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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Everett Eddie
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameEddie Short Name Eddie Long Name Everett
Flipon Seperator 1-Space

R
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0
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• WRESTLER MAKE (Appearance)
Stance10-Boxing
SizeMedium
Face-180
ChestS1-Bare
WaistS3-Belt with Tights 2
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-5-Boxing Glove
ThighS16-Karate Gi
Knee-13-Long Pants
Ankle-6-Kung Fu Shoes

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height194 cm
Weight101 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace3 - United States
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill1 - None
Recovery Power1 - Slow
Recovery Power (Bleeding)1 - Slow
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)1 - Poor
Neck Endurance1 - Low
Arm Endurance1 - Low
Waist Endurance1 - Low
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music23
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch6
Kick7Kick6
Suplex2Suplex3
Submission1Submission1
Stretch2Stretch2
Power5Flying3
Instant-P6Crush1
Arm Power4Versus Lariat1
Technical3Technical2
Rough5Rough5
Ground2Ground2

Points Used: 103


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AX-17-Middle Kick
  Standing B+DPadA-3-Hook
  Standing BA-3-Hook
  Standing X+AA-3-Hook
  Special Running X41-Kneel Kick
  Finisher Running A32-Jumping Front High Kick
  Run Counter X25-Kitchen Sink Kneelift
  Run Counter A34-Solebutt
  Running Toward Corner B13-Jumping Knee Pat
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-3-Straight Punch
  Grappling X + UpX-28-Axe Kick
  Grappling X + Left/RightX-7-Body Punch
  Grappling X + DownX-26-Front Kick
  Grappling AA-13-Body Punch Rush
  Grappling A + UpA-28-Machine Gun Face Kneelift
  Grappling A + Left/RightA-17-Middle Kick
  Special Grappling A + DownA-20-Solebutt
  Grappling BB-46-Front Necklock
  Grappling B + UpB-24-Karate Rush
  Special Grappling B + Left/RightB-25-High Kick Rush
  Special Grappling B + DownB-33-Back Spin Combination
  Grappling X+AB-33-Back Spin Combination
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AX-7-Middle Kick
  Back Grappling BX-8-Back Solebutt
  Back Grappling B + Up/DownX-9-Enzui High Kick
  Back Grappling B + Left/RightX-10-Enzui Wheel Kick
  Back Grappling X+AX-10-Enzui Wheel Kick
  Back Counter X1-Back Elbowsmash
  Back Counter A3-Kangaroo Kick
  Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A2-Kneedrop (Stomach)
  Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A5-Kneedrop (Back)
  Opponent Face Up, at Head B28-Soccer Ball Kick
  Opponent Face Up, at Foot B3-Knee Stamp (Legs)
  Opponent Face Down, at Head B11-Kneedrop (Neck)
  Opponent Face Down, at Foot B7-Knee Stamp (Knee)
  Opponent Down, Running BNone
  Corner Grappling B + Up8-Kushi-zashi Punch Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter8-Back Switch
  Front Facelock X3-Face Kneelift
  Front Facelock A1-Face Punch
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT4-Single Arm Raised
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP9-Finger Spinning 1
  Performance Analog DOWN 9-Finger Spinning 1

FINISHER NAME: ???????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent0%  B0%
 Stall for time25%  B+D-Pad0%
 Circle the opponent15%  X+A10%
 X18%
 A32%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent10%  B0%
 Stall for time22%  B+D-Pad0%
 Circle the opponent15%  X+A15%
 X18%
 A20%

While Grappling (Small Damage)
 X15%  A Up5%  B Left/Right0%
 X Up15%  A Left/Right5%  B Down2%
 X Left/Right18%  A Down8%  X+A0%
 X Down15%  B2%  Y0%
 A5%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X2%  A Up8%  B Left/Right5%
 X Up8%  A Left/Right14%  B Down5%
 X Left/Right2%  A Down16%  X+A0%
 X Down2%  B8%  Y0%
 A14%  B Up6%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right16%
 X Up6%  A Left/Right6%  B Down16%
 X Left/Right0%  A Down12%  X+A0%
 X Down2%  B8%  Y0%
 A6%  B Up12%  R Trigger12%

Grapple with opponent from behind (Small Damage)
 Back X45%  Back X+A0%
 Back A40%  Back Y0%
 Back B5%
 Back B Up/Down5%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A0%
 Back A5%  Back Y0%
 Back B35%
 Back B Up/Down45%
 Back B Left/Right15%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A20%
 Counter X14%
 Counter A36%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X15%
 Running A70%
 Counter X0%
 Counter A15%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B50%
 Grapple B Up10%
 Grapple B Left/Right26%
 Grapple B Down14%

Opponent is dazed in corner (Large Damage)
 Running B35%
 Grapple B Up16%
 Grapple B Left/Right34%
 Grapple B Down15%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A5%
 Leg A35%
 Head B42%
 Leg B18%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up37%
 Roll opponent over0%
 Head A10%
 Leg A22%
 Head B16%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up46%
 Roll opponent over5%
 Head A28%
 Leg A8%
 Head B5%
 Leg B8%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A10%
 Leg A33%
 Head B45%
 Leg B12%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up28%
 Roll opponent over0%
 Head A20%
 Leg A20%
 Head B20%
 Leg B12%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up43%
 Roll opponent over5%
 Head A32%
 Leg A10%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally42%
 Running X15%
 Running A43%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally43%
 Running X5%
 Running A52%

Opponent Standing Dazed (Small Damage)
 Go behind25%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A75%

Opponent Standing Dazed (Large Damage)
 Go behind15%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A85%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind5%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A95%

Defense against opponent grappling from behind
 X Back Counter55%
 A Back Counter45%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform95%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT25%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform75%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High18%
 Low82%

Serious Time (Discretion)
 High20%
 Low80%

Flexibility (Adaptability against opponent's style)
 High42%
 Low58%

Cooperation (Used for Tag matches)
 High0%
 Low100%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.