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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Michael Modest
Organization: NOAH

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameModest Short Name Michae Long Name l Modest
Flipoff Seperator 4-None

R
G
B
12
6
4
20
12
10
24
16
13
28
20
16
30
23
18
31
26
20
4
2
2
22
18
16
28
26
24
2
2
2
6
6
6
10
10
10
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
12
0
0
16
0
0
21
0
1
26
0
2
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
12
12
12
18
18
18
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-281
ChestM1-Bare
WaistM8-Panther Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM1-Bare
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation3 - NOAH
Weight Class3 - Free Class
Height180 cm
Weight102 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace3 - United States
Fighting Style2 - Technician
Defensive Style2 - Technician
Critical Type1 - Finisher
Special Skill2 - Stardom
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner1 - Cannot Ascend
Theme Music10
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick2Kick3
Suplex5Suplex6
Submission2Submission2
Stretch2Stretch3
Power5Flying5
Instant-P6Crush4
Arm Power3Versus Lariat3
Technical7Technical6
Rough3Rough2
Ground3Ground5

Points Used: 122


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AX-10-Kick
  Standing B+DPadB-16-Dropkick
  Standing BB-16-Dropkick
  Standing X+AB-16-Dropkick
  Running X7-Lariat
  Running A27-Kitchen Sink Kneelift
  Run Counter X58-Shoulder Throw
  Run Counter A70-Powerslam
  Running Toward Corner B26-Monkey Flip
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Post A40-Missile Dropkick
  Post B8-Diving Guillotine Drop
  Post X+A8-Diving Guillotine Drop
  Grappling XX-21-Elbow Pat
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-47-Drop Toehold
  Grappling AA-67-Armwringer Takedown
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-62-Swinging Neckbreaker
  Grappling BB-68-Small Package Hold
  Finisher Grappling B + UpA-78-Water Wheel
  Special Grappling B + Left/RightB-54-Ground Octopus Hold
  Grappling B + DownB-163-Powerbomb
  Grappling X+AB-163-Powerbomb
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-18-Pendulum Backbreaker
  Special Back Grappling BB-21-High Angle Forward Rolling Prawn Hold
  Back Grappling B + Up/DownB-34-High Angle Leg Lift Style Backdrop
  Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-42-German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A53-Crucifix Arm Hold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A27-Sickle Hold
  Opponent Face Up, at Head B25-Stomping (Arm)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B24-Double Foot Stomp
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B9-Elbowdrop
  Special Corner Grappling B + Up48-Super Fishermanbuster
  Special Corner Grappling B + Left/Right39-Top Rope Frankensteiner
  Corner Grappling B + Down11-Kushi-zashi Shoulder
  Front Double Team7-Powerbomb + Neckbreaker Drop
  Front Triple Team1-Triple Hammer Blow
  Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team3-Triple Powerbomb
  Mount Position X18-Jackknife Hold
  Mount Position A12-Giant Swing
  Mount Position B19-Lift-Up Press
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A9-Double Arm Suplex
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A11-Belly-To-Back
  Back Mount Position B10-Karelin Lift
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT71-G.C. Appeal
  Performance Analog UP71-G.C. Appeal
  Performance Analog DOWN 71-G.C. Appeal

FINISHER NAME: ?????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent48%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent20%  X+A2%
 X8%
 A7%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent58%  B0%
 Stall for time5%  B+D-Pad0%
 Circle the opponent12%  X+A6%
 X7%
 A12%

While Grappling (Small Damage)
 X14%  A Up3%  B Left/Right3%
 X Up15%  A Left/Right5%  B Down0%
 X Left/Right12%  A Down2%  X+A0%
 X Down12%  B0%  Y24%
 A0%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X0%  A Up6%  B Left/Right7%
 X Up4%  A Left/Right8%  B Down2%
 X Left/Right2%  A Down10%  X+A0%
 X Down3%  B8%  Y23%
 A12%  B Up5%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up7%  B Left/Right0%
 X Up3%  A Left/Right10%  B Down8%
 X Left/Right1%  A Down8%  X+A0%
 X Down0%  B8%  Y20%
 A2%  B Up18%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X37%  Back X+A0%
 Back A20%  Back Y20%
 Back B0%
 Back B Up/Down13%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X6%  Back X+A0%
 Back A14%  Back Y10%
 Back B25%
 Back B Up/Down25%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X10%
 Running A35%
 Counter X30%
 Counter A5%
 Counter L Trigger20%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A30%
 Counter X10%
 Counter A45%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B47%
 Grapple B Up5%
 Grapple B Left/Right10%
 Grapple B Down38%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up46%
 Grapple B Left/Right40%
 Grapple B Down4%

Opponent is downed around a corner (Large Damage)
 Don't Ascend25%
 Ascend X20%
 Ascend A0%
 Ascend B55%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend82%
 Ascend X8%
 Ascend A0%
 Ascend B10%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally30%
 Running B Downed Move70%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B40%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over15%
 Head A5%
 Leg A10%
 Head B15%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up29%
 Roll opponent over5%
 Head A0%
 Leg A40%
 Head B20%
 Leg B6%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A5%
 Leg A15%
 Head B0%
 Leg B55%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B35%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up37%
 Roll opponent over5%
 Head A40%
 Leg A10%
 Head B0%
 Leg B8%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally80%
 Post X0%
 Post A20%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally94%
 Post X0%
 Post A6%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally90%
 Running X2%
 Running A8%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally96%
 Running X0%
 Running A4%

Opponent Standing Dazed (Small Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind80%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A20%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind96%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A4%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack50%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait10%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT35%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform65%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon3%
 Don't Use Weapon97%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.