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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Leatherface
Organization: FMW

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameLeatherface Short Name Leathe Long Name rface
Flipoff Seperator 4-None

R
G
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12
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23
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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-17
ChestL6-Plain T-Shirt
WaistL18-T-Shirt + Jeans
Upper ArmM7-Elbow length of Shirt
Lower ArmM6-Sleeves of Shirt
Wrist-1-Bare
ThighM17-Jeans
Knee-14-Jeans
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation4 - FMW
Weight Class3 - Free Class
Height194 cm
Weight140 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace4 - Canada
Fighting Style9 - Heel
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)3 - Strong
Neck Endurance1 - Low
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed2 - Medium Slow
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music28
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch5
Kick3Kick5
Suplex2Suplex3
Submission1Submission2
Stretch5Stretch5
Power5Flying3
Instant-P2Crush3
Arm Power5Versus Lariat3
Technical2Technical2
Rough10Rough10
Ground3Ground4

Points Used: 98


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-11-Football Tackle
  Standing X+AB-11-Football Tackle
  Running X17-Shoulder Tackle
  Running A7-Lariat
  Run Counter X28-Toe Kick
  Run Counter A58-Shoulder Throw
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B2-Sledgehammer
  Apron Slingshot to Inside BNone
  Post X7-Diving Double Kneedrop
  Post A30-Sledgehammer
  Finisher Post B3-Diving Elbowdrop
  Post X+A3-Diving Elbowdrop
  Grappling XX-5-Hammer Punch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-27-Toe Kick
  Grappling AA-1-Headbutt
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-52-Double Arm Suplex
  Grappling A + DownA-16-Short Arm Clothesline
  Special Grappling BB-40-Fork Attack
  Grappling B + UpB-41-Cobra Claw
  Special Grappling B + Left/RightB-114-Jumping DDT
  Special Grappling B + DownB-166-Powerbomb Whip
  Grappling X+AB-166-Powerbomb Whip
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-11-Carry Style Backdrop
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownB-1-Fork Attack
  Back Grappling B + Left/RightB-43-German Suplex Whip
  Back Grappling X+AB-43-German Suplex Whip
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Special Opponent Face Up, at Head A30-Sickle Attack
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B14-Kneedrop (Face)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B10-Jumping Elbowdrop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right8-Kushi-zashi Punch Rush
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter7-Kick opponent off
  Front Facelock X3-Face Kneelift
  Front Facelock A12-Powerbomb Whip
  Front Facelock B5-Front Neck Lock
  Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT20-Two Hand Shaking
  Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP20-Two Hand Shaking
  Performance Analog DOWN 20-Two Hand Shaking

FINISHER NAME: ????????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X20%
 A25%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B0%
 Stall for time15%  B+D-Pad0%
 Circle the opponent0%  X+A2%
 X17%
 A16%

While Grappling (Small Damage)
 X14%  A Up4%  B Left/Right0%
 X Up10%  A Left/Right0%  B Down0%
 X Left/Right5%  A Down0%  X+A0%
 X Down16%  B6%  Y24%
 A6%  B Up5%  R Trigger10%

While Grappling (Medium Damage)
 X1%  A Up15%  B Left/Right3%
 X Up3%  A Left/Right5%  B Down4%
 X Left/Right0%  A Down8%  X+A0%
 X Down5%  B10%  Y20%
 A8%  B Up8%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up10%  B Left/Right14%
 X Up0%  A Left/Right3%  B Down14%
 X Left/Right0%  A Down6%  X+A0%
 X Down0%  B10%  Y15%
 A5%  B Up8%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X15%  Back X+A0%
 Back A20%  Back Y10%
 Back B16%
 Back B Up/Down32%
 Back B Left/Right7%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A20%  Back Y10%
 Back B5%
 Back B Up/Down20%
 Back B Left/Right40%

Opponent thrown to ropes (Small Damage)
 Running X29%
 Running A18%
 Counter X33%
 Counter A20%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X12%
 Running A38%
 Counter X30%
 Counter A20%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B49%
 Grapple B Up5%
 Grapple B Left/Right16%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B22%
 Grapple B Up40%
 Grapple B Left/Right18%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend67%
 Ascend X8%
 Ascend A0%
 Ascend B0%
 Ascend X+A25%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend30%
 Ascend X5%
 Ascend A0%
 Ascend B0%
 Ascend X+A65%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally80%
 Running B Downed Move20%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally88%
 Running B Downed Move12%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A53%
 Leg A5%
 Head B20%
 Leg B12%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up32%
 Roll opponent over5%
 Head A30%
 Leg A10%
 Head B18%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over5%
 Head A10%
 Leg A45%
 Head B7%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over10%
 Head A25%
 Leg A5%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up26%
 Roll opponent over0%
 Head A20%
 Leg A18%
 Head B20%
 Leg B16%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A15%
 Leg A35%
 Head B10%
 Leg B10%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally75%
 Post X0%
 Post A25%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally92%
 Post X0%
 Post A8%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally85%
 Running X0%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally92%
 Running X0%
 Running A8%

Opponent Standing Dazed (Small Damage)
 Go behind85%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A15%

Opponent Standing Dazed (Large Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind92%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A8%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside75%
 Apron Slingshot Attack to Outside25%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT15%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT28%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform72%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High40%
 Low60%

Serious Time (Discretion)
 High0%
 Low100%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High50%
 Low50%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.