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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Stacy Keibler
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameKeibler Short Name Stacy Long Name Keibler
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-271
Chest-15-Joshi One Piece 1
Waist-34-Joshi Separate
Upper Arm-15-Joshi Bare
Lower Arm-13-Joshi Bare
Wrist-1-Bare
Thigh-25-Joshi Short Spats 1
Knee-31-Joshi Normal Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height175 cm
Weight50 kg
Year of Birth1979
Month of Birth10
Day of Birth14
Birthplace3 - United States
Fighting Style9 - Heel
Defensive Style1 - Orthodox
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance1 - Low
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music14
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch1Punch1
Kick2Kick1
Suplex1Suplex1
Submission1Submission1
Stretch1Stretch1
Power1Flying2
Instant-P2Crush1
Arm Power1Versus Lariat1
Technical6Technical2
Rough3Rough2
Ground1Ground1

Points Used: 18


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-5-Slap (Face)
  Standing AX-10-Kick
  Standing B+DPadX-10-Kick
  Standing BX-10-Kick
  Finisher Standing X+AB-14-Axe Kick
  Running X29-Toe Kick
  Running A26-Jumping Hip Attack
  Run Counter X9-Palm Blow
  Special Run Counter A44-Back Spin Around Kick
  Running Toward Corner B26-Monkey Flip
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-9-Overhand Slap
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-33-Single Leg Slap
  Grappling AA-32-Headlock
  Grappling A + UpA-24-Spin Kick
  Grappling A + Left/RightX-27-Toe Kick
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-68-Small Package Hold
  Grappling B + UpA-64-Chin Crusher
  Grappling B + Left/RightA-79-DDT
  Grappling B + DownA-31-Groin Punch
  Grappling X+AA-31-Groin Punch
  Back Grappling XX-11-Leg Trip
  Special Back Grappling AX-12-Groin Punch
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-2-Sleeperhold
  Back Grappling B + Left/RightB-19-Backslide
  Back Grappling X+AB-19-Backslide
  Back Counter X1-Back Elbowsmash
  Back Counter A10-Forward Rolling Prawn Hold
  Special Opponent Face Up, at Head A66-Sitting Pin
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A38-Normal Pin
  Opponent Face Down, at Foot A17-Boston Crab
  Special Opponent Face Up, at Head B7-Mount Shouda
  Opponent Face Up, at Foot B11-Groin Stomp
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running BNone
  Corner Grappling B + Up4-Kushi-zashi Machine Gun Backhand Chop
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down14-Kushi-zashi Stomping
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X1-Mount Headbutt
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B7-Mount Elbow Strikes
  Mount Position Counter5-Small Package Hold
  Front Facelock X3-Face Kneelift
  Front Facelock A7-Stomach Hold
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron1-Headbutt
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT22-Open Arm Provoke
  Performance Analog UP22-Open Arm Provoke
  Performance Analog DOWN 22-Open Arm Provoke

FINISHER NAME: ????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent35%  B0%
 Stall for time20%  B+D-Pad0%
 Circle the opponent12%  X+A0%
 X28%
 A5%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent44%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent14%  X+A2%
 X17%
 A5%

While Grappling (Small Damage)
 X20%  A Up3%  B Left/Right0%
 X Up4%  A Left/Right10%  B Down0%
 X Left/Right12%  A Down0%  X+A0%
 X Down18%  B0%  Y20%
 A8%  B Up5%  R Trigger0%

While Grappling (Medium Damage)
 X4%  A Up16%  B Left/Right3%
 X Up0%  A Left/Right8%  B Down10%
 X Left/Right4%  A Down4%  X+A0%
 X Down8%  B5%  Y15%
 A10%  B Up8%  R Trigger5%

While Grappling (Large Damage)
 X2%  A Up8%  B Left/Right12%
 X Up0%  A Left/Right2%  B Down14%
 X Left/Right5%  A Down2%  X+A0%
 X Down8%  B12%  Y10%
 A5%  B Up10%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X26%  Back X+A0%
 Back A38%  Back Y20%
 Back B6%
 Back B Up/Down5%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A40%  Back Y12%
 Back B18%
 Back B Up/Down5%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X5%
 Running A24%
 Counter X25%
 Counter A41%
 Counter L Trigger5%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A18%
 Counter X27%
 Counter A50%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B35%
 Grapple B Up20%
 Grapple B Left/Right10%
 Grapple B Down35%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up35%
 Grapple B Left/Right5%
 Grapple B Down50%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B35%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over0%
 Head A15%
 Leg A5%
 Head B20%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up44%
 Roll opponent over0%
 Head A35%
 Leg A8%
 Head B5%
 Leg B8%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up12%
 Roll opponent over5%
 Head A5%
 Leg A2%
 Head B38%
 Leg B38%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up42%
 Roll opponent over10%
 Head A5%
 Leg A3%
 Head B20%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up45%
 Roll opponent over20%
 Head A25%
 Leg A0%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally88%
 Running X0%
 Running A12%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind50%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A50%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind45%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A55%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside50%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait50%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT35%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform65%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT40%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform60%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT65%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform35%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High60%
 Low40%

Serious Time (Discretion)
 High20%
 Low80%

Flexibility (Adaptability against opponent's style)
 High60%
 Low40%

Cooperation (Used for Tag matches)
 High40%
 Low60%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.