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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Shoji Nakamaki
Organization: FMW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameNakamaki Short Name Shoji Long Name Nakamaki
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeSmall
Face-250
ChestL6-Plain T-Shirt
WaistL18-T-Shirt + Jeans
Upper ArmM4-Shoulder of T-Shirt
Lower ArmM1-Bare
Wrist-1-Bare
ThighL17-Jeans
Knee-15-Jeans + Western Boots
Ankle-10-Western Boots

• SKILL EDIT (Profile)
Group Affiliation4 - FMW
Weight Class3 - Free Class
Height178 cm
Weight110 kg
Year of Birth1956
Month of Birth3
Day of Birth6
Birthplace2 - Japan
Fighting Style1 - Orthodox
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)2 - Medium
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)2 - Medium
Neck Endurance1 - Low
Arm Endurance2 - Medium
Waist Endurance1 - Low
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner2 - Can Ascend
Theme Music28
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch5
Kick2Kick4
Suplex1Suplex1
Submission1Submission1
Stretch2Stretch2
Power4Flying2
Instant-P1Crush1
Arm Power5Versus Lariat4
Technical1Technical2
Rough8Rough8
Ground3Ground4

Points Used: 57


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadA-13-Thrust Kick
  Standing BA-13-Thrust Kick
  Standing X+AB-16-Dropkick
  Running X17-Shoulder Tackle
  Running A7-Lariat
  Run Counter X58-Shoulder Throw
  Run Counter A3-Knuckle Arrow
  Running Toward Corner B7-Lariat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A19-Diving Bodysplash
  Post B30-Sledgehammer
  Post X+A11-Diving Headbutt
  Grappling XX-38-Face Scratch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-27-Toe Kick
  Special Grappling AA-2-Leg Lift Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-81-Piledriver
  Grappling BB-39-Biting
  Special Grappling B + UpB-2-Leg Lift Headbutt Rush
  Grappling B + Left/RightB-113-Skewer DDT
  Finisher Grappling B + DownB-192-Thunder Fire Powerbomb
  Grappling X+AB-166-Powerbomb Whip
  Special Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownB-26-Full Nelson Buster
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Back Grappling X+AA-7-Facecrusher
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Special Opponent Face Up, at Head A31-Cobra Claw
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A22-STF
  Opponent Face Up, at Head B1-Head Drop (Face)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B2-Head Drop (Face)
  Corner Grappling B + Up2-Kushi-zashi Windpipe Chop
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X8-Guillotine Choke
  Mount Position A1-Mount Headbutt
  Mount Position B3-Mount Knuckle Arrow
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A12-Powerbomb Whip
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter3-Water Wheel
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP83-Bow
  Performance Analog DOWN 83-Bow

FINISHER NAME: ???-????-??-??


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time20%  B+D-Pad0%
 Circle the opponent15%  X+A0%
 X25%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B1%
 Stall for time15%  B+D-Pad0%
 Circle the opponent0%  X+A1%
 X17%
 A16%

While Grappling (Small Damage)
 X15%  A Up0%  B Left/Right0%
 X Up15%  A Left/Right0%  B Down0%
 X Left/Right10%  A Down0%  X+A0%
 X Down10%  B10%  Y15%
 A10%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X10%  A Up10%  B Left/Right0%
 X Up0%  A Left/Right10%  B Down0%
 X Left/Right0%  A Down10%  X+A0%
 X Down0%  B10%  Y15%
 A10%  B Up10%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right10%
 X Up0%  A Left/Right0%  B Down10%
 X Left/Right0%  A Down10%  X+A10%
 X Down0%  B10%  Y15%
 A10%  B Up10%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X50%  Back X+A0%
 Back A40%  Back Y0%
 Back B0%
 Back B Up/Down10%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A20%
 Back A10%  Back Y20%
 Back B0%
 Back B Up/Down35%
 Back B Left/Right15%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend70%
 Ascend X15%
 Ascend A10%
 Ascend B0%
 Ascend X+A5%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend70%
 Ascend X5%
 Ascend A10%
 Ascend B0%
 Ascend X+A15%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally80%
 Running B Downed Move20%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A25%
 Leg A15%
 Head B30%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A20%
 Leg A20%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over20%
 Head A5%
 Leg A25%
 Head B10%
 Leg B20%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A20%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A15%
 Leg A20%
 Head B25%
 Leg B25%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B20%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally85%
 Post X0%
 Post A0%
 Post B15%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally90%
 Post X0%
 Post A0%
 Post B10%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally80%
 Running X10%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X2%
 Running A8%

Opponent Standing Dazed (Small Damage)
 Go behind98%
 Attack B1%
 Attack B+D-Pad0%
 Attack X+A1%

Opponent Standing Dazed (Large Damage)
 Go behind97%
 Attack B1%
 Attack B+D-Pad0%
 Attack X+A2%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind96%
 Attack B1%
 Attack B+D-Pad0%
 Attack X+A3%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside65%
 Apron Slingshot Attack to Outside25%
 Running to Outside Diving Attack10%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform99%

Performance (Opponent downed)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform99%

Performance (Opponent outside of ring)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform99%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT1%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform99%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High0%
 Low100%

Flexibility (Adaptability against opponent's style)
 High0%
 Low100%

Cooperation (Used for Tag matches)
 High50%
 Low50%

Outside Return Count
 Fast20%
 Slow80%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.