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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Scotty 2 Hotty
Organization: WWF

Created by Spike


• NAME ENTRY
NicknameHotty Short Name Scotty Long Name 2 Hotty
Flipoff Seperator 1-Space

R
G
B
10
6
5
15
9
6
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
12
10
4
22
18
5
25
22
8
28
26
13
1
2
1
4
5
4
6
7
6
18
12
2
1
2
1
3
4
3
6
7
6
10
11
10
1
2
1
3
4
3
6
7
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
6
0
0
14
0
0
22
2
1
26
4
2
6
0
0
14
0
0
22
2
1
26
4
2
2
2
2
4
4
4
7
7
7
12
12
12
11
11
11
16
16
16
21
21
21
26
26
26
6
0
0
14
0
0
22
2
1
26
4
2
2
2
2
5
5
5
8
8
8
15
15
15
2
2
2
4
4
4
7
7
7
12
12
12
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-261
ChestS1-Bare
WaistS2-Belt with Tights 1
Upper ArmS3-Supporter
Lower ArmS5-Supporter 2
Wrist-1-Bare
ThighS16-Karate Gi
Knee-13-Long Pants
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class1 - Heavy Class
Height178 cm
Weight102 kg
Year of Birth1963
Month of Birth5
Day of Birth2
Birthplace3 - United States
Fighting Style7 - Junior
Defensive Style4 - American
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed5 - Fast
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music1
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)18

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch4
Kick2Kick2
Suplex3Suplex3
Submission1Submission2
Stretch2Stretch3
Power3Flying6
Instant-P6Crush3
Arm Power2Versus Lariat2
Technical3Technical4
Rough5Rough2
Ground1Ground1

Points Used: 92


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadA-7-Front High Kick
  Standing BA-2-American Hook
  Standing X+AB-16-Dropkick
    2 Running X10-Flowing Takedown Lariat
    2 Special Running A45-Face Crusher
  Run Counter X20-Back Elbow
  Run Counter A58-Shoulder Throw
    2 Running Toward Corner B26-Monkey Flip
  Running Toward Outside B6-Plancha Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Post X6-Diving Kneedrop
  Post A3-Diving Elbowdrop
  Post B30-Sledgehammer
  Post X+A35-Diving Body Attack
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-44-Cyclone Whip
  Grappling X + DownX-21-Elbow Pat
  Grappling AA-32-Headlock
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-23-Leg Feed Enzuigiri
  Grappling A + DownA-61-Neckbreaker
  Special Grappling BB-68-Small Package Hold
  Grappling B + UpB-69-Backslide Pin
  Grappling B + Left/RightB-19-American Punch Rush
    2 Grappling B + DownB-113-Skewer DDT
    2 Grappling X+AB-188-Jumping Bomb
  Back Grappling XX-2-Neck Smash
    2 Special Back Grappling AA-7-Facecrusher
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownB-19-Backslide
  Back Grappling B + Left/RightA-13-Jumping Backdrop
  Back Grappling X+AB-2-Sleeperhold
  Back Counter X1-Back Elbowsmash
  Back Counter A15-Arm Whip
  Opponent Face Up, at Head A6-Mount Knuckle Arrow
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Opponent Face Down, at Foot A11-Romero Special
    1 Finisher Opponent Face Up, at Head B4-Jumping Fistdrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B9-Elbowdrop
  Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Special Corner Grappling B + Down8-Kushi-zashi Punch Rush
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B18-Jackknife Hold
  Mount Position Counter5-Small Package Hold
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B8-Jumping DDT
  Front Facelock Counter1-Hammerlock
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X4-Three Point Jumping Body Attack
  Run-Up Post Rebound Attack A4-Diving Body Press
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT40-Arms Raised Diagonally
  Performance Analog RIGHT107-Cool Dance
  Performance Analog UP102-Magnum Dance
  Performance Analog DOWN 20-Two Hand Shaking

FINISHER NAME: ?-?(?)


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent38%  B14%
 Stall for time13%  B+D-Pad2%
 Circle the opponent10%  X+A1%
 X15%
 A7%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent55%  B14%
 Stall for time5%  B+D-Pad5%
 Circle the opponent4%  X+A2%
 X10%
 A5%

While Grappling (Small Damage)
 X12%  A Up4%  B Left/Right5%
 X Up8%  A Left/Right2%  B Down0%
 X Left/Right12%  A Down0%  X+A2%
 X Down10%  B5%  Y30%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X0%  A Up11%  B Left/Right6%
 X Up2%  A Left/Right14%  B Down2%
 X Left/Right1%  A Down10%  X+A1%
 X Down4%  B5%  Y28%
 A6%  B Up5%  R Trigger5%

While Grappling (Large Damage)
 X3%  A Up4%  B Left/Right8%
 X Up0%  A Left/Right2%  B Down12%
 X Left/Right2%  A Down2%  X+A8%
 X Down0%  B12%  Y27%
 A2%  B Up8%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X30%  Back X+A2%
 Back A0%  Back Y35%
 Back B8%
 Back B Up/Down3%
 Back B Left/Right22%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A65%  Back Y0%
 Back B12%
 Back B Up/Down15%
 Back B Left/Right8%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A0%
 Counter X40%
 Counter A12%
 Counter L Trigger18%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A10%
 Counter X25%
 Counter A35%
 Counter L Trigger10%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up0%
 Grapple B Left/Right30%
 Grapple B Down30%

Opponent is dazed in corner (Large Damage)
 Running B20%
 Grapple B Up20%
 Grapple B Left/Right18%
 Grapple B Down42%

Opponent is downed around a corner (Large Damage)
 Don't Ascend88%
 Ascend X8%
 Ascend A2%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A2%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend97%
 Ascend X2%
 Ascend A1%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally96%
 Running B Downed Move4%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over10%
 Head A30%
 Leg A10%
 Head B0%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up42%
 Roll opponent over0%
 Head A15%
 Leg A15%
 Head B25%
 Leg B3%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A10%
 Leg A34%
 Head B6%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A8%
 Leg A18%
 Head B44%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over20%
 Head A15%
 Leg A10%
 Head B7%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over20%
 Head A10%
 Leg A5%
 Head B2%
 Leg B3%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally90%
 Post X0%
 Post A0%
 Post B2%
 Post X+A6%
 Run-Up Rebound Dive X2%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally97%
 Post X0%
 Post A0%
 Post B0%
 Post X+A2%
 Run-Up Rebound Dive X1%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally74%
 Running X0%
 Running A26%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally80%
 Running X10%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind60%
 Attack B8%
 Attack B+D-Pad18%
 Attack X+A14%

Opponent Standing Dazed (Large Damage)
 Go behind84%
 Attack B0%
 Attack B+D-Pad2%
 Attack X+A14%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind88%
 Attack B4%
 Attack B+D-Pad0%
 Attack X+A8%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside46%
 Apron Slingshot Attack to Outside2%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait52%

Mount Position (Small Damage)
 Mount X72%
 Mount A20%
 Mount B8%

Mount Position (Large Damage)
 Mount X30%
 Mount A30%
 Mount B40%

Front Facelock Position (Small Damage)
 Front Facelock X60%
 Front Facelock A30%
 Front Facelock B10%

Front Facelock Position (Large Damage)
 Front Facelock X50%
 Front Facelock A32%
 Front Facelock B18%

Back Mount Position (Small Damage)
 Back Mount X65%
 Back Mount A25%
 Back Mount B10%

Back Mount Position (Large Damage)
 Back Mount X52%
 Back Mount A30%
 Back Mount B18%

Performance (Opponent standing dazed)
 Analog LEFT10%
 Analog RIGHT5%
 Analog UP30%
 Analog DOWN20%
 Do Not Perform35%

Performance (Opponent downed)
 Analog LEFT3%
 Analog RIGHT2%
 Analog UP18%
 Analog DOWN8%
 Do Not Perform69%

Performance (Opponent outside of ring)
 Analog LEFT12%
 Analog RIGHT0%
 Analog UP58%
 Analog DOWN20%
 Do Not Perform10%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High30%
 Low70%

Flexibility (Adaptability against opponent's style)
 High45%
 Low55%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast85%
 Slow15%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.