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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Tom Howard
Organization: Zero-One

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameHoward Short Name Tom Long Name Howard
Flipoff Seperator 1-Space

R
G
B
12
6
4
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24
16
13
28
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23
18
31
26
20
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2
2
22
18
16
28
26
24
16
10
2
20
15
7
25
21
12
30
27
18
0
27
0
0
27
0
0
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0
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8
8
0
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0
0
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0
0
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0
     
R
G
B
0
11
2
0
14
4
0
18
7
0
22
10
10
2
0
12
4
2
15
7
4
18
10
6
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
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6
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8
0
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11
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11
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22
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31
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31
0
27
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0

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-177
ChestM1-Bare
WaistM6-Shima Stripes
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-4-Glove 2
ThighM9-Shima Stripes Tights
Knee-19-Shima Stripes
Ankle-10-Western Boots

• SKILL EDIT (Profile)
Group Affiliation21 - Edit 3
Weight Class3 - Free Class
Height191 cm
Weight116 kg
Year of Birth1969
Month of Birth12
Day of Birth26
Birthplace3 - United States
Fighting Style2 - Technician
Defensive Style2 - Technician
Critical Type6 - Submission
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner2 - Can Ascend
Theme Music5
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch6
Kick6Kick5
Suplex5Suplex4
Submission6Submission6
Stretch6Stretch7
Power7Flying6
Instant-P4Crush6
Arm Power5Versus Lariat5
Technical6Technical5
Rough6Rough6
Ground4Ground4

Points Used: 181


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-17-Middle Kick
  Standing B+DPadA-13-Thrust Kick
  Standing BA-13-Thrust Kick
  Standing X+AA-13-Thrust Kick
  Running X17-Shoulder Tackle
  Running A42-Flying Kneel Kick
  Run Counter X59-Drop Toehold
  Run Counter A83-Go-Behind
  Running Toward Corner B23-Flying Kneel Kick
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X11-Diving Headbutt
  Post A34-Diving Shoulder Attack
  Special Post B3-Diving Elbowdrop
  Post X+A3-Diving Elbowdrop
  Grappling XX-38-Face Scratch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-16-High Elbow
  Grappling X + DownX-49-Dragon Screw
  Grappling AX-54-Go-Behind
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-49-Overhead Belly-To-Belly Suplex Whip
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-46-Front Necklock
  Grappling B + UpB-135-Captured
  Special Grappling B + Left/RightB-125-Exploder
  Grappling B + DownA-78-Water Wheel
  Grappling X+AA-78-Water Wheel
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-6-Hamstring Kick
  Back Grappling BB-3-Body Scissors Sleeperhold
  Special Back Grappling B + Up/DownB-16-Choke Sleeper
  Back Grappling B + Left/RightB-43-German Suplex Whip
  Back Grappling X+AB-43-German Suplex Whip
  Back Counter X14-Ipponzei
  Back Counter A6-Wakigatame
  Special Opponent Face Up, at Head A45-Triangle Scissors
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A41-La Majistral
  Finisher Opponent Face Down, at Foot A27-Sickle Hold
  Opponent Face Up, at Head B5-Mount Punch
  Opponent Face Up, at Foot B33-Heel Hold
  Opponent Face Down, at Head B36-Crucifix Armhold
  Opponent Face Down, at Foot B16-Bow and Arrow Backbreaker
  Opponent Down, Running B20-Double Foot Stomp
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right8-Kushi-zashi Punch Rush
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X18-Jackknife Hold
  Mount Position A12-Giant Swing
  Mount Position B19-Lift-Up Press
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A10-Karelin Lift
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B7-Body Scissors Choke Sleeper
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter14-Top Rope Tombstone Piledriver
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT69-Cracking Fingers
  Performance Analog UP2-Single Hand Raised 2
  Performance Analog DOWN 2-Single Hand Raised 2

FINISHER NAME: ???


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent36%  B0%
 Stall for time18%  B+D-Pad0%
 Circle the opponent14%  X+A5%
 X15%
 A12%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent48%  B0%
 Stall for time10%  B+D-Pad0%
 Circle the opponent10%  X+A10%
 X12%
 A10%

While Grappling (Small Damage)
 X15%  A Up0%  B Left/Right2%
 X Up10%  A Left/Right3%  B Down5%
 X Left/Right17%  A Down5%  X+A0%
 X Down10%  B2%  Y16%
 A5%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X0%  A Up6%  B Left/Right10%
 X Up0%  A Left/Right13%  B Down7%
 X Left/Right3%  A Down12%  X+A0%
 X Down5%  B5%  Y11%
 A10%  B Up8%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right14%
 X Up0%  A Left/Right3%  B Down10%
 X Left/Right2%  A Down5%  X+A0%
 X Down2%  B15%  Y10%
 A12%  B Up12%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X12%  Back X+A0%
 Back A44%  Back Y10%
 Back B18%
 Back B Up/Down0%
 Back B Left/Right16%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A20%  Back Y0%
 Back B8%
 Back B Up/Down52%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X8%
 Running A45%
 Counter X25%
 Counter A12%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A38%
 Counter X22%
 Counter A35%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B45%
 Grapple B Up5%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is dazed in corner (Large Damage)
 Running B45%
 Grapple B Up20%
 Grapple B Left/Right15%
 Grapple B Down20%

Opponent is downed around a corner (Large Damage)
 Don't Ascend30%
 Ascend X44%
 Ascend A0%
 Ascend B0%
 Ascend X+A26%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend65%
 Ascend X5%
 Ascend A0%
 Ascend B0%
 Ascend X+A30%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally75%
 Running B Downed Move25%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally85%
 Running B Downed Move15%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B25%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up42%
 Roll opponent over0%
 Head A18%
 Leg A10%
 Head B20%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up20%
 Roll opponent over25%
 Head A20%
 Leg A25%
 Head B8%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A0%
 Leg A0%
 Head B50%
 Leg B10%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A15%
 Leg A15%
 Head B10%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over0%
 Head A15%
 Leg A45%
 Head B3%
 Leg B12%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally75%
 Post X0%
 Post A0%
 Post B25%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally95%
 Post X0%
 Post A0%
 Post B5%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally62%
 Running X0%
 Running A38%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X0%
 Running A20%

Opponent Standing Dazed (Small Damage)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Opponent Standing Dazed (Large Damage)
 Go behind78%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A22%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind88%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A12%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside20%
 Apron Slingshot Attack to Outside25%
 Running to Outside Diving Attack35%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait20%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High35%
 Low65%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High75%
 Low25%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


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Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.