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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Gerard Gordeau
Organization: Zero-One

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameGordeau Short Name Gerard Long Name Gordeau
Flipoff Seperator 1-Space

R
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• WRESTLER MAKE (Appearance)
Stance6-Shooting
SizeLarge
Face-257
ChestM1-Bare
WaistM3-Belt with Tights 2
Upper ArmM1-Bare
Lower ArmM2-Small Wristband
Wrist-4-Glove 2
ThighM16-Karate Gi
Knee-12-Karate Gi
Ankle-2-Ankle Taping

• SKILL EDIT (Profile)
Group Affiliation21 - Edit 3
Weight Class3 - Free Class
Height196 cm
Weight100 kg
Year of Birth1959
Month of Birth3
Day of Birth30
Birthplace18 - Holland
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill9 - Blood
Recovery Power1 - Slow
Recovery Power (Bleeding)3 - Fast
Breathing1 - Below
Breathing (Bleeding)3 - Above
Awareness1 - Poor
Awareness (Bleeding)3 - Strong
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music13
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)63

• PARAMETER EDIT
ATTACKDEFENSE
Punch9Punch9
Kick8Kick9
Suplex1Suplex1
Submission1Submission1
Stretch5Stretch3
Power4Flying1
Instant-P5Crush1
Arm Power5Versus Lariat1
Technical1Technical1
Rough10Rough10
Ground2Ground2

Points Used: 148


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-15-Low Round Kick
    1 Standing B+DPadX-18-Center Round Kick
    1 Standing BX-18-Center Round Kick
    1 Standing X+AA-11-High Round Kick
  Running X27-Kitchen Sink Kneelift
  Running A27-Kitchen Sink Kneelift
  Run Counter X39-Center Round Kick
  Run Counter A3-Knuckle Arrow
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-6-Karate Punch
  Grappling X + UpX-29-Face Kneelift
    1 Grappling X + Left/RightX-31-Forceful Kneelift
  Grappling X + DownX-7-Body Punch
  Grappling AA-29-Machine Gun Stomach Kneelift
  Grappling A + UpX-3-Straight Punch
  Special Grappling A + Left/RightA-12-Karate Punch Rush
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-46-Front Necklock
  Grappling B + UpA-28-Machine Gun Face Kneelift
  Special Grappling B + Left/RightB-24-Karate Rush
  Finisher Grappling B + DownB-28-Kenka Rush
  Grappling X+AB-1-Headbutt Rush
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-7-Middle Kick
  Back Grappling BA-5-Machine Gun Kneelift
  Back Grappling B + Up/DownX-9-Enzui High Kick
  Special Back Grappling B + Left/RightB-3-Body Scissors Sleeperhold
  Back Grappling X+AX-1-Enzui Headbutt
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Special Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A4-Stomping (Stomach)
  Opponent Face Down, at Head A11-Kneedrop (Neck)
  Opponent Face Down, at Foot A8-Stomping (Back)
  Opponent Face Up, at Head B14-Kneedrop (Face)
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B23-Chon Kick
  Opponent Face Down, at Foot B5-Kneedrop (Back)
  Opponent Down, Running BNone
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right12-Kushi-zashi Kneelift
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter1-Front Neck Lock
  Front Facelock X3-Face Kneelift
  Front Facelock A1-Face Punch
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT69-Cracking Fingers
  Performance Analog RIGHT69-Cracking Fingers
  Performance Analog UP82-Cheer Spirit
  Performance Analog DOWN 82-Cheer Spirit

FINISHER NAME: ???????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent3%  B15%
 Stall for time20%  B+D-Pad0%
 Circle the opponent20%  X+A7%
 X17%
 A18%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent3%  B20%
 Stall for time15%  B+D-Pad0%
 Circle the opponent15%  X+A10%
 X22%
 A15%

While Grappling (Small Damage)
 X0%  A Up5%  B Left/Right3%
 X Up10%  A Left/Right0%  B Down7%
 X Left/Right30%  A Down5%  X+A0%
 X Down17%  B10%  Y0%
 A5%  B Up5%  R Trigger3%

While Grappling (Medium Damage)
 X0%  A Up0%  B Left/Right7%
 X Up0%  A Left/Right5%  B Down10%
 X Left/Right12%  A Down10%  X+A5%
 X Down3%  B12%  Y0%
 A15%  B Up18%  R Trigger3%

While Grappling (Large Damage)
 X0%  A Up0%  B Left/Right12%
 X Up0%  A Left/Right0%  B Down23%
 X Left/Right7%  A Down5%  X+A7%
 X Down0%  B12%  Y0%
 A13%  B Up18%  R Trigger3%

Grapple with opponent from behind (Small Damage)
 Back X40%  Back X+A10%
 Back A0%  Back Y0%
 Back B25%
 Back B Up/Down20%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X25%  Back X+A10%
 Back A0%  Back Y0%
 Back B25%
 Back B Up/Down25%
 Back B Left/Right15%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X25%
 Running A25%
 Counter X25%
 Counter A25%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up20%
 Grapple B Left/Right40%
 Grapple B Down40%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up50%
 Grapple B Left/Right25%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A50%
 Leg A30%
 Head B15%
 Leg B0%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A50%
 Leg A20%
 Head B25%
 Leg B0%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up5%
 Roll opponent over0%
 Head A50%
 Leg A30%
 Head B15%
 Leg B0%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A35%
 Leg A20%
 Head B35%
 Leg B5%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up5%
 Roll opponent over0%
 Head A30%
 Leg A25%
 Head B35%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up5%
 Roll opponent over5%
 Head A20%
 Leg A40%
 Head B30%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind5%
 Attack B20%
 Attack B+D-Pad0%
 Attack X+A75%

Opponent Standing Dazed (Large Damage)
 Go behind5%
 Attack B20%
 Attack B+D-Pad0%
 Attack X+A75%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind5%
 Attack B25%
 Attack B+D-Pad0%
 Attack X+A70%

Defense against opponent grappling from behind
 X Back Counter75%
 A Back Counter25%

Opponent is outside of ring
 Follow Outside20%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait80%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform98%

Performance (Opponent outside of ring)
 Analog LEFT3%
 Analog RIGHT0%
 Analog UP1%
 Analog DOWN0%
 Do Not Perform96%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High0%
 Low100%

Flexibility (Adaptability against opponent's style)
 High10%
 Low90%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast100%
 Slow0%

Touchwork
 Fast0%
 Slow100%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.