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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Mark Coleman
Organization: Pride

Created by Spike


• NAME ENTRY
NicknameColeman Short Name Mark Long Name Coleman
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeMedium
Face-32
ChestL1-Bare
WaistM1-Short Tights
Upper ArmD1-Bare
Lower ArmD1-Bare
Wrist-3-Glove 1
ThighL14-Short Spats 1
Knee-23-Amaresu Shoes + Kneepad
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation23 - Edit 5
Weight Class1 - Heavy Class
Height185 cm
Weight111 kg
Year of Birth1964
Month of Birth12
Day of Birth20
Birthplace3 - United States
Fighting Style3 - Wrestling
Defensive Style10 - Shooter
Critical Type1 - Finisher
Special Skill3 - Quick Return
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing1 - Below
Breathing (Bleeding)1 - Below
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance1 - Low
Movement Speed3 - Medium
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music20
Voice 1 Quality (V1 Category)5 - Gaijin 1
Voice 1 Kind (V1 Sample)3
Voice 2 Quality (V2 Category)5 - Gaijin 1
Voice 2 Kind (V2 Sample)4

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch5
Kick4Kick3
Suplex7Suplex9
Submission5Submission5
Stretch7Stretch9
Power10Flying5
Instant-P8Crush8
Arm Power7Versus Lariat5
Technical7Technical7
Rough10Rough8
Ground9Ground9

Points Used: 190


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-14-Low Kick
    2 Special Standing AA-18-Combination 3 (Jab, Hook)
  Standing B+DPadB-2-Uppercut
  Standing BB-6-Vader Hammer
  Special Standing X+AB-9-Double Leg Takedown into mount
  Running X19-Spear
  Running A18-Double Leg Tackle into mount
  Run Counter X67-Tilt Slam
  Run Counter A83-Go-Behind
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-31-Forceful Kneelift
  Grappling X + UpX-46-Fireman's Carry
    1 Grappling X + Left/RightX-34-Single Leg Takedown
  Grappling X + DownX-50-Single Leg Tackle into mount
  Grappling AX-54-Go-Behind
  Grappling A + UpA-33-Headlock Takedown
  Grappling A + Left/RightA-50-Side Belly-To-Belly Suplex
  Grappling A + DownA-29-Machine Gun Stomach Kneelift
    2 Grappling BB-46-Front Necklock
  Grappling B + UpB-122-Karelin Lift
    1 Grappling B + Left/RightB-7-Dynamite Punch Rush
  Grappling B + DownB-47-Back Roll Neck Lock
  Grappling X+AB-38-Dynamite Kneelift
  Back Grappling XX-11-Leg Trip
  Back Grappling AA-6-Back Tackle into mount
  Back Grappling BB-4-Body Scissors Choke Sleeperhold
  Back Grappling B + Up/DownB-3-Body Scissors Sleeperhold
  Back Grappling B + Left/RightB-56-Belly-to-Back
  Back Grappling X+AA-6-Back Tackle into mount
  Back Counter X21-Go-Behind
  Back Counter A14-Ipponzei
  Opponent Face Up, at Head A54-Shoulder Hold
  Opponent Face Up, at Foot A40-Front Mount
  Opponent Face Down, at Head A27-Choke Sleeper
  Opponent Face Down, at Foot A38-Back Mount
  Opponent Face Up, at Head B68-Front Mount
  Opponent Face Up, at Foot B8-Low Kick
  Opponent Face Down, at Head B17-Knee Stamp (Arm)
  Opponent Face Down, at Foot B38-Back Mount
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up8-Kushi-zashi Punch Rush
  Corner Grappling B + Left/Right7-Kushi-zashi Body Blow
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team1-Sandwich Lariat
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Special Mount Position X2-Mount Punch
  Finisher Mount Position A1-Mount Headbutt
  Mount Position B8-Guillotine Choke
  Mount Position Counter8-Back Switch
  Front Facelock X4-Side Body Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B13-Back Switch
    2 Special Front Facelock Counter4-Lifted Tackle into Mount
  Back Mount Position X2-Back Mount Punch
  Back Mount Position A6-Choke Sleeper
  Back Mount Position B5-Back Mount Elbow
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter2-Headbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT105-Head Bow
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP16-Two Hand Guts Pose
  Performance Analog DOWN 5-Single Arm Spinning

FINISHER NAME: ??????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent18%  B3%
 Stall for time10%  B+D-Pad6%
 Circle the opponent4%  X+A21%
 X15%
 A23%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent27%  B4%
 Stall for time2%  B+D-Pad12%
 Circle the opponent7%  X+A29%
 X5%
 A14%

While Grappling (Small Damage)
 X19%  A Up0%  B Left/Right0%
 X Up8%  A Left/Right2%  B Down0%
 X Left/Right13%  A Down0%  X+A0%
 X Down34%  B10%  Y0%
 A1%  B Up0%  R Trigger13%

While Grappling (Medium Damage)
 X0%  A Up9%  B Left/Right3%
 X Up0%  A Left/Right8%  B Down0%
 X Left/Right0%  A Down9%  X+A3%
 X Down35%  B10%  Y0%
 A8%  B Up0%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up4%  B Left/Right3%
 X Up0%  A Left/Right4%  B Down1%
 X Left/Right2%  A Down5%  X+A11%
 X Down32%  B5%  Y0%
 A7%  B Up11%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X13%  Back X+A42%
 Back A15%  Back Y0%
 Back B15%
 Back B Up/Down15%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X10%  Back X+A39%
 Back A10%  Back Y0%
 Back B12%
 Back B Up/Down23%
 Back B Left/Right6%

Opponent thrown to ropes (Small Damage)
 Running X0%
 Running A0%
 Counter X50%
 Counter A50%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A0%
 Counter X50%
 Counter A50%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up30%
 Grapple B Left/Right35%
 Grapple B Down35%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up30%
 Grapple B Left/Right30%
 Grapple B Down40%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A20%
 Head B25%
 Leg B35%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A20%
 Head B35%
 Leg B25%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A15%
 Head B55%
 Leg B10%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A26%
 Head B18%
 Leg B26%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A35%
 Leg A15%
 Head B15%
 Leg B35%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up0%
 Roll opponent over0%
 Head A18%
 Leg A16%
 Head B10%
 Leg B56%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally100%
 Running X0%
 Running A0%

Opponent Standing Dazed (Small Damage)
 Go behind40%
 Attack B20%
 Attack B+D-Pad20%
 Attack X+A20%

Opponent Standing Dazed (Large Damage)
 Go behind30%
 Attack B20%
 Attack B+D-Pad20%
 Attack X+A30%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind20%
 Attack B20%
 Attack B+D-Pad20%
 Attack X+A40%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait100%

Mount Position (Small Damage)
 Mount X33%
 Mount A39%
 Mount B28%

Mount Position (Large Damage)
 Mount X29%
 Mount A42%
 Mount B29%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A30%
 Front Facelock B30%

Front Facelock Position (Large Damage)
 Front Facelock X20%
 Front Facelock A40%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X55%
 Back Mount A28%
 Back Mount B17%

Back Mount Position (Large Damage)
 Back Mount X45%
 Back Mount A40%
 Back Mount B15%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN6%
 Do Not Perform94%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT3%
 Analog UP1%
 Analog DOWN0%
 Do Not Perform96%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP10%
 Analog DOWN10%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High5%
 Low95%

Serious Time (Discretion)
 High90%
 Low10%

Flexibility (Adaptability against opponent's style)
 High10%
 Low90%

Cooperation (Used for Tag matches)
 High5%
 Low95%

Outside Return Count
 Fast95%
 Slow5%

Touchwork
 Fast40%
 Slow60%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.