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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Dos Caras Jr
Organization: AAA

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameCaras Jr Short Name Dos Long Name Caras Jr
Flipoff Seperator 1-Space

R
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27
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4
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31
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• WRESTLER MAKE (Appearance)
Stance2-Technical
SizeLarge
Face-17
ChestL1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM3-Long Tights
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation12 - AAA
Weight Class3 - Free Class
Height199 cm
Weight102 kg
Year of Birth1977
Month of Birth5
Day of Birth25
Birthplace6 - Mexico
Fighting Style8 - Luchadore
Defensive Style6 - Lucha
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance2 - Medium
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner3 - Can Run & Ascend
Theme Music8
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch4Punch4
Kick3Kick3
Suplex7Suplex6
Submission3Submission4
Stretch4Stretch3
Power6Flying7
Instant-P7Crush4
Arm Power6Versus Lariat4
Technical3Technical5
Rough3Rough4
Ground5Ground5

Points Used: 135


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-16-Dropkick
  Standing BB-16-Dropkick
  Standing X+AB-16-Dropkick
  Running X18-Double Leg Tackle into mount
  Special Running A4-Flying Cross Chop
  Run Counter X61-Cyclone Whip
  Run Counter A68-Tilt Backbreaker
  Running Toward Corner B17-Dropkick
  Running Toward Outside B11-Cartwheel Plancha
  Rope Slingshot to Outside B4-Plancha Suicida
  Special Apron Slingshot to Inside B5-Swan Dive Body Attack
  Post X19-Diving Bodysplash
  Post A40-Missile Dropkick
  Special Post B35-Diving Body Attack
  Post X+A35-Diving Body Attack
  Grappling XX-10-Backhand Chop
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-44-Cyclone Whip
  Grappling X + DownX-43-Arm Whip
  Grappling AA-32-Headlock
  Grappling A + UpA-37-Vertical Suplex
  Grappling A + Left/RightA-54-Gutwrench Suplex
  Grappling A + DownA-81-Piledriver
  Grappling BB-65-Huracanrana
  Finisher Grappling B + UpA-50-Side Belly-To-Belly Suplex
  Grappling B + Left/RightB-54-Ground Octopus Hold
  Grappling B + DownB-122-Karelin Lift
  Grappling X+AB-122-Karelin Lift
  Back Grappling XX-11-Leg Trip
  Back Grappling AX-10-Enzui Wheel Kick
  Back Grappling BB-3-Body Scissors Sleeperhold
  Back Grappling B + Up/DownA-11-Carry Style Backdrop
  Special Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-42-German Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A41-La Majistral
  Opponent Face Down, at Foot A11-Romero Special
  Opponent Face Up, at Head B24-Stomping (Stomach)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B9-Stomping (Knee)
  Opponent Down, Running B19-Stomp (Chest)
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down39-Top Rope Frankensteiner
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team2-Triple Impact
  Mount Position X12-Giant Swing
  Mount Position A13-Boston Crab
  Mount Position B9-Collar Hold
  Mount Position Counter6-Grounded Rana
  Front Facelock X5-Front Neck Lock
  Front Facelock A6-Arm and Neck Hold
  Front Facelock B7-Stomach Hold
  Front Facelock Counter3-Water Wheel
  Back Mount Position X9-Jado Clutch
  Back Mount Position A2-Back Mount Punch
  Back Mount Position B4-Back Mount Shouda
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter9-Top Rope Swinging DDT
  Back Avalanche Setup Counter4-Super Frankensteiner
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP16-Two Hand Guts Pose
  Performance Analog DOWN 16-Two Hand Guts Pose

FINISHER NAME: ??-????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent52%  B0%
 Stall for time12%  B+D-Pad0%
 Circle the opponent12%  X+A2%
 X12%
 A10%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent53%  B0%
 Stall for time5%  B+D-Pad0%
 Circle the opponent10%  X+A5%
 X15%
 A12%

While Grappling (Small Damage)
 X6%  A Up0%  B Left/Right0%
 X Up10%  A Left/Right0%  B Down0%
 X Left/Right12%  A Down0%  X+A0%
 X Down16%  B2%  Y26%
 A5%  B Up8%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up8%  B Left/Right6%
 X Up0%  A Left/Right12%  B Down0%
 X Left/Right0%  A Down4%  X+A0%
 X Down7%  B4%  Y25%
 A4%  B Up10%  R Trigger20%

While Grappling (Large Damage)
 X0%  A Up6%  B Left/Right8%
 X Up0%  A Left/Right4%  B Down10%
 X Left/Right0%  A Down6%  X+A0%
 X Down2%  B8%  Y20%
 A2%  B Up14%  R Trigger20%

Grapple with opponent from behind (Small Damage)
 Back X25%  Back X+A0%
 Back A15%  Back Y25%
 Back B12%
 Back B Up/Down20%
 Back B Left/Right3%

Grapple with opponent from behind (Large Damage)
 Back X3%  Back X+A0%
 Back A10%  Back Y20%
 Back B8%
 Back B Up/Down14%
 Back B Left/Right45%

Opponent thrown to ropes (Small Damage)
 Running X15%
 Running A20%
 Counter X30%
 Counter A20%
 Counter L Trigger15%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A35%
 Counter X10%
 Counter A35%
 Counter L Trigger10%

Opponent is dazed in corner (Small Damage)
 Running B55%
 Grapple B Up5%
 Grapple B Left/Right35%
 Grapple B Down5%

Opponent is dazed in corner (Large Damage)
 Running B25%
 Grapple B Up25%
 Grapple B Left/Right5%
 Grapple B Down45%

Opponent is downed around a corner (Large Damage)
 Don't Ascend50%
 Ascend X50%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend40%
 Ascend X60%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally75%
 Running B Downed Move25%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally85%
 Running B Downed Move15%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A18%
 Leg A3%
 Head B40%
 Leg B39%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over9%
 Head A16%
 Leg A10%
 Head B15%
 Leg B20%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up32%
 Roll opponent over20%
 Head A10%
 Leg A30%
 Head B4%
 Leg B4%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up7%
 Roll opponent over0%
 Head A3%
 Leg A20%
 Head B35%
 Leg B35%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up30%
 Roll opponent over0%
 Head A10%
 Leg A30%
 Head B15%
 Leg B15%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up35%
 Roll opponent over5%
 Head A40%
 Leg A10%
 Head B5%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally20%
 Post X0%
 Post A30%
 Post B40%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B10%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally20%
 Post X0%
 Post A5%
 Post B55%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B20%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally25%
 Running X50%
 Running A25%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally38%
 Running X10%
 Running A52%

Opponent Standing Dazed (Small Damage)
 Go behind72%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A28%

Opponent Standing Dazed (Large Damage)
 Go behind75%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A25%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind70%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A30%

Defense against opponent grappling from behind
 X Back Counter30%
 A Back Counter70%

Opponent is outside of ring
 Follow Outside5%
 Apron Slingshot Attack to Outside35%
 Running to Outside Diving Attack60%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT18%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform82%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High100%
 Low0%

Serious Time (Discretion)
 High55%
 Low45%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon1%
 Don't Use Weapon99%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.