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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Naohiro Hoshikawa
Organization: Freelance

Created by Spike


• NAME ENTRY
NicknameHoshikawa Short Name Hoshik Long Name awa
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
4
4
4
8
8
8
12
12
12
16
16
16
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
19
19
19
23
23
23
27
27
27
30
30
30
0
6
0
2
12
1
4
18
2
6
26
3
     
R
G
B
1
2
1
3
4
3
7
8
7
12
13
12
11
11
11
16
16
16
21
21
21
26
26
26
2
2
2
4
4
4
6
6
6
9
9
9
2
2
2
4
4
4
6
6
6
9
9
9
1
2
1
3
4
3
6
7
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeSmall
Face-181
ChestM1-Bare
WaistM1-Short Tights
Upper ArmS1-Bare
Lower ArmS1-Bare
Wrist-1-Bare
ThighL15-Short Spats 2
Knee-21-Kick Pads
Ankle-8-Kick Pads

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class2 - Junior Heavy Class
Height172 cm
Weight96 kg
Year of Birth1974
Month of Birth12
Day of Birth13
Birthplace2 - Japan
Fighting Style7 - Junior
Defensive Style10 - Shooter
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner2 - Can Ascend
Theme Music3
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)15

• PARAMETER EDIT
ATTACKDEFENSE
Punch2Punch4
Kick6Kick5
Suplex4Suplex3
Submission3Submission4
Stretch4Stretch4
Power3Flying5
Instant-P5Crush4
Arm Power3Versus Lariat2
Technical3Technical3
Rough2Rough4
Ground3Ground3

Points Used: 113


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-14-Low Kick
  Standing AX-17-Middle Kick
    1 Standing B+DPadA-9-High Kick
  Standing BB-16-Dropkick
    2 Special Standing X+AB-20-Jumping High Kick
    2 Running X40-Lightning Leg Lariat
  Running A46-Jumping DDT
  Run Counter X59-Drop Toehold
  Run Counter A51-Sleeperhold
  Running Toward Corner B7-Lariat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
    2 Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Post X3-Diving Elbowdrop
  Post A40-Missile Dropkick
  Post B35-Diving Body Attack
    2 Finisher Post X+A43-Diving Enzuigiri
  Grappling XX-8-Roundhouse Slap
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-51-Hip Throw
  Grappling AA-1-Headbutt
  Grappling A + UpA-37-Vertical Suplex
    1 Grappling A + Left/RightA-23-Leg Feed Enzuigiri
  Grappling A + DownA-52-Double Arm Suplex
  Grappling BB-63-Victor Crucifix Knee Hold
  Grappling B + UpB-74-Vertical Brainbuster
  Grappling B + Left/RightB-30-High Kick Combination
  Grappling B + DownB-166-Powerbomb Whip
    1 Special Grappling X+AB-137-Northern Light Suplex
  Back Grappling XX-7-Middle Kick
  Back Grappling AA-15-Twisting Backdrop
  Back Grappling BB-2-Sleeperhold
    2 Back Grappling B + Up/DownB-43-German Suplex Whip
    1 Special Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-58-Cross Arm German Suplex
  Back Counter X1-Back Elbowsmash
    1 Back Counter A9-Forward Rolling Crucifix Knee Hold
  Opponent Face Up, at Head A53-Crucifix Arm Hold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Special Opponent Face Down, at Head A33-Double Arm Necklock
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B28-Soccer Ball Kick
  Opponent Face Up, at Foot B5-Stomping (Legs)
  Opponent Face Down, at Head B6-Jumping Elbowdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B10-Jumping Elbowdrop
  Corner Grappling B + Up49-Belly-to-Belly Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down62-Top Rope Release German Suplex
  Front Double Team3-Double Jumping High Kick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team2-Triple Impact
  Mount Position X2-Mount Punch
  Mount Position A11-Crucifix Arm Hold
  Mount Position B16-Ankle Hold
  Mount Position Counter4-Crucifix Arm Hold
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
  Front Facelock Counter1-Hammerlock
  Back Mount Position X2-Back Mount Punch
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B8-Crucifix Arm Hold
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack X3-Three Point Jumping Extended Kick
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT3-Single Hand Half Raised
  Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP17-Double Sky Stabbing Fist Raise
  Performance Analog DOWN 105-Head Bow

FINISHER NAME: ??????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent50%  B2%
 Stall for time14%  B+D-Pad8%
 Circle the opponent5%  X+A1%
 X10%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent65%  B3%
 Stall for time5%  B+D-Pad13%
 Circle the opponent0%  X+A11%
 X0%
 A3%

While Grappling (Small Damage)
 X12%  A Up2%  B Left/Right2%
 X Up16%  A Left/Right0%  B Down0%
 X Left/Right16%  A Down0%  X+A0%
 X Down14%  B3%  Y20%
 A5%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X0%  A Up12%  B Left/Right2%
 X Up4%  A Left/Right15%  B Down0%
 X Left/Right2%  A Down13%  X+A0%
 X Down5%  B2%  Y20%
 A10%  B Up5%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up3%  B Left/Right14%
 X Up1%  A Left/Right8%  B Down12%
 X Left/Right2%  A Down2%  X+A16%
 X Down0%  B5%  Y15%
 A4%  B Up8%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A2%
 Back A26%  Back Y10%
 Back B22%
 Back B Up/Down18%
 Back B Left/Right2%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A8%
 Back A28%  Back Y0%
 Back B18%
 Back B Up/Down18%
 Back B Left/Right24%

Opponent thrown to ropes (Small Damage)
 Running X0%
 Running A20%
 Counter X45%
 Counter A25%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X35%
 Running A20%
 Counter X25%
 Counter A15%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up15%
 Grapple B Left/Right40%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B15%
 Grapple B Up40%
 Grapple B Left/Right10%
 Grapple B Down35%

Opponent is downed around a corner (Large Damage)
 Don't Ascend85%
 Ascend X15%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend95%
 Ascend X5%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally98%
 Running B Downed Move2%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A10%
 Leg A0%
 Head B45%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B15%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over5%
 Head A20%
 Leg A35%
 Head B5%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over4%
 Head A2%
 Leg A5%
 Head B28%
 Leg B36%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over5%
 Head A20%
 Leg A15%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A20%
 Leg A28%
 Head B0%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally15%
 Post X0%
 Post A15%
 Post B10%
 Post X+A60%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally20%
 Post X0%
 Post A5%
 Post B5%
 Post X+A70%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally85%
 Running X10%
 Running A5%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X30%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind60%
 Attack B20%
 Attack B+D-Pad20%
 Attack X+A0%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B5%
 Attack B+D-Pad20%
 Attack X+A15%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B2%
 Attack B+D-Pad8%
 Attack X+A20%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside30%
 Apron Slingshot Attack to Outside10%
 Running to Outside Diving Attack35%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait25%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform82%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT8%
 Analog UP8%
 Analog DOWN5%
 Do Not Perform74%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High85%
 Low15%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High85%
 Low15%

Cooperation (Used for Tag matches)
 High85%
 Low15%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon2%
 Don't Use Weapon98%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.