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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Gamma
Organization: Osaka Pro

Created by Spike


• NAME ENTRY
NicknameGamma Short Name Gamma Long Name
Flipoff Seperator 4-None

R
G
B
8
5
4
14
8
5
22
13
9
25
16
12
29
20
15
31
24
20
4
2
2
22
18
16
28
26
24
12
10
4
22
18
5
25
22
8
28
26
13
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
1
2
1
3
4
3
6
7
6
10
11
10
0
6
0
2
12
1
4
18
2
6
26
3
     
R
G
B
3
1
16
7
4
21
9
5
28
11
7
30
2
2
2
11
7
30
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
12
12
12
2
2
2
4
4
4
6
6
6
12
12
12
1
2
1
3
4
3
6
7
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
12
12
12
6
6
6
12
12
12
18
18
18
24
24
24

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeSmall
Face-127
ChestS1-Bare
WaistS6-Shima Stripes
Upper ArmS1-Bare
Lower ArmS3-Large Wristband
Wrist-1-Bare
ThighM9-Shima Stripes Tights
Knee-20-Shima Stripes + Kneepad
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation8 - Osaka Pro
Weight Class2 - Junior Heavy Class
Height170 cm
Weight80 kg
Year of Birth1973
Month of Birth5
Day of Birth16
Birthplace2 - Japan
Fighting Style7 - Junior
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance2 - Medium
Arm Endurance1 - Low
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed5 - Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music28
Voice 1 Quality (V1 Category)2 - Nihon-jin 2
Voice 1 Kind (V1 Sample)29
Voice 2 Quality (V2 Category)2 - Nihon-jin 2
Voice 2 Kind (V2 Sample)67

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch3
Kick3Kick3
Suplex4Suplex5
Submission2Submission2
Stretch2Stretch2
Power5Flying6
Instant-P6Crush5
Arm Power4Versus Lariat4
Technical3Technical3
Rough5Rough5
Ground1Ground1

Points Used: 108


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-5-Slap (Face)
  Standing B+DPadB-19-Low Dropkick
  Standing BB-17-Forward Flying Dropkick
  Standing X+AB-22-Kneel Kick
    2 Running X14-Flying Lariat
    1 Running A10-Flowing Takedown Lariat
  Run Counter X59-Drop Toehold
    2 Run Counter A70-Powerslam
  Running Toward Corner B7-Lariat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B2-Swan Dive Missile Kick
  Post X19-Diving Bodysplash
    2 Special Post A11-Diving Headbutt
    1 Post B40-Missile Dropkick
    1 Post X+A32-Diving Lariat
  Grappling XX-38-Face Scratch
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-8-Roundhouse Slap
  Grappling X + DownX-49-Dragon Screw
    2 Grappling AA-1-Headbutt
    1 Grappling A + UpA-43-Kamisoli Snap Suplex
  Grappling A + Left/RightA-79-DDT
    2 Grappling A + DownA-31-Groin Punch
  Grappling BB-68-Small Package Hold
    1 Grappling B + UpB-150-Emerald Frosion
    1 Special Grappling B + Left/RightA-23-Leg Feed Enzuigiri
    2 Special Grappling B + DownB-147-Jumping Tombstone Piledriver
  Finisher Grappling X+AB-109-Jackhammer
  Back Grappling XX-12-Groin Punch
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-20-Rollup
    1 Back Grappling B + Up/DownA-15-Twisting Backdrop
    2 Back Grappling B + Left/RightB-43-German Suplex Whip
    1 Back Grappling X+AB-52-High Speed German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A5-Back Groin Kick
  Opponent Face Up, at Head A63-Bodysplash
  Opponent Face Up, at Foot A16-Boston Crab
  Opponent Face Down, at Head A39-Double Hand Press Fall
  Special Opponent Face Down, at Foot A14-Kabel Naria
  Opponent Face Up, at Head B29-Dropkick (to back of head)
  Opponent Face Up, at Foot B9-Groin Head Drop
  Opponent Face Down, at Head B20-Stomping (Head)
  Opponent Face Down, at Foot B20-Goumon Half Boston Crab
  Opponent Down, Running B10-Jumping Elbowdrop
    1 Corner Grappling B + Up45-Top Rope Superplex
  Corner Grappling B + Left/Right13-Corner Footchoke
    2 Corner Grappling B + Down22-Guillotine Whip
    1 Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
    1 Back Double Team4-Combination Nodowa Otoshi
  Back Triple Team1-Triple Hammer Blow
    2 Corner Double Team6-Combination Oklahoma Stampede
    1 Corner Triple Team3-Triple Powerbomb
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A14-Sharpshooter
  Mount Position B18-Jackknife Hold
  Mount Position Counter7-Kick opponent off
  Front Facelock X1-Face Punch
  Front Facelock A5-Front Neck Lock
  Front Facelock B12-Powerbomb Whip
  Front Facelock Counter1-Hammerlock
  Back Mount Position X1-Back Mount Headbutt
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack X2-Rebound Style Diving Missile Kick
  Run-Up Post Rebound Attack A4-Diving Body Press
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron7-Suplex to Floor
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT75-Chest Out
  Performance Analog RIGHT24-Throat Cut Pose
  Performance Analog UP40-Arms Raised Diagonally
  Performance Analog DOWN 68-Two Hand Cross Cut

FINISHER NAME: ?????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent49%  B0%
 Stall for time8%  B+D-Pad5%
 Circle the opponent6%  X+A2%
 X15%
 A15%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B5%
 Stall for time5%  B+D-Pad12%
 Circle the opponent5%  X+A5%
 X9%
 A9%

While Grappling (Small Damage)
 X18%  A Up3%  B Left/Right0%
 X Up14%  A Left/Right3%  B Down2%
 X Left/Right10%  A Down5%  X+A0%
 X Down10%  B0%  Y24%
 A6%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X3%  A Up14%  B Left/Right6%
 X Up3%  A Left/Right12%  B Down5%
 X Left/Right2%  A Down10%  X+A2%
 X Down1%  B4%  Y22%
 A10%  B Up1%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up5%  B Left/Right12%
 X Up2%  A Left/Right6%  B Down8%
 X Left/Right1%  A Down8%  X+A15%
 X Down0%  B8%  Y18%
 A3%  B Up4%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A3%
 Back A25%  Back Y20%
 Back B10%
 Back B Up/Down15%
 Back B Left/Right7%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A15%
 Back A10%  Back Y10%
 Back B15%
 Back B Up/Down20%
 Back B Left/Right25%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X20%
 Counter A20%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A30%
 Counter X10%
 Counter A40%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B70%
 Grapple B Up5%
 Grapple B Left/Right15%
 Grapple B Down10%

Opponent is dazed in corner (Large Damage)
 Running B33%
 Grapple B Up40%
 Grapple B Left/Right2%
 Grapple B Down25%

Opponent is downed around a corner (Large Damage)
 Don't Ascend43%
 Ascend X20%
 Ascend A32%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A5%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend60%
 Ascend X5%
 Ascend A30%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A5%

Opponent is down in center of ring (Large Damage)
 Attack Normally85%
 Running B Downed Move15%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally95%
 Running B Downed Move5%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over5%
 Head A5%
 Leg A15%
 Head B25%
 Leg B25%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over5%
 Head A15%
 Leg A10%
 Head B5%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over5%
 Head A20%
 Leg A8%
 Head B4%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over10%
 Head A5%
 Leg A10%
 Head B35%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over5%
 Head A10%
 Leg A10%
 Head B10%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A20%
 Leg A25%
 Head B5%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally50%
 Post X0%
 Post A0%
 Post B10%
 Post X+A10%
 Run-Up Rebound Dive X5%
 Apron-to-Inside B25%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally55%
 Post X0%
 Post A0%
 Post B10%
 Post X+A5%
 Run-Up Rebound Dive X10%
 Apron-to-Inside B20%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally75%
 Running X10%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally86%
 Running X4%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind50%
 Attack B15%
 Attack B+D-Pad25%
 Attack X+A10%

Opponent Standing Dazed (Large Damage)
 Go behind65%
 Attack B8%
 Attack B+D-Pad17%
 Attack X+A10%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B5%
 Attack B+D-Pad10%
 Attack X+A15%

Defense against opponent grappling from behind
 X Back Counter30%
 A Back Counter70%

Opponent is outside of ring
 Follow Outside20%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack25%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait25%

Mount Position (Small Damage)
 Mount X50%
 Mount A30%
 Mount B20%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X50%
 Front Facelock A30%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A40%
 Back Mount B20%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN10%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT10%
 Analog UP10%
 Analog DOWN5%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT20%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform75%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN5%
 Do Not Perform90%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High70%
 Low30%

Flexibility (Adaptability against opponent's style)
 High90%
 Low10%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast50%
 Slow50%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon30%
 Don't Use Weapon70%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.