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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: The Patriot
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknamePatriot Short Name Patrio Long Name t
Flipoff Seperator 4-None

R
G
B
10
6
4
17
10
9
21
13
10
26
17
12
28
20
15
30
23
18
4
2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
12
12
16
16
16
0
5
15
0
9
24
22
22
22
19
3
3
22
4
4
16
16
16
22
22
22
28
28
28
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
12
0
0
13
1
1
19
3
3
22
4
4
0
5
15
0
7
19
0
14
26
0
15
28
16
16
16
20
20
20
24
24
24
28
28
28
12
0
0
13
1
1
19
3
3
22
4
4
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-162
ChestM1-Bare
WaistM7-Side Line
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-1-Bare
ThighM11-Hikawa Tights
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height190 cm
Weight114 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace3 - United States
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music25
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)27
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)9

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch8
Kick5Kick6
Suplex3Suplex4
Submission1Submission3
Stretch3Stretch5
Power8Flying7
Instant-P7Crush7
Arm Power8Versus Lariat8
Technical2Technical4
Rough2Rough5
Ground3Ground5

Points Used: 139


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-11-Football Tackle
  Standing X+AB-16-Dropkick
  Running X8-Running Clothesline
  Special Running A21-Flying Shoulder Attack
  Run Counter X83-Go-Behind
    2 Special Run Counter A70-Powerslam
  Running Toward Corner B9-Bodysplash
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A19-Diving Bodysplash
  Finisher Post B34-Diving Shoulder Attack
  Post X+A32-Diving Lariat
  Grappling XX-17-Elbow Stamp
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-5-Hammer Punch
  Grappling AX-54-Go-Behind
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-16-Short Arm Clothesline
  Grappling A + DownA-71-Side Slam
  Grappling BB-1-Headbutt Rush
  Grappling B + UpB-90-Chokeslam
    2 Grappling B + Left/RightB-112-Stretch Buster
  Grappling B + DownB-114-Jumping DDT
    2 Special Grappling X+AB-167-Jumping Powerbomb
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-22-High Angle Atomic Drop
  Back Grappling BB-2-Sleeperhold
    2 Special Back Grappling B + Up/DownB-26-Full Nelson Buster
  Back Grappling B + Left/RightA-12-Leg Lift Style Backdrop
  Back Grappling X+AB-52-High Speed German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A13-Snapmare
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A36-Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A22-STF
  Opponent Face Up, at Head B1-Head Drop (Face)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B1-Head Drop (Back)
  Opponent Down, Running B2-Head Drop (Face)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X19-Lift-Up Press
  Mount Position A1-Mount Headbutt
  Mount Position B3-Mount Knuckle Arrow
  Mount Position Counter7-Kick opponent off
  Front Facelock X12-Powerbomb Whip
  Front Facelock A11-Piledriver
  Front Facelock B8-Jumping DDT
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A1-Back Mount Headbutt
  Back Mount Position B10-Karelin Lift
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron7-Out-to-Floor Nodowa Otoshi
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter10-Top Rope Nodowa Otoshi
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT17-Double Sky Stabbing Fist Raise
  Performance Analog RIGHT17-Double Sky Stabbing Fist Raise
    1 Performance Analog UP78-Loud Shouting
    1 Performance Analog DOWN 78-Loud Shouting

FINISHER NAME: ?????????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent55%  B2%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A0%
 X10%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent56%  B3%
 Stall for time5%  B+D-Pad0%
 Circle the opponent12%  X+A1%
 X13%
 A10%

While Grappling (Small Damage)
 X13%  A Up0%  B Left/Right0%
 X Up17%  A Left/Right5%  B Down0%
 X Left/Right12%  A Down5%  X+A0%
 X Down18%  B0%  Y20%
 A0%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X0%  A Up12%  B Left/Right7%
 X Up10%  A Left/Right13%  B Down0%
 X Left/Right0%  A Down10%  X+A0%
 X Down10%  B8%  Y15%
 A5%  B Up0%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right12%
 X Up5%  A Left/Right8%  B Down5%
 X Left/Right0%  A Down0%  X+A12%
 X Down0%  B8%  Y15%
 A10%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A2%
 Back A20%  Back Y15%
 Back B15%
 Back B Up/Down5%
 Back B Left/Right18%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A8%
 Back A0%  Back Y10%
 Back B0%
 Back B Up/Down60%
 Back B Left/Right18%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A25%
 Counter X15%
 Counter A10%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A20%
 Counter X45%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up0%
 Grapple B Left/Right35%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B30%
 Grapple B Up40%
 Grapple B Left/Right15%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend60%
 Ascend X30%
 Ascend A10%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend60%
 Ascend X10%
 Ascend A30%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally70%
 Running B Downed Move30%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B20%
 Leg B35%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up48%
 Roll opponent over5%
 Head A20%
 Leg A7%
 Head B10%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up39%
 Roll opponent over15%
 Head A0%
 Leg A38%
 Head B5%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A7%
 Leg A10%
 Head B38%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over0%
 Head A7%
 Leg A8%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up57%
 Roll opponent over0%
 Head A28%
 Leg A0%
 Head B10%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally30%
 Post X0%
 Post A0%
 Post B10%
 Post X+A60%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally20%
 Post X0%
 Post A0%
 Post B80%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally40%
 Running X20%
 Running A40%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X0%
 Running A30%

Opponent Standing Dazed (Small Damage)
 Go behind82%
 Attack B10%
 Attack B+D-Pad0%
 Attack X+A8%

Opponent Standing Dazed (Large Damage)
 Go behind87%
 Attack B8%
 Attack B+D-Pad0%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind94%
 Attack B3%
 Attack B+D-Pad0%
 Attack X+A3%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside45%
 Apron Slingshot Attack to Outside5%
 Running to Outside Diving Attack35%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait15%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT7%
 Analog RIGHT0%
 Analog UP13%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT8%
 Analog RIGHT0%
 Analog UP8%
 Analog DOWN0%
 Do Not Perform84%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High35%
 Low65%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


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Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.