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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Takeshi Morishima
Organization: NOAH

Created by Spike


• NAME ENTRY
NicknameMorishima Short Name Morish Long Name ima
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
2
2
2
4
4
4
7
7
7
3
2
1
5
4
3
8
5
2
12
8
4
1
2
1
4
5
4
6
7
6
18
12
2
4
4
4
8
8
8
4
4
4
8
8
8
12
10
6
18
16
10
23
21
15
27
26
20
4
0
7
7
3
12
11
3
21
11
6
26
     
R
G
B
1
2
1
3
4
3
6
6
6
10
11
10
1
2
1
3
4
3
6
6
6
10
11
10
1
2
1
3
4
3
6
6
6
10
11
10
2
2
2
4
4
4
6
6
6
9
9
9
1
2
1
3
4
3
6
7
6
10
11
10
11
11
11
16
16
16
21
21
21
26
26
26
0
27
0
0
27
0
23
20
10
28
26
14
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-43
ChestL1-Bare
WaistL1-Short Tights
Upper ArmM3-Supporter
Lower ArmM5-Supporter 2
Wrist-1-Bare
ThighL1-Bare
Knee-6-Kneepad + Shoes 1
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation3 - NOAH
Weight Class1 - Heavy Class
Height193 cm
Weight115 kg
Year of Birth1968
Month of Birth3
Day of Birth31
Birthplace2 - Japan
Fighting Style5 - Power
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music20
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)27
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)85

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch6
Kick2Kick5
Suplex4Suplex5
Submission2Submission2
Stretch3Stretch5
Power6Flying4
Instant-P3Crush4
Arm Power5Versus Lariat5
Technical3Technical2
Rough4Rough2
Ground1Ground2

Points Used: 94


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-10-Kick
    1 Standing B+DPadB-7-Lariat Attack
  Standing BB-16-Dropkick
  Standing X+AB-11-Football Tackle
  Running X17-Shoulder Tackle
    1 Special Running A7-Lariat
  Run Counter X25-Kitchen Sink Kneelift
    2 Special Run Counter A65-Scruff Buster
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A40-Missile Dropkick
  Special Post B34-Diving Shoulder Attack
    2 Post X+A44-Diving Knee Attack
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-21-Elbow Pat
  Grappling AA-15-Short Elbow
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-71-Side Slam
  Grappling BB-49-Cobra Twist
  Grappling B + UpB-84-Backflip
  Grappling B + Left/RightB-81-High Jump Facebuster
    1 Finisher Grappling B + DownB-94-High Angle Nodowa Otoshi
    2 Grappling X+AB-163-Powerbomb
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-14-Surfboard Stretch
  Back Grappling B + Up/DownA-21-Atomic Drop
    1 Back Grappling B + Left/RightA-11-Carry Style Backdrop
  Special Back Grappling X+AB-29-Reverse Facebuster
  Back Counter X1-Back Elbowsmash
    2 Back Counter A19-Bulldog Headlock
  Opponent Face Up, at Head A55-Normal Pin
  Opponent Face Up, at Foot A16-Boston Crab
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B5-Elbowdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up53-Top Rope Back Flip
  Corner Grappling B + Left/Right4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B13-Boston Crab
    1 Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A5-Front Neck Lock
    2 Front Facelock B12-Powerbomb Whip
    2 Front Facelock Counter3-Water Wheel
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
    2 Grapple Opponent from Apron4-Elbow Butt
    2 Front Avalanche Setup Counter4-Elbowbutt
    2 Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT40-Arms Raised Diagonally
  Performance Analog RIGHT16-Two Hand Guts Pose
  Performance Analog UP24-Throat Cut Pose
  Performance Analog DOWN 75-Chest Out

FINISHER NAME: ?????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent41%  B2%
 Stall for time14%  B+D-Pad6%
 Circle the opponent12%  X+A3%
 X12%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent51%  B3%
 Stall for time10%  B+D-Pad5%
 Circle the opponent8%  X+A5%
 X8%
 A10%

While Grappling (Small Damage)
 X15%  A Up6%  B Left/Right0%
 X Up16%  A Left/Right4%  B Down0%
 X Left/Right9%  A Down3%  X+A0%
 X Down9%  B2%  Y20%
 A6%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X4%  A Up12%  B Left/Right2%
 X Up5%  A Left/Right8%  B Down2%
 X Left/Right2%  A Down12%  X+A2%
 X Down2%  B6%  Y18%
 A5%  B Up5%  R Trigger15%

While Grappling (Large Damage)
 X1%  A Up4%  B Left/Right6%
 X Up6%  A Left/Right4%  B Down15%
 X Left/Right0%  A Down8%  X+A4%
 X Down2%  B5%  Y20%
 A4%  B Up6%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X18%  Back X+A3%
 Back A16%  Back Y15%
 Back B14%
 Back B Up/Down24%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A20%
 Back A20%  Back Y10%
 Back B5%
 Back B Up/Down15%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X45%
 Running A25%
 Counter X26%
 Counter A4%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A42%
 Counter X14%
 Counter A44%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B65%
 Grapple B Up0%
 Grapple B Left/Right23%
 Grapple B Down12%

Opponent is dazed in corner (Large Damage)
 Running B38%
 Grapple B Up14%
 Grapple B Left/Right28%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend98%
 Ascend X2%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend96%
 Ascend X4%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally64%
 Running B Downed Move36%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally90%
 Running B Downed Move10%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A8%
 Leg A20%
 Head B20%
 Leg B27%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up42%
 Roll opponent over7%
 Head A20%
 Leg A8%
 Head B15%
 Leg B8%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up44%
 Roll opponent over4%
 Head A38%
 Leg A4%
 Head B10%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up18%
 Roll opponent over5%
 Head A15%
 Leg A5%
 Head B32%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up51%
 Roll opponent over4%
 Head A5%
 Leg A20%
 Head B12%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up64%
 Roll opponent over0%
 Head A0%
 Leg A32%
 Head B4%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally80%
 Post X0%
 Post A10%
 Post B7%
 Post X+A3%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally83%
 Post X0%
 Post A7%
 Post B5%
 Post X+A5%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally60%
 Running X0%
 Running A40%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally88%
 Running X0%
 Running A12%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B2%
 Attack B+D-Pad20%
 Attack X+A8%

Opponent Standing Dazed (Large Damage)
 Go behind74%
 Attack B2%
 Attack B+D-Pad16%
 Attack X+A8%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B2%
 Attack B+D-Pad18%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter46%
 A Back Counter54%

Opponent is outside of ring
 Follow Outside35%
 Apron Slingshot Attack to Outside5%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait60%

Mount Position (Small Damage)
 Mount X28%
 Mount A52%
 Mount B20%

Mount Position (Large Damage)
 Mount X22%
 Mount A50%
 Mount B28%

Front Facelock Position (Small Damage)
 Front Facelock X50%
 Front Facelock A35%
 Front Facelock B15%

Front Facelock Position (Large Damage)
 Front Facelock X20%
 Front Facelock A32%
 Front Facelock B48%

Back Mount Position (Small Damage)
 Back Mount X32%
 Back Mount A48%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X20%
 Back Mount A42%
 Back Mount B38%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP14%
 Analog DOWN0%
 Do Not Perform78%

Performance (Opponent downed)
 Analog LEFT6%
 Analog RIGHT4%
 Analog UP8%
 Analog DOWN2%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN10%
 Do Not Perform78%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High76%
 Low24%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High72%
 Low28%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast60%
 Slow40%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.