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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Black Buffalo
Organization: Osaka Pro

Created by Spike


• NAME ENTRY
NicknameBuffalo Short Name Black Long Name Buffalo
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeSmall
Face-232
ChestM8-Kaiser Suit
WaistS21-Shirt + Plain Tights
Upper ArmS4-Shoulder of T-Shirt
Lower ArmS3-Large Wristband
Wrist-2-Finger Taping
ThighS3-Long Tights
Knee-19-Shima Stripes
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation8 - Osaka Pro
Weight Class2 - Junior Heavy Class
Height176 cm
Weight91 kg
Year of Birth1999
Month of Birth1
Day of Birth1
Birthplace1 - Unknown
Fighting Style1 - Orthodox
Defensive Style7 - Heel
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power2 - Medium
Recovery Power (Bleeding)2 - Medium
Breathing1 - Below
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed3 - Medium
Ability to Climb Corner2 - Can Ascend
Theme Music9
Voice 1 Quality (V1 Category)3 - Nihon-jin 3
Voice 1 Kind (V1 Sample)86
Voice 2 Quality (V2 Category)3 - Nihon-jin 3
Voice 2 Kind (V2 Sample)96

• PARAMETER EDIT
ATTACKDEFENSE
Punch3Punch5
Kick2Kick2
Suplex5Suplex5
Submission2Submission2
Stretch3Stretch2
Power5Flying5
Instant-P5Crush3
Arm Power5Versus Lariat3
Technical4Technical3
Rough5Rough5
Ground1Ground1

Points Used: 102


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
    1 Standing B+DPadB-7-Lariat Attack
  Standing BB-16-Dropkick
    2 Standing X+AB-19-Low Dropkick
  Running X16-Jumping Neckbreaker Drop
    1 Special Running A11-Charging Takedown Lariat
  Run Counter X70-Powerslam
  Run Counter A72-Spinebuster
    1 Running Toward Corner B7-Lariat
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B4-Flying Body Attack
    2 Post X8-Diving Guillotine Drop
    1 Post A10-Double Foot Stomp
  Post B40-Missile Dropkick
    1 Post X+A32-Diving Lariat
  Grappling XX-4-Upper Blow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-45-Snapmare
    1 Grappling X + DownX-18-Elbow Stamp (Neck)
  Grappling AA-1-Headbutt
  Grappling A + UpA-42-Snap Suplex
    1 Grappling A + Left/RightA-23-Leg Feed Enzuigiri
    2 Grappling A + DownA-81-Piledriver
  Grappling BB-1-Headbutt Rush
  Grappling B + UpB-74-Vertical Brainbuster
  Grappling B + Left/RightB-166-Powerbomb Whip
    1 Special Grappling B + DownB-191-Spiralbomb
    2 Finisher Grappling X+AB-151-Tiger Driver
  Back Grappling XX-3-Sledgehammer
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-2-Sleeperhold
    1 Special Back Grappling B + Up/DownA-15-Twisting Backdrop
    2 Special Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-20-Rollup
  Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A38-Sleeperhold
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A29-Goumon Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B22-Guillotine Drop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B18-Guillotine Drop
  Corner Grappling B + Up44-Second Rope Superplex
  Corner Grappling B + Left/Right13-Corner Footchoke
  Corner Grappling B + Down10-Kushi-zashi Hammer Blow
  Front Double Team5-Combination Diamond Cutter (3D)
  Front Triple Team1-Triple Hammer Blow
  Back Double Team5-Backdrop + Neckbreaker
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X7-Mount Elbow Strikes
  Mount Position A3-Mount Knuckle Arrow
  Mount Position B19-Lift-Up Press
  Mount Position Counter1-Front Neck Lock
  Front Facelock X4-Side Body Kneelift
  Front Facelock A5-Front Neck Lock
  Front Facelock B8-Jumping DDT
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
  Back Mount Position B12-Reverse Powerbomb
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter1-Face Scratch
  Back Avalanche Setup Counter1-Back Elbow
    1 Performance Analog LEFT9-Finger Spinning 1
    2 Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP24-Throat Cut Pose
  Performance Analog DOWN 65-Two Arm Crossing

FINISHER NAME: ????-?????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent52%  B3%
 Stall for time10%  B+D-Pad3%
 Circle the opponent12%  X+A3%
 X10%
 A7%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent57%  B4%
 Stall for time8%  B+D-Pad5%
 Circle the opponent10%  X+A3%
 X5%
 A8%

While Grappling (Small Damage)
 X12%  A Up5%  B Left/Right5%
 X Up14%  A Left/Right5%  B Down1%
 X Left/Right12%  A Down2%  X+A0%
 X Down10%  B2%  Y22%
 A5%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X1%  A Up12%  B Left/Right5%
 X Up2%  A Left/Right12%  B Down2%
 X Left/Right3%  A Down8%  X+A6%
 X Down2%  B5%  Y25%
 A10%  B Up2%  R Trigger5%

While Grappling (Large Damage)
 X0%  A Up2%  B Left/Right10%
 X Up2%  A Left/Right5%  B Down9%
 X Left/Right0%  A Down8%  X+A16%
 X Down2%  B6%  Y20%
 A2%  B Up8%  R Trigger10%

Grapple with opponent from behind (Small Damage)
 Back X12%  Back X+A4%
 Back A20%  Back Y16%
 Back B14%
 Back B Up/Down30%
 Back B Left/Right4%

Grapple with opponent from behind (Large Damage)
 Back X8%  Back X+A10%
 Back A15%  Back Y5%
 Back B15%
 Back B Up/Down35%
 Back B Left/Right12%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A25%
 Counter X15%
 Counter A25%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A40%
 Counter X20%
 Counter A15%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up15%
 Grapple B Left/Right30%
 Grapple B Down15%

Opponent is dazed in corner (Large Damage)
 Running B38%
 Grapple B Up42%
 Grapple B Left/Right10%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend55%
 Ascend X25%
 Ascend A20%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend55%
 Ascend X30%
 Ascend A15%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally92%
 Running B Downed Move8%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally99%
 Running B Downed Move1%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up22%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B28%
 Leg B30%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up60%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B5%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over5%
 Head A5%
 Leg A25%
 Head B3%
 Leg B2%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up25%
 Roll opponent over0%
 Head A10%
 Leg A5%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up55%
 Roll opponent over10%
 Head A5%
 Leg A15%
 Head B10%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up70%
 Roll opponent over0%
 Head A0%
 Leg A25%
 Head B3%
 Leg B2%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally75%
 Post X0%
 Post A0%
 Post B10%
 Post X+A15%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally65%
 Post X0%
 Post A0%
 Post B10%
 Post X+A25%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally60%
 Running X0%
 Running A40%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X0%
 Running A30%

Opponent Standing Dazed (Small Damage)
 Go behind76%
 Attack B2%
 Attack B+D-Pad8%
 Attack X+A14%

Opponent Standing Dazed (Large Damage)
 Go behind80%
 Attack B5%
 Attack B+D-Pad10%
 Attack X+A5%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter60%
 A Back Counter40%

Opponent is outside of ring
 Follow Outside5%
 Apron Slingshot Attack to Outside40%
 Running to Outside Diving Attack50%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait5%

Mount Position (Small Damage)
 Mount X50%
 Mount A30%
 Mount B20%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X40%
 Front Facelock A40%
 Front Facelock B20%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A40%
 Front Facelock B30%

Back Mount Position (Small Damage)
 Back Mount X30%
 Back Mount A40%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT5%
 Analog UP0%
 Analog DOWN6%
 Do Not Perform89%

Performance (Opponent downed)
 Analog LEFT2%
 Analog RIGHT8%
 Analog UP5%
 Analog DOWN5%
 Do Not Perform80%

Performance (Opponent outside of ring)
 Analog LEFT10%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN10%
 Do Not Perform70%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP5%
 Analog DOWN0%
 Do Not Perform95%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High60%
 Low40%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast45%
 Slow55%

Touchwork
 Fast70%
 Slow30%

Weapons Usage
 Use Weapon10%
 Don't Use Weapon90%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.