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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Naomichi Marufuji
Organization: NOAH

Created by Spike


• NAME ENTRY
NicknameMarufuji Short Name Marufu Long Name ji
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
7
5
1
12
7
2
16
10
6
20
14
10
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
9
8
8
2
3
2
19
19
21
29
28
28
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
11
3
3
16
3
3
23
6
6
28
12
10
11
3
3
16
3
3
23
6
6
28
12
10
11
10
11
16
15
19
20
22
22
28
28
28
11
3
3
16
3
3
23
6
6
28
12
10
11
3
3
16
3
3
23
6
6
28
12
10
0
27
0
0
27
0
0
27
0
0
27
0
11
10
11
16
15
19
20
22
22
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeSmall
Face-256
ChestS1-Bare
WaistS7-Side Line
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-1-Bare
ThighS6-Fire Tights
Knee-13-Long Pants
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation3 - NOAH
Weight Class2 - Junior Heavy Class
Height176 cm
Weight80 kg
Year of Birth1979
Month of Birth9
Day of Birth26
Birthplace2 - Japan
Fighting Style8 - Luchadore
Defensive Style5 - Junior
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed5 - Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music15
Voice 1 Quality (V1 Category)2 - Nihon-jin 2
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)2 - Nihon-jin 2
Voice 2 Kind (V2 Sample)4

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick3Kick2
Suplex5Suplex6
Submission3Submission4
Stretch2Stretch3
Power2Flying7
Instant-P8Crush4
Arm Power2Versus Lariat3
Technical6Technical5
Rough1Rough3
Ground2Ground3

Points Used: 115


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-6-Slap (Chest)
  Standing AA-7-Front High Kick
    1 Standing B+DPadA-15-Rolling Solebutt
  Standing BA-13-Thrust Kick
  Standing X+AB-18-Spinning Once Dropkick
  Running X6-Jumping Elbow Pat
    1 Running A45-Face Crusher
  Run Counter X61-Cyclone Whip
    1 Run Counter A56-Frankensteiner
  Running Toward Corner B5-Back Elbow
  Special Running Toward Outside B10-Springboard Vertical Quebrada
  Rope Slingshot to Outside B4-Plancha Suicida
    1 Apron Slingshot to Inside B6-Ultra Huracanrana
    1 Special Post X21-Frog Splash
    1 Post A26-Firebird Splash
    2 Special Post B40-Missile Dropkick
    1 Post X+A41-Front Flip Missile Dropkick
  Grappling XX-21-Elbow Pat
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-54-Go-Behind
  Grappling AA-15-Short Elbow
    1 Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-62-Swinging Neckbreaker
  Grappling A + DownX-50-Single Leg Tackle into mount
    1 Grappling BB-69-Backslide Pin
  Grappling B + UpB-47-Back Roll Neck Lock
    2 Grappling B + Left/RightA-23-Leg Feed Enzuigiri
  Grappling B + DownB-102-Guillotine Ace Crusher
  Special Grappling X+AB-178-Big Body Bomb
  Back Grappling XX-2-Neck Smash
  Back Grappling AA-7-Facecrusher
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-21-High Angle Forward Rolling Prawn Hold
  Back Grappling B + Left/RightA-11-Carry Style Backdrop
    1 Back Grappling X+AB-42-German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A45-Triangle Scissors
  Opponent Face Up, at Foot A37-Jackknife Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A11-Romero Special
  Opponent Face Up, at Head B10-Flashing Elbow
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B10-Jumping Elbowdrop
    1 Corner Grappling B + Up39-Top Rope Frankensteiner
    2 Finisher Corner Grappling B + Left/Right32-Swing Reverse DDT
  Corner Grappling B + Down6-Corner Mount Knuckle Arrow
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A11-Crucifix Arm Hold
  Mount Position B18-Jackknife Hold
  Mount Position Counter6-Grounded Rana
  Front Facelock X3-Face Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X5-Moonsault Attack
  Run-Up Post Rebound Attack A5-Moonsault Press
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT1-Single Hand Raised 1
  Performance Analog UP18-Two Hand Invitation
  Performance Analog DOWN 24-Throat Cut Pose

FINISHER NAME: ???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent41%  B3%
 Stall for time10%  B+D-Pad5%
 Circle the opponent20%  X+A0%
 X12%
 A9%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B8%
 Stall for time8%  B+D-Pad5%
 Circle the opponent15%  X+A3%
 X5%
 A8%

While Grappling (Small Damage)
 X10%  A Up6%  B Left/Right2%
 X Up9%  A Left/Right1%  B Down0%
 X Left/Right18%  A Down1%  X+A0%
 X Down4%  B0%  Y28%
 A6%  B Up1%  R Trigger14%

While Grappling (Medium Damage)
 X2%  A Up10%  B Left/Right8%
 X Up2%  A Left/Right9%  B Down2%
 X Left/Right4%  A Down2%  X+A2%
 X Down5%  B4%  Y25%
 A9%  B Up1%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right10%
 X Up0%  A Left/Right8%  B Down8%
 X Left/Right2%  A Down1%  X+A9%
 X Down4%  B6%  Y28%
 A4%  B Up1%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X14%  Back X+A0%
 Back A24%  Back Y38%
 Back B12%
 Back B Up/Down4%
 Back B Left/Right8%

Grapple with opponent from behind (Large Damage)
 Back X8%  Back X+A5%
 Back A18%  Back Y22%
 Back B12%
 Back B Up/Down14%
 Back B Left/Right21%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A14%
 Counter X34%
 Counter A2%
 Counter L Trigger30%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A26%
 Counter X18%
 Counter A24%
 Counter L Trigger12%

Opponent is dazed in corner (Small Damage)
 Running B46%
 Grapple B Up10%
 Grapple B Left/Right2%
 Grapple B Down42%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up12%
 Grapple B Left/Right74%
 Grapple B Down4%

Opponent is downed around a corner (Large Damage)
 Don't Ascend32%
 Ascend X48%
 Ascend A18%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A2%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend20%
 Ascend X58%
 Ascend A22%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally86%
 Running B Downed Move14%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally96%
 Running B Downed Move4%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A12%
 Leg A5%
 Head B33%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up56%
 Roll opponent over0%
 Head A12%
 Leg A10%
 Head B12%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up58%
 Roll opponent over0%
 Head A2%
 Leg A28%
 Head B7%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up24%
 Roll opponent over0%
 Head A4%
 Leg A12%
 Head B40%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up58%
 Roll opponent over0%
 Head A8%
 Leg A12%
 Head B14%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up72%
 Roll opponent over0%
 Head A15%
 Leg A5%
 Head B4%
 Leg B4%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally0%
 Post X0%
 Post A0%
 Post B72%
 Post X+A12%
 Run-Up Rebound Dive X6%
 Apron-to-Inside B10%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally0%
 Post X0%
 Post A0%
 Post B46%
 Post X+A28%
 Run-Up Rebound Dive X12%
 Apron-to-Inside B14%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally75%
 Running X10%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X7%
 Running A13%

Opponent Standing Dazed (Small Damage)
 Go behind55%
 Attack B5%
 Attack B+D-Pad15%
 Attack X+A25%

Opponent Standing Dazed (Large Damage)
 Go behind45%
 Attack B5%
 Attack B+D-Pad20%
 Attack X+A30%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B5%
 Attack B+D-Pad8%
 Attack X+A17%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside8%
 Apron Slingshot Attack to Outside40%
 Running to Outside Diving Attack51%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait1%

Mount Position (Small Damage)
 Mount X68%
 Mount A28%
 Mount B4%

Mount Position (Large Damage)
 Mount X12%
 Mount A38%
 Mount B50%

Front Facelock Position (Small Damage)
 Front Facelock X12%
 Front Facelock A18%
 Front Facelock B70%

Front Facelock Position (Large Damage)
 Front Facelock X10%
 Front Facelock A32%
 Front Facelock B58%

Back Mount Position (Small Damage)
 Back Mount X45%
 Back Mount A20%
 Back Mount B35%

Back Mount Position (Large Damage)
 Back Mount X18%
 Back Mount A10%
 Back Mount B72%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP2%
 Analog DOWN10%
 Do Not Perform88%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN5%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP20%
 Analog DOWN8%
 Do Not Perform72%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High30%
 Low70%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.