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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Jeff Hardy
Organization: WWF

Created by Spike


• NAME ENTRY
NicknameHardy Short Name Jeff Long Name Hardy
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeMedium
Face-148
ChestS6-Plain T-Shirt
WaistS18-T-Shirt + Jeans
Upper ArmS7-Elbow length of Shirt
Lower ArmS6-Sleeves of Shirt
Wrist-1-Bare
ThighS16-Karate Gi
Knee-12-Karate Gi
Ankle-6-Kung Fu Shoes

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height182 cm
Weight101 kg
Year of Birth1977
Month of Birth10
Day of Birth18
Birthplace3 - United States
Fighting Style8 - Luchadore
Defensive Style6 - Lucha
Critical Type1 - Finisher
Special Skill2 - Stardom
Recovery Power2 - Medium
Recovery Power (Bleeding)1 - Slow
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness1 - Poor
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed5 - Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music21
Voice 1 Quality (V1 Category)6 - Gaijin 2
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)6 - Gaijin 2
Voice 2 Kind (V2 Sample)2

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch4
Kick3Kick3
Suplex4Suplex5
Submission2Submission2
Stretch2Stretch3
Power5Flying8
Instant-P9Crush5
Arm Power4Versus Lariat4
Technical6Technical6
Rough3Rough3
Ground1Ground1

Points Used: 140


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-2-American Jab
  Standing AX-11-Toe Kick
  Standing B+DPadA-2-American Hook
  Standing BA-13-Thrust Kick
  Standing X+AB-16-Dropkick
  Running X42-Flying Kneel Kick
  Running A44-Flying Headscissors Whip
  Run Counter X58-Shoulder Throw
    2 Run Counter A57-Original Frankensteiner
    1 Special Running Toward Corner B21-Zero Sen Kick
  Running Toward Outside B5-Tope Con Hilo
  Rope Slingshot to Outside B6-La Quebrada
  Apron Slingshot to Inside B7-Swan Dive High Speed Huracanrana
  Post X40-Missile Dropkick
  Special Post A36-Moonsault Attack
  Post B35-Diving Body Attack
  Finisher Post X+A18-Senton Atomico
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
  Grappling X + DownX-34-Single Leg Takedown
  Grappling AA-23-Leg Feed Enzuigiri
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-79-DDT
    1 Special Grappling A + DownA-64-Chin Crusher
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-66-Frankensteiner
  Grappling B + Left/RightB-19-American Punch Rush
  Grappling B + DownA-62-Swinging Neckbreaker
    2 Grappling X+AB-69-Backslide Pin
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-10-Backdrop
  Back Grappling BB-20-Rollup
  Back Grappling B + Up/DownA-8-Reverse DDT
    2 Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-23-Misterio Rana
  Back Counter X21-Go-Behind
  Back Counter A10-Forward Rolling Prawn Hold
  Opponent Face Up, at Head A6-Mount Knuckle Arrow
  Opponent Face Up, at Foot A35-Backward Leghook Pin
  Opponent Face Down, at Head A41-La Majistral
  Opponent Face Down, at Foot A19-Half Boston Crab
  Opponent Face Up, at Head B22-Guillotine Drop
  Special Opponent Face Up, at Foot B10-Groin Knee Stamp
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B18-Guillotine Drop
    2 Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down61-Top Rope Backdrop
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team2-Combination D.D.T.
  Corner Triple Team2-Triple Impact
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A18-Jackknife Hold
  Mount Position B13-Boston Crab
  Mount Position Counter6-Grounded Rana
  Front Facelock X2-Body Punch
  Front Facelock A8-Jumping DDT
  Front Facelock B13-Back Switch
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A9-Jado Clutch
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter3-Forward Roll Prawn Hold
    2 Run-Up Post Rebound Attack X5-Moonsault Attack
  Run-Up Post Rebound Attack A5-Moonsault Press
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT75-Chest Out
  Performance Analog RIGHT22-Open Arm Provoke
  Performance Analog UP107-Cool Dance
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ????-????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent54%  B2%
 Stall for time10%  B+D-Pad8%
 Circle the opponent10%  X+A2%
 X6%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent62%  B4%
 Stall for time8%  B+D-Pad6%
 Circle the opponent6%  X+A4%
 X4%
 A6%

While Grappling (Small Damage)
 X10%  A Up2%  B Left/Right2%
 X Up12%  A Left/Right4%  B Down0%
 X Left/Right12%  A Down0%  X+A0%
 X Down18%  B2%  Y28%
 A2%  B Up0%  R Trigger8%

While Grappling (Medium Damage)
 X2%  A Up12%  B Left/Right3%
 X Up2%  A Left/Right14%  B Down2%
 X Left/Right0%  A Down14%  X+A2%
 X Down8%  B2%  Y27%
 A6%  B Up1%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right14%
 X Up2%  A Left/Right4%  B Down14%
 X Left/Right0%  A Down8%  X+A8%
 X Down2%  B6%  Y20%
 A4%  B Up8%  R Trigger6%

Grapple with opponent from behind (Small Damage)
 Back X14%  Back X+A2%
 Back A20%  Back Y30%
 Back B8%
 Back B Up/Down16%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X2%  Back X+A15%
 Back A15%  Back Y10%
 Back B18%
 Back B Up/Down20%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X20%
 Running A25%
 Counter X35%
 Counter A5%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A15%
 Counter X15%
 Counter A45%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B55%
 Grapple B Up8%
 Grapple B Left/Right32%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up45%
 Grapple B Left/Right15%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend60%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A30%
 Run-Up Rebound Dive A10%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend30%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A70%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally90%
 Running B Downed Move10%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally95%
 Running B Downed Move5%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A10%
 Leg A5%
 Head B30%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B10%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up57%
 Roll opponent over0%
 Head A0%
 Leg A35%
 Head B4%
 Leg B4%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over4%
 Head A0%
 Leg A2%
 Head B50%
 Leg B24%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up56%
 Roll opponent over4%
 Head A10%
 Leg A5%
 Head B15%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up64%
 Roll opponent over3%
 Head A25%
 Leg A0%
 Head B5%
 Leg B3%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally20%
 Post X14%
 Post A24%
 Post B14%
 Post X+A0%
 Run-Up Rebound Dive X24%
 Apron-to-Inside B4%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally50%
 Post X5%
 Post A10%
 Post B14%
 Post X+A0%
 Run-Up Rebound Dive X20%
 Apron-to-Inside B1%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally82%
 Running X18%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally96%
 Running X4%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind45%
 Attack B8%
 Attack B+D-Pad42%
 Attack X+A5%

Opponent Standing Dazed (Large Damage)
 Go behind42%
 Attack B10%
 Attack B+D-Pad20%
 Attack X+A28%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind40%
 Attack B15%
 Attack B+D-Pad10%
 Attack X+A35%

Defense against opponent grappling from behind
 X Back Counter65%
 A Back Counter35%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside15%
 Running to Outside Diving Attack40%
 Post X5%
 Post A5%
 Post B5%
 Post X+A0%
 Stay Inside of Ring and wait20%

Mount Position (Small Damage)
 Mount X50%
 Mount A10%
 Mount B40%

Mount Position (Large Damage)
 Mount X30%
 Mount A50%
 Mount B20%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X60%
 Back Mount A10%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A60%
 Back Mount B10%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN4%
 Do Not Perform86%

Performance (Opponent downed)
 Analog LEFT10%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN5%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT4%
 Analog RIGHT4%
 Analog UP10%
 Analog DOWN2%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT30%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform60%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High60%
 Low40%

Flexibility (Adaptability against opponent's style)
 High78%
 Low22%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast95%
 Slow5%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.