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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Qualt
Organization: Osaka Pro

Created by Spike


• NAME ENTRY
NicknameQualt Short Name Qualt Long Name
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
12
12
16
16
16
2
2
2
4
4
4
6
6
6
9
9
9
0
8
24
0
10
27
22
22
22
28
28
28
0
6
16
2
10
20
4
14
24
8
18
28
2
4
8
3
6
18
5
9
24
7
11
28
     
R
G
B
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
2
2
2
4
4
4
6
6
6
9
9
9
0
4
18
5
7
25
7
10
26
0
14
28
0
1
12
1
4
18
3
6
24
5
10
30
2
2
2
5
5
5
8
8
8
15
15
15
2
2
2
4
4
4
6
6
6
9
9
9
1
2
1
3
4
3
6
7
6
10
11
10

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeSmall
Face-251
ChestS8-Kaiser Suit
WaistM12-Belt with Amaresu
Upper ArmS8-Kaiser Suit
Lower ArmS7-Kaiser Suit
Wrist-4-Glove 2
ThighM6-Fire Tights
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation8 - Osaka Pro
Weight Class3 - Free Class
Height176 cm
Weight93 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace1 - Unknown
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music28
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)12
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)19

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick2Kick3
Suplex4Suplex4
Submission2Submission2
Stretch7Stretch5
Power6Flying5
Instant-P5Crush5
Arm Power6Versus Lariat5
Technical3Technical2
Rough5Rough5
Ground1Ground1

Points Used: 110


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-10-Kick
  Standing B+DPadA-2-American Hook
    1 Standing BB-7-Lariat Attack
  Standing X+AB-27-Green Mist
  Running X27-Kitchen Sink Kneelift
    1 Special Running A7-Lariat
    2 Run Counter X30-Front High Kick
  Run Counter A79-Choke Slam
    1 Running Toward Corner B7-Lariat
  Running Toward Outside B6-Plancha Suicida
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
    2 Post X11-Diving Headbutt
  Post A21-Frog Splash
    2 Post B30-Sledgehammer
    2 Post X+A32-Diving Lariat
  Grappling XX-38-Face Scratch
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
    1 Grappling X + DownX-18-Elbow Stamp (Neck)
    1 Grappling AA-35-Neck Hanging Tree
    1 Grappling A + UpA-40-Forward Slam Suplex
    1 Special Grappling A + Left/RightA-46-Pelting Lift Up Slam
    2 Grappling A + DownA-1-Headbutt
    2 Grappling BB-57-Argentine Backbreaker
    1 Finisher Grappling B + UpB-93-Giant Chokeslam
    1 Grappling B + Left/RightB-166-Powerbomb Whip
  Special Grappling B + DownB-147-Jumping Tombstone Piledriver
    2 Grappling X+AB-88-Spicy Drop
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-8-Cobra Twist
    1 Back Grappling B + Up/DownA-11-Carry Style Backdrop
    1 Back Grappling B + Left/RightB-43-German Suplex Whip
    2 Special Back Grappling X+AB-29-Reverse Facebuster
  Back Counter X2-Struggle
    2 Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A56-Double Hand Press Fall
  Opponent Face Up, at Foot A17-High Angle Boston Crab
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B11-Groin Stomp
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right1-Kushi-zashi Headbutt Rush
    1 Corner Grappling B + Down58-Dai-sharin Nodowa Otoshi
    2 Front Double Team5-Combination Diamond Cutter (3D)
  Front Triple Team1-Triple Hammer Blow
    2 Back Double Team1-Sandwich Lariat
  Back Triple Team1-Triple Hammer Blow
    1 Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team3-Triple Powerbomb
  Mount Position X1-Mount Headbutt
    1 Mount Position A19-Lift-Up Press
  Mount Position B3-Mount Knuckle Arrow
    2 Mount Position Counter7-Kick opponent off
  Front Facelock X2-Body Punch
    1 Front Facelock A11-Piledriver
    1 Front Facelock B12-Powerbomb Whip
    2 Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
    1 Back Mount Position A12-Reverse Powerbomb
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter8-Top Rope Front Face Suplex
    2 Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT22-Open Arm Provoke
    1 Performance Analog RIGHT38-Choke Slam Sign Arm Raise
  Performance Analog UP24-Throat Cut Pose
    1 Performance Analog DOWN 75-Chest Out

FINISHER NAME: ????????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent47%  B2%
 Stall for time10%  B+D-Pad8%
 Circle the opponent12%  X+A1%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent60%  B10%
 Stall for time4%  B+D-Pad5%
 Circle the opponent5%  X+A2%
 X8%
 A6%

While Grappling (Small Damage)
 X18%  A Up3%  B Left/Right3%
 X Up15%  A Left/Right3%  B Down0%
 X Left/Right16%  A Down2%  X+A0%
 X Down8%  B1%  Y18%
 A5%  B Up0%  R Trigger8%

While Grappling (Medium Damage)
 X1%  A Up15%  B Left/Right9%
 X Up3%  A Left/Right10%  B Down2%
 X Left/Right2%  A Down20%  X+A3%
 X Down2%  B3%  Y15%
 A5%  B Up5%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right10%
 X Up1%  A Left/Right2%  B Down14%
 X Left/Right0%  A Down4%  X+A5%
 X Down0%  B10%  Y15%
 A2%  B Up22%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A23%
 Back A18%  Back Y10%
 Back B8%
 Back B Up/Down15%
 Back B Left/Right6%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A40%
 Back A8%  Back Y4%
 Back B8%
 Back B Up/Down20%
 Back B Left/Right15%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X40%
 Counter A5%
 Counter L Trigger5%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A45%
 Counter X5%
 Counter A30%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up15%
 Grapple B Left/Right40%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B15%
 Grapple B Up30%
 Grapple B Left/Right15%
 Grapple B Down40%

Opponent is downed around a corner (Large Damage)
 Don't Ascend85%
 Ascend X5%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend93%
 Ascend X2%
 Ascend A5%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A5%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B15%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up45%
 Roll opponent over0%
 Head A30%
 Leg A10%
 Head B5%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up45%
 Roll opponent over10%
 Head A5%
 Leg A5%
 Head B15%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up60%
 Roll opponent over5%
 Head A10%
 Leg A10%
 Head B10%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over10%
 Head A5%
 Leg A25%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally90%
 Post X0%
 Post A0%
 Post B5%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally95%
 Post X0%
 Post A0%
 Post B0%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X0%
 Running A20%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X0%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B15%
 Attack B+D-Pad15%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B18%
 Attack B+D-Pad15%
 Attack X+A2%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B17%
 Attack B+D-Pad10%
 Attack X+A3%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside60%
 Apron Slingshot Attack to Outside3%
 Running to Outside Diving Attack10%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait27%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT1%
 Analog RIGHT16%
 Analog UP2%
 Analog DOWN1%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT1%
 Analog UP5%
 Analog DOWN9%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT3%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform87%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT1%
 Analog RIGHT10%
 Analog UP8%
 Analog DOWN1%
 Do Not Perform80%

Everytime I am particular (Entertainment)
 High85%
 Low15%

Serious Time (Discretion)
 High85%
 Low15%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast40%
 Slow60%

Touchwork
 Fast60%
 Slow40%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.