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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Harley Race
Organization: Legends

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameRace Short Name Race Long Name Harley
Flipon Seperator 1-Space

R
G
B
12
6
4
20
14
12
24
17
13
28
20
14
29
22
16
31
25
19
4
2
2
22
18
16
28
26
24
16
12
4
22
18
5
25
22
8
28
26
13
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
21
21
21
26
26
26
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
0
0
14
2
2
18
5
5
23
8
8
28
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
2
2
2
4
4
4
6
6
6
8
8
8
0
0
14
2
2
19
5
5
24
8
8
30
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-187
ChestL1-Bare
WaistL1-Short Tights
Upper ArmL1-Bare
Lower ArmL1-Bare
Wrist-1-Bare
ThighL1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation18 - Legends
Weight Class3 - Free Class
Height188 cm
Weight122 kg
Year of Birth1943
Month of Birth4
Day of Birth11
Birthplace3 - United States
Fighting Style1 - Orthodox
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power3 - Fast
Recovery Power (Bleeding)3 - Fast
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music14
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch7
Kick4Kick6
Suplex8Suplex8
Submission5Submission5
Stretch7Stretch6
Power8Flying6
Instant-P5Crush7
Arm Power7Versus Lariat5
Technical6Technical7
Rough9Rough9
Ground2Ground2

Points Used: 196


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-16-Dropkick
  Standing BB-16-Dropkick
  Standing X+AB-16-Dropkick
  Running X17-Shoulder Tackle
  Running A27-Kitchen Sink Kneelift
  Run Counter X58-Shoulder Throw
  Run Counter A66-Side Buster
  Running Toward Corner B5-Back Elbow
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post X6-Diving Kneedrop
  Post A35-Diving Body Attack
  Finisher Post B11-Diving Headbutt
  Post X+A11-Diving Headbutt
  Grappling XX-1-Knuckle Arrow
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-1-Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-54-Gutwrench Suplex
  Grappling A + DownA-62-Swinging Neckbreaker
  Grappling BB-1-Headbutt Rush
  Special Grappling B + UpB-73-Super Long Delayed Suplex
  Special Grappling B + Left/RightA-53-Texas Suplex
  Special Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-145-Jumping Piledriver
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-20-Knee Crusher
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownA-22-High Angle Atomic Drop
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-11-Carry Style Backdrop
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A17-Boston Crab
  Opponent Face Up, at Head B1-Head Drop (Face)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B5-Elbowdrop
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Special Opponent Down, Running B14-Kneedrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X12-Giant Swing
  Mount Position A18-Jackknife Hold
  Mount Position B1-Mount Headbutt
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A10-Karelin Lift
  Front Facelock B11-Piledriver
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B3-Back Mount Knuckle Arrow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT22-Open Arm Provoke
  Performance Analog UP22-Open Arm Provoke
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ???????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B0%
 Stall for time20%  B+D-Pad0%
 Circle the opponent18%  X+A0%
 X15%
 A7%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent57%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent12%  X+A2%
 X15%
 A6%

While Grappling (Small Damage)
 X13%  A Up2%  B Left/Right0%
 X Up18%  A Left/Right2%  B Down0%
 X Left/Right15%  A Down2%  X+A0%
 X Down10%  B0%  Y20%
 A8%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X2%  A Up12%  B Left/Right5%
 X Up8%  A Left/Right10%  B Down2%
 X Left/Right2%  A Down8%  X+A0%
 X Down3%  B3%  Y20%
 A10%  B Up0%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right18%
 X Up8%  A Left/Right8%  B Down12%
 X Left/Right2%  A Down2%  X+A0%
 X Down0%  B6%  Y15%
 A0%  B Up15%  R Trigger14%

Grapple with opponent from behind (Small Damage)
 Back X35%  Back X+A0%
 Back A20%  Back Y10%
 Back B20%
 Back B Up/Down10%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A8%  Back Y5%
 Back B10%
 Back B Up/Down30%
 Back B Left/Right42%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A23%
 Counter X34%
 Counter A8%
 Counter L Trigger5%

Opponent thrown to ropes (Large Damage)
 Running X12%
 Running A30%
 Counter X26%
 Counter A32%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B70%
 Grapple B Up5%
 Grapple B Left/Right20%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B40%
 Grapple B Up20%
 Grapple B Left/Right28%
 Grapple B Down12%

Opponent is downed around a corner (Large Damage)
 Don't Ascend70%
 Ascend X3%
 Ascend A0%
 Ascend B27%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend63%
 Ascend X0%
 Ascend A0%
 Ascend B37%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally69%
 Running B Downed Move31%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally83%
 Running B Downed Move17%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A40%
 Leg A5%
 Head B35%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up27%
 Roll opponent over0%
 Head A28%
 Leg A10%
 Head B30%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up38%
 Roll opponent over0%
 Head A10%
 Leg A38%
 Head B14%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B56%
 Leg B14%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up32%
 Roll opponent over5%
 Head A8%
 Leg A15%
 Head B35%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up33%
 Roll opponent over8%
 Head A36%
 Leg A8%
 Head B15%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally95%
 Post X0%
 Post A5%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally98%
 Post X0%
 Post A2%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally92%
 Running X0%
 Running A8%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally97%
 Running X0%
 Running A3%

Opponent Standing Dazed (Small Damage)
 Go behind85%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind84%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A16%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside48%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait52%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform92%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.