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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Edge
Organization: WWF

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameEdge Short Name Edge Long Name
Flipoff Seperator 1-Space

R
G
B
12
6
4
19
11
9
23
13
9
28
16
10
29
19
13
30
22
16
4
2
2
22
18
16
28
26
24
14
11
2
22
18
6
27
27
6
30
29
15
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
16
16
16
20
20
20
24
24
24
28
28
28
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
12
12
12
18
18
18
22
22
22
31
31
31
0
27
0
0
27
0
0
27
0
0
27
0

• WRESTLER MAKE (Appearance)
Stance1-Strong
SizeMedium
Face-270
ChestM1-Bare
WaistM6-Shima Stripes
Upper ArmS3-Supporter
Lower ArmS5-Supporter 2
Wrist-1-Bare
ThighM9-Shima Stripes Tights
Knee-9-Long Tights + Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class3 - Free Class
Height193 cm
Weight108 kg
Year of Birth1973
Month of Birth10
Day of Birth30
Birthplace4 - Canada
Fighting Style6 - American
Defensive Style9 - All-Round
Critical Type1 - Finisher
Special Skill2 - Stardom
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music11
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch4
Kick4Kick3
Suplex5Suplex6
Submission2Submission2
Stretch3Stretch4
Power5Flying7
Instant-P8Crush5
Arm Power4Versus Lariat4
Technical6Technical6
Rough6Rough6
Ground3Ground3

Points Used: 146


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-16-Dropkick
  Standing BB-16-Dropkick
  Standing X+AB-16-Dropkick
  Running X42-Flying Kneel Kick
  Special Running A18-Double Leg Tackle into mount
  Run Counter X21-Lariat
  Run Counter A58-Shoulder Throw
  Running Toward Corner B9-Bodysplash
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B3-Swan Dive Kneel Kick
  Post X40-Missile Dropkick
  Special Post A35-Diving Body Attack
  Post B32-Diving Lariat
  Post X+A32-Diving Lariat
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-27-Toe Kick
  Grappling AA-32-Headlock
  Grappling A + UpA-42-Snap Suplex
  Grappling A + Left/RightA-72-Pendulum Backbreaker
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-126-STO
  Special Grappling B + Left/RightB-101-Bulldog Headlock
  Finisher Grappling B + DownB-97-Dangerous DDT
  Grappling X+AB-97-Dangerous DDT
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-21-Atomic Drop
  Back Grappling BB-30-Reverse Powerbomb
  Back Grappling B + Up/DownB-43-German Suplex Whip
  Special Back Grappling B + Left/RightB-26-Full Nelson Buster
  Back Grappling X+AB-26-Full Nelson Buster
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A57-Single Prawn Hold
  Opponent Face Up, at Foot A22-Triangle Scorpion
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B9-Elbowdrop
  Corner Grappling B + Up39-Top Rope Frankensteiner
  Corner Grappling B + Left/Right6-Corner Mount Knuckle Arrow
  Corner Grappling B + Down61-Top Rope Backdrop
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team2-Combination D.D.T.
  Corner Triple Team2-Triple Impact
  Mount Position X7-Mount Elbow Strikes
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B1-Mount Headbutt
  Mount Position Counter6-Grounded Rana
  Front Facelock X3-Face Kneelift
  Front Facelock A7-Stomach Hold
  Front Facelock B9-Double Arm Suplex
  Front Facelock Counter3-Water Wheel
  Back Mount Position X5-Back Mount Elbow
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron1-Headbutt
  Grapple Opponent from Apron7-Suplex to Floor
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT91-Bulldog Pose
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP15-Two Hand Raising
  Performance Analog DOWN 15-Two Hand Raising

FINISHER NAME: ??????DDT


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent47%  B0%
 Stall for time12%  B+D-Pad0%
 Circle the opponent15%  X+A3%
 X15%
 A8%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent57%  B0%
 Stall for time7%  B+D-Pad0%
 Circle the opponent11%  X+A5%
 X13%
 A7%

While Grappling (Small Damage)
 X15%  A Up5%  B Left/Right3%
 X Up10%  A Left/Right2%  B Down2%
 X Left/Right12%  A Down3%  X+A0%
 X Down10%  B0%  Y20%
 A8%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X2%  A Up10%  B Left/Right10%
 X Up0%  A Left/Right12%  B Down5%
 X Left/Right4%  A Down8%  X+A0%
 X Down3%  B3%  Y20%
 A8%  B Up5%  R Trigger10%

While Grappling (Large Damage)
 X2%  A Up5%  B Left/Right10%
 X Up0%  A Left/Right5%  B Down16%
 X Left/Right3%  A Down6%  X+A0%
 X Down2%  B8%  Y20%
 A0%  B Up8%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A40%  Back Y20%
 Back B5%
 Back B Up/Down5%
 Back B Left/Right10%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A10%  Back Y20%
 Back B14%
 Back B Up/Down16%
 Back B Left/Right40%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A5%
 Counter X25%
 Counter A26%
 Counter L Trigger14%

Opponent thrown to ropes (Large Damage)
 Running X14%
 Running A25%
 Counter X36%
 Counter A20%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B53%
 Grapple B Up7%
 Grapple B Left/Right30%
 Grapple B Down10%

Opponent is dazed in corner (Large Damage)
 Running B10%
 Grapple B Up46%
 Grapple B Left/Right8%
 Grapple B Down36%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally92%
 Running B Downed Move8%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up12%
 Roll opponent over0%
 Head A8%
 Leg A5%
 Head B45%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over3%
 Head A15%
 Leg A20%
 Head B14%
 Leg B8%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up39%
 Roll opponent over2%
 Head A39%
 Leg A10%
 Head B8%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A22%
 Leg A8%
 Head B35%
 Leg B25%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up40%
 Roll opponent over5%
 Head A20%
 Leg A10%
 Head B15%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up45%
 Roll opponent over5%
 Head A0%
 Leg A35%
 Head B10%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally10%
 Post X30%
 Post A17%
 Post B38%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B5%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally32%
 Post X11%
 Post A40%
 Post B15%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B2%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally60%
 Running X25%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally52%
 Running X0%
 Running A48%

Opponent Standing Dazed (Small Damage)
 Go behind88%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A12%

Opponent Standing Dazed (Large Damage)
 Go behind85%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A15%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside40%
 Running to Outside Diving Attack45%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait5%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT14%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform86%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High65%
 Low35%

Flexibility (Adaptability against opponent's style)
 High75%
 Low25%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.