/Right8%  B Down18%
 X Left/Right0%  A Down3%  X+A0%
 X Down0%  B10%  Y15%
 A3%  B Up6%  R Trigger18%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A0%
 Back A24%  Back Y10%
 Back B5%
 Back B Up/Down15%
 Back B Left/Right16%

Grapple with opponent from behind (Large Damage)
 Back X6%  Back X+A0%
 Back A20%  Back Y6%
 Back B15%
 Back B Up/Down21%
 Back B Left/Right32%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A30%
 Counter X34%
 Counter A26%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A35%
 Counter X10%
 Counter A45%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B20%
 Grapple B Up5%
 Grapple B Left/Right30%
 Grapple B Down45%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up45%
 Grapple B Left/Right15%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend95%
 Ascend X2%
 Ascend A0%
 Ascend B0%
 Ascend X+A3%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend95%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A5%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally82%
 Running B Downed Move18%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally95%
 Running B Downed Move5%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A35%
 Leg A5%
 Head B10%
 Leg B40%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A15%
 Leg A10%
 Head B25%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over30%
 Head A0%
 Leg A30%
 Head B0%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up18%
 Roll opponent over0%
 Head A5%
 Leg A0%
 Head B30%
 Leg B47%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up41%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B12%
 Leg B32%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over0%
 Head A25%
 Leg A47%
 Head B0%
 Leg B8%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally96%
 Post X0%
 Post A4%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally99%
 Post X0%
 Post A1%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally72%
 Running X6%
 Running A22%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally95%
 Running X0%
 Running A5%

Opponent Standing Dazed (Small Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind92%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A8%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind95%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter45%
 A Back Counter55%

Opponent is outside of ring
 Follow Outside55%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait45%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform92%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT24%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform76%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High70%
 Low30%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.