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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Masutatsu Oyama
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameOyama Short Name Oyama Long Name Masutatsu
Flipon Seperator 1-Space

R
G
B
12
6
4
19
11
9
23
14
10
28
18
12
30
21
15
31
24
18
4
2
2
22
18
16
28
26
24
2
2
2
6
6
6
10
10
10
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
16
16
16
20
20
20
24
24
24
28
28
28
16
16
16
20
20
20
24
24
24
28
28
28
1
2
1
3
4
3
6
6
6
10
11
10
1
2
1
3
4
3
6
6
6
10
11
10
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-66
ChestL1-Bare
WaistL3-Belt with Tights 2
Upper ArmD1-Bare
Lower ArmD1-Bare
Wrist-1-Bare
ThighM16-Karate Gi
Knee-12-Karate Gi
Ankle-1-Bare

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height178 cm
Weight84 kg
Year of Birth1940
Month of Birth8
Day of Birth29
Birthplace2 - Japan
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill5 - Start Dash
Recovery Power3 - Fast
Recovery Power (Bleeding)3 - Fast
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance3 - High
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music4
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch10
Kick10Kick10
Suplex5Suplex9
Submission6Submission9
Stretch8Stretch10
Power8Flying5
Instant-P9Crush9
Arm Power5Versus Lariat9
Technical5Technical5
Rough10Rough10
Ground2Ground2

Points Used: 269


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-15-Low Round Kick
  Standing AX-18-Center Round Kick
  Standing B+DPadX-4-Straight
  Standing BX-4-Straight
  Special Standing X+AX-4-Straight
  Running X27-Kitchen Sink Kneelift
  Running A5-Elbow Pat
  Run Counter X35-Rolling Solebutt
  Run Counter A4-Straight
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Special Grappling XX-6-Karate Punch
  Grappling X + UpX-29-Face Kneelift
  Grappling X + Left/RightX-7-Body Punch
  Grappling X + DownX-31-Forceful Kneelift
  Grappling AA-7-Machine Gun Kesa Giri Chop
  Grappling A + UpA-6-Machine Gun Backhand Chop
  Grappling A + Left/RightA-12-Karate Punch Rush
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-11-Kesa Giri Chop Rush
  Special Grappling B + UpB-28-Kenka Rush
  Special Grappling B + Left/RightB-35-Lightning Combination
  Finisher Grappling B + DownB-24-Karate Rush
  Grappling X+AB-24-Karate Rush
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AA-3-Enzui Kesa Giri Chop
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownX-4-Back Liver Blow
  Back Grappling B + Left/RightX-9-Enzui High Kick
  Back Grappling X+AX-9-Enzui High Kick
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A68-Front Mount
  Opponent Face Up, at Foot A40-Front Mount
  Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A5-Kneedrop (Back)
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B3-Knee Stamp (Legs)
  Opponent Face Down, at Head B3-Jumping Fistdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running BNone
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter8-Back Switch
  Front Facelock X3-Face Kneelift
  Front Facelock A1-Face Punch
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT82-Cheer Spirit
  Performance Analog RIGHT82-Cheer Spirit
  Performance Analog UP23-Bowshot Guts Pose
  Performance Analog DOWN 23-Bowshot Guts Pose

FINISHER NAME: ????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent0%  B0%
 Stall for time32%  B+D-Pad0%
 Circle the opponent21%  X+A22%
 X13%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent22%  B0%
 Stall for time20%  B+D-Pad0%
 Circle the opponent18%  X+A18%
 X8%
 A14%

While Grappling (Small Damage)
 X21%  A Up4%  B Left/Right2%
 X Up9%  A Left/Right9%  B Down0%
 X Left/Right10%  A Down9%  X+A0%
 X Down11%  B0%  Y0%
 A8%  B Up4%  R Trigger13%

While Grappling (Medium Damage)
 X7%  A Up7%  B Left/Right6%
 X Up0%  A Left/Right18%  B Down9%
 X Left/Right0%  A Down8%  X+A0%
 X Down2%  B8%  Y0%
 A10%  B Up10%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right18%
 X Up0%  A Left/Right13%  B Down20%
 X Left/Right0%  A Down4%  X+A0%
 X Down0%  B14%  Y0%
 A8%  B Up12%  R Trigger11%

Grapple with opponent from behind (Small Damage)
 Back X10%  Back X+A0%
 Back A40%  Back Y0%
 Back B24%
 Back B Up/Down15%
 Back B Left/Right11%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A39%  Back Y0%
 Back B21%
 Back B Up/Down10%
 Back B Left/Right30%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up10%
 Grapple B Left/Right60%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up20%
 Grapple B Left/Right50%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B10%
 Leg B55%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A20%
 Leg A18%
 Head B32%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A32%
 Leg A12%
 Head B26%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A36%
 Head B34%
 Leg B10%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A40%
 Leg A10%
 Head B15%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over10%
 Head A40%
 Leg A5%
 Head B10%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X0%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind15%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A85%

Opponent Standing Dazed (Large Damage)
 Go behind5%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A95%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind5%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A95%

Defense against opponent grappling from behind
 X Back Counter55%
 A Back Counter45%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT13%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform87%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT16%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform84%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT25%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform75%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High87%
 Low13%

Flexibility (Adaptability against opponent's style)
 High40%
 Low60%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.