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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Big Titan
Organization: New Japan

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameBig Titan Short Name Titan Long Name Big
Flipon Seperator 1-Space

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0
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• WRESTLER MAKE (Appearance)
Stance4-Power
SizeLarge
Face-69
ChestL1-Bare
WaistL7-Side Line
Upper ArmL3-Supporter
Lower ArmL5-Supporter 2
Wrist-4-Glove 2
ThighL11-Hikawa Tights
Knee-7-Kneepad + Shoes 2
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation1 - NJPW
Weight Class3 - Free Class
Height195 cm
Weight120 kg
Year of Birth1970
Month of Birth1
Day of Birth16
Birthplace4 - Canada
Fighting Style1 - Orthodox
Defensive Style3 - Power
Critical Type1 - Finisher
Special Skill1 - None
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing2 - Medium
Breathing (Bleeding)1 - Below
Awareness1 - Poor
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music21
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)11
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)18

• PARAMETER EDIT
ATTACKDEFENSE
Punch6Punch7
Kick4Kick8
Suplex4Suplex3
Submission2Submission2
Stretch4Stretch6
Power7Flying8
Instant-P6Crush5
Arm Power8Versus Lariat7
Technical4Technical3
Rough5Rough7
Ground3Ground4

Points Used: 138


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadB-11-Football Tackle
  Standing BB-11-Football Tackle
  Standing X+AB-16-Dropkick
  Running X8-Running Clothesline
  Running A14-Flying Lariat
  Run Counter X30-Front High Kick
    2 Special Run Counter A70-Powerslam
  Running Toward Corner B7-Lariat
  Running Toward Outside BNone
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside BNone
  Post X3-Diving Elbowdrop
  Special Post A19-Diving Bodysplash
  Special Post B34-Diving Shoulder Attack
  Post X+A32-Diving Lariat
  Grappling XX-22-Elbow Smash
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
  Grappling X + DownX-15-Hammer Blow
  Grappling AA-1-Headbutt
    2 Special Grappling A + UpA-45-Front Drop Lift Up Slam
  Grappling A + Left/RightA-79-DDT
  Grappling A + DownA-76-Manhattan Drop
  Grappling BB-48-Bearhug
  Grappling B + UpB-90-Chokeslam
  Grappling B + Left/RightB-107-Avalanche Hold
    2 Finisher Grappling B + DownB-112-Stretch Buster
    1 Grappling X+AB-167-Jumping Powerbomb
  Back Grappling XX-1-Enzui Headbutt
  Back Grappling AA-21-Atomic Drop
  Back Grappling BB-2-Sleeperhold
    2 Back Grappling B + Up/DownB-41-Leg Lift Style Backdrop Hold
  Back Grappling B + Left/RightB-52-High Speed German Suplex
    1 Back Grappling X+AB-64-Dragon Suplex
  Back Counter X1-Back Elbowsmash
  Back Counter A19-Bulldog Headlock
  Opponent Face Up, at Head A42-WAR Special
  Opponent Face Up, at Foot A34-Single Prawn Hold
  Opponent Face Down, at Head A28-Camel Clutch
  Opponent Face Down, at Foot A31-Single Prawn Hold
  Opponent Face Up, at Head B23-Stomping (Face)
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B18-Guillotine Drop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running B9-Elbowdrop
  Corner Grappling B + Up56-Top Rope DDT
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down61-Top Rope Backdrop
  Front Double Team6-Combination Powerbomb
  Front Triple Team1-Triple Hammer Blow
    2 Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X12-Giant Swing
  Mount Position A19-Lift-Up Press
  Mount Position B1-Mount Headbutt
  Mount Position Counter7-Kick opponent off
  Front Facelock X12-Powerbomb Whip
  Front Facelock A11-Piledriver
  Front Facelock B8-Jumping DDT
  Front Facelock Counter3-Water Wheel
  Back Mount Position X12-Reverse Powerbomb
  Back Mount Position A10-Karelin Lift
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter2-Back Press
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron7-Out-to-Floor Nodowa Otoshi
  Grapple Opponent from Apron8-Drop-Down Style Stun Gun
  Front Avalanche Setup Counter10-Top Rope Nodowa Otoshi
  Back Avalanche Setup Counter2-Body Press Counter
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT15-Two Hand Raising
  Performance Analog UP76-Animal Pose
  Performance Analog DOWN 76-Animal Pose

FINISHER NAME: ????????-


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent40%  B2%
 Stall for time10%  B+D-Pad0%
 Circle the opponent15%  X+A3%
 X15%
 A15%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent52%  B5%
 Stall for time3%  B+D-Pad0%
 Circle the opponent15%  X+A5%
 X10%
 A10%

While Grappling (Small Damage)
 X10%  A Up10%  B Left/Right0%
 X Up10%  A Left/Right0%  B Down0%
 X Left/Right10%  A Down0%  X+A0%
 X Down10%  B10%  Y15%
 A10%  B Up0%  R Trigger15%

While Grappling (Medium Damage)
 X0%  A Up10%  B Left/Right10%
 X Up0%  A Left/Right10%  B Down0%
 X Left/Right0%  A Down10%  X+A0%
 X Down0%  B10%  Y15%
 A10%  B Up10%  R Trigger15%

While Grappling (Large Damage)
 X0%  A Up10%  B Left/Right9%
 X Up0%  A Left/Right4%  B Down9%
 X Left/Right0%  A Down5%  X+A9%
 X Down0%  B5%  Y15%
 A10%  B Up9%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A0%
 Back A20%  Back Y20%
 Back B20%
 Back B Up/Down20%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X0%  Back X+A20%
 Back A0%  Back Y25%
 Back B10%
 Back B Up/Down25%
 Back B Left/Right20%

Opponent thrown to ropes (Small Damage)
 Running X50%
 Running A0%
 Counter X50%
 Counter A0%
 Counter L Trigger0%

Opponent thrown to ropes (Large Damage)
 Running X0%
 Running A50%
 Counter X0%
 Counter A50%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B33%
 Grapple B Up0%
 Grapple B Left/Right67%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up60%
 Grapple B Left/Right0%
 Grapple B Down40%

Opponent is downed around a corner (Large Damage)
 Don't Ascend70%
 Ascend X28%
 Ascend A2%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend70%
 Ascend X0%
 Ascend A30%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally89%
 Running B Downed Move11%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally96%
 Running B Downed Move4%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A20%
 Leg A10%
 Head B35%
 Leg B35%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over15%
 Head A20%
 Leg A15%
 Head B15%
 Leg B15%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up25%
 Roll opponent over20%
 Head A0%
 Leg A25%
 Head B15%
 Leg B15%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A30%
 Leg A10%
 Head B30%
 Leg B30%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A20%
 Leg A20%
 Head B20%
 Leg B20%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up30%
 Roll opponent over0%
 Head A0%
 Leg A30%
 Head B20%
 Leg B20%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally45%
 Post X0%
 Post A0%
 Post B20%
 Post X+A35%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally55%
 Post X0%
 Post A0%
 Post B20%
 Post X+A25%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X15%
 Running A15%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally70%
 Running X5%
 Running A25%

Opponent Standing Dazed (Small Damage)
 Go behind95%
 Attack B2%
 Attack B+D-Pad0%
 Attack X+A3%

Opponent Standing Dazed (Large Damage)
 Go behind95%
 Attack B2%
 Attack B+D-Pad0%
 Attack X+A3%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind90%
 Attack B5%
 Attack B+D-Pad0%
 Attack X+A5%

Defense against opponent grappling from behind
 X Back Counter70%
 A Back Counter30%

Opponent is outside of ring
 Follow Outside35%
 Apron Slingshot Attack to Outside30%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait35%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT4%
 Analog RIGHT0%
 Analog UP6%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP10%
 Analog DOWN0%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT5%
 Analog RIGHT0%
 Analog UP15%
 Analog DOWN0%
 Do Not Perform80%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High35%
 Low65%

Flexibility (Adaptability against opponent's style)
 High20%
 Low80%

Cooperation (Used for Tag matches)
 High80%
 Low20%

Outside Return Count
 Fast40%
 Slow60%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.