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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Hiromitsu Kanehara
Organization: RINGS

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameKanehara Short Name Kaneh Long Name ara
Flipoff Seperator 4-None

R
G
B
10
6
4
17
10
9
22
13
10
26
17
12
28
20
15
30
23
18
4
2
2
22
18
16
28
26
24
2
2
2
6
6
6
10
10
10
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
11
11
11
16
16
16
11
11
11
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeSmall
Face-250
ChestM1-Bare
WaistL1-Short Tights
Upper ArmS1-Bare
Lower ArmS1-Bare
Wrist-4-Glove 2
ThighM14-Short Spats 1
Knee-23-Amaresu Shoes + Kneepad
Ankle-4-Shoes 2

• SKILL EDIT (Profile)
Group Affiliation13 - RINGS
Weight Class3 - Free Class
Height178 cm
Weight91 kg
Year of Birth1970
Month of Birth10
Day of Birth5
Birthplace2 - Japan
Fighting Style11 - Shooter
Defensive Style10 - Shooter
Critical Type6 - Submission
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music9
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch6
Kick6Kick6
Suplex2Suplex2
Submission8Submission8
Stretch8Stretch9
Power3Flying1
Instant-P5Crush1
Arm Power3Versus Lariat1
Technical8Technical7
Rough4Rough5
Ground7Ground7

Points Used: 162


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-16-Muay Thai Low Kick
  Special Standing AX-19-Muay Thai Middle Kick
  Standing B+DPadA-18-Combination 3 (Jab, Hook)
  Standing BA-18-Combination 3 (Jab, Hook)
  Standing X+AA-18-Combination 3 (Jab, Hook)
  Running X18-Double Leg Tackle into mount
  Running A5-Elbow Pat
  Run Counter X29-Front Kick
  Run Counter A83-Go-Behind
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-7-Body Punch
  Grappling X + UpX-42-Gorilla Slam
  Grappling X + Left/RightX-51-Hip Throw
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AX-50-Single Leg Tackle into mount
  Special Grappling A + UpA-51-Double Armlock Suplex
  Grappling A + Left/RightA-28-Machine Gun Face Kneelift
  Grappling A + DownA-20-Solebutt
  Special Grappling BA-33-Headlock Takedown
  Grappling B + UpB-34-Axe Kick Combination
  Special Grappling B + Left/RightA-28-Machine Gun Face Kneelift
  Grappling B + DownB-32-Solebutt Combination
  Grappling X+AB-32-Solebutt Combination
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AA-3-Enzui Kesa Giri Chop
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownB-56-Belly-to-Back
  Back Grappling B + Left/RightX-9-Enzui High Kick
  Back Grappling X+AX-9-Enzui High Kick
  Back Counter X1-Back Elbowsmash
  Back Counter A7-Armlock
  Finisher Opponent Face Up, at Head A52-Chicken Wing Armlock
  Opponent Face Up, at Foot A31-Achilles Tendon Hold
  Opponent Face Down, at Head A27-Choke Sleeper
  Opponent Face Down, at Foot A29-Reverse Crucifix Knee Hold
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B30-Crucifix Knee Hold
  Opponent Face Down, at Head B36-Crucifix Armhold
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up7-Kushi-zashi Body Blow
  Corner Grappling B + Left/Right12-Kushi-zashi Kneelift
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X17-Heel Hold
  Mount Position A11-Crucifix Arm Hold
  Mount Position B10-Shoulder Hold
  Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X6-Arm and Neck Hold
  Front Facelock A13-Back Switch
  Front Facelock B7-Stomach Hold
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X8-Crucifix Arm Hold
  Back Mount Position A9-Jado Clutch
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter1-Crucifix Knee Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT22-Open Arm Provoke
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP16-Two Hand Guts Pose
  Performance Analog DOWN 16-Two Hand Guts Pose

FINISHER NAME: ????????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time13%  B+D-Pad0%
 Circle the opponent15%  X+A8%
 X20%
 A24%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent20%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent15%  X+A12%
 X15%
 A20%

While Grappling (Small Damage)
 X16%  A Up5%  B Left/Right2%
 X Up6%  A Left/Right14%  B Down2%
 X Left/Right10%  A Down5%  X+A0%
 X Down10%  B8%  Y0%
 A12%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X4%  A Up10%  B Left/Right8%
 X Up4%  A Left/Right14%  B Down5%
 X Left/Right4%  A Down6%  X+A0%
 X Down2%  B12%  Y0%
 A14%  B Up2%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up8%  B Left/Right12%
 X Up0%  A Left/Right10%  B Down16%
 X Left/Right2%  A Down4%  X+A0%
 X Down0%  B10%  Y0%
 A8%  B Up15%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A0%
 Back A35%  Back Y0%
 Back B20%
 Back B Up/Down10%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A15%  Back Y0%
 Back B25%
 Back B Up/Down20%
 Back B Left/Right35%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up25%
 Grapple B Left/Right50%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up25%
 Grapple B Left/Right50%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally95%
 Running B Downed Move5%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A15%
 Leg A25%
 Head B35%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A10%
 Leg A30%
 Head B20%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over0%
 Head A30%
 Leg A20%
 Head B15%
 Leg B15%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B20%
 Leg B50%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up15%
 Roll opponent over0%
 Head A25%
 Leg A10%
 Head B30%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over0%
 Head A30%
 Leg A15%
 Head B30%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind75%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A25%

Opponent Standing Dazed (Large Damage)
 Go behind30%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A70%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind15%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A85%

Defense against opponent grappling from behind
 X Back Counter45%
 A Back Counter55%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT2%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High75%
 Low25%

Serious Time (Discretion)
 High75%
 Low25%

Flexibility (Adaptability against opponent's style)
 High20%
 Low80%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.