Site hosted by Angelfire.com: Build your free website today!

Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Jerome LeBanner
Organization: UFC

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameLeBanner Short Name LeBan Long Name ner
Flipoff Seperator 4-None

R
G
B
12
6
4
20
12
10
24
16
13
28
20
16
29
23
18
31
26
20
4
2
2
22
18
16
28
26
24
8
4
1
12
8
4
16
12
8
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
16
16
16
20
20
20
24
24
24
28
28
28
2
2
2
4
4
4
6
6
6
8
8
8
16
16
16
20
20
20
24
24
24
28
28
28
0
27
0
0
27
0
0
27
0
0
27
0
4
2
13
6
3
18
8
4
23
11
6
28
11
11
11
16
16
16
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeMedium
Face-76
ChestL1-Bare
WaistM3-Belt with Tights 2
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-4-Glove 2
ThighM15-Short Spats 2
Knee-22-Amaresu Shoes
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation16 - UFC
Weight Class3 - Free Class
Height190 cm
Weight120 kg
Year of Birth1972
Month of Birth12
Day of Birth26
Birthplace8 - France
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill8 - One Hit Finisher
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness3 - Strong
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music21
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch10Punch7
Kick6Kick8
Suplex1Suplex1
Submission1Submission1
Stretch1Stretch1
Power6Flying1
Instant-P3Crush1
Arm Power6Versus Lariat1
Technical2Technical3
Rough7Rough3
Ground2Ground2

Points Used: 144


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-17-Middle Kick
  Standing B+DPadA-18-Combination 3 (Jab, Hook)
  Standing BA-18-Combination 3 (Jab, Hook)
  Special Standing X+AA-18-Combination 3 (Jab, Hook)
  Running X2-Open Palm Blow (Chest)
  Running A5-Elbow Pat
  Run Counter X14-Straight Shouda
  Run Counter A20-Back Elbow
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-3-Straight Punch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-7-Body Punch
  Grappling X + DownX-24-Low Kick
  Grappling AA-1-Headbutt
  Special Grappling A + UpA-14-Machine Gun Open Hand Jabs
  Grappling A + Left/RightA-17-Middle Kick
  Special Grappling A + DownA-13-Body Punch Rush
  Special Grappling BA-14-Machine Gun Open Hand Jabs
  Finisher Grappling B + UpB-7-Dynamite Punch Rush
  Grappling B + Left/RightB-11-Kesa Giri Chop Rush
  Grappling B + DownX-51-Hip Throw
  Grappling X+AX-51-Hip Throw
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-1-Enzui Headbutt
  Back Grappling BA-2-Enzui Fumikomi Shouda
  Back Grappling B + Up/DownA-16-Leg Lift Sheer Drop Style Backdrop
  Back Grappling B + Left/RightA-5-Machine Gun Kneelift
  Back Grappling X+AA-5-Machine Gun Kneelift
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A37-Neck Lock
  Opponent Face Up, at Foot A7-Thigh Kick
  Opponent Face Down, at Head A3-Jumping Fistdrop
  Opponent Face Down, at Foot A5-Kneedrop (Back)
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B3-Jumping Fistdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running BNone
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right9-Kushi-zashi Vader Hammer Rush
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter8-Back Switch
  Front Facelock X4-Side Body Kneelift
  Front Facelock A1-Face Punch
  Front Facelock B2-Body Punch
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT3-Single Hand Half Raised
  Performance Analog RIGHT5-Single Arm Spinning
  Performance Analog UP17-Double Sky Stabbing Fist Raise
  Performance Analog DOWN 17-Double Sky Stabbing Fist Raise

FINISHER NAME: ?????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent5%  B0%
 Stall for time12%  B+D-Pad0%
 Circle the opponent8%  X+A17%
 X38%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent10%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent6%  X+A26%
 X32%
 A18%

While Grappling (Small Damage)
 X22%  A Up10%  B Left/Right2%
 X Up8%  A Left/Right2%  B Down8%
 X Left/Right15%  A Down10%  X+A0%
 X Down10%  B5%  Y0%
 A0%  B Up3%  R Trigger5%

While Grappling (Medium Damage)
 X2%  A Up10%  B Left/Right18%
 X Up2%  A Left/Right8%  B Down6%
 X Left/Right3%  A Down18%  X+A0%
 X Down0%  B5%  Y0%
 A10%  B Up8%  R Trigger10%

While Grappling (Large Damage)
 X2%  A Up5%  B Left/Right18%
 X Up3%  A Left/Right2%  B Down5%
 X Left/Right1%  A Down10%  X+A0%
 X Down0%  B12%  Y0%
 A10%  B Up22%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X40%  Back X+A0%
 Back A5%  Back Y0%
 Back B45%
 Back B Up/Down5%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X15%  Back X+A0%
 Back A18%  Back Y0%
 Back B49%
 Back B Up/Down10%
 Back B Left/Right8%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A10%
 Counter X30%
 Counter A35%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A5%
 Counter X30%
 Counter A50%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up10%
 Grapple B Left/Right45%
 Grapple B Down45%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up10%
 Grapple B Left/Right45%
 Grapple B Down45%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B35%
 Leg B50%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A15%
 Leg A5%
 Head B20%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over0%
 Head A30%
 Leg A0%
 Head B35%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A35%
 Leg A10%
 Head B45%
 Leg B10%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B25%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A40%
 Leg A0%
 Head B10%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind0%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A100%

Opponent Standing Dazed (Large Damage)
 Go behind0%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A100%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind0%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A100%

Defense against opponent grappling from behind
 X Back Counter0%
 A Back Counter100%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT1%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform99%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High0%
 Low100%

Serious Time (Discretion)
 High25%
 Low75%

Flexibility (Adaptability against opponent's style)
 High35%
 Low65%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.