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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Batman
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameBatman Short Name Batma Long Name n
Flipoff Seperator 4-None

R
G
B
12
6
4
19
11
9
23
14
10
28
18
12
30
21
15
31
24
18
2
2
2
4
4
4
6
6
6
4
4
4
8
8
8
12
12
12
16
16
16
2
2
2
4
4
4
6
6
6
8
8
8
2
2
2
4
4
4
6
6
6
8
8
8
16
12
2
20
16
4
25
21
6
30
26
8
6
0
11
7
5
17
8
10
23
10
15
29
     
R
G
B
6
0
11
7
5
17
8
10
23
10
15
29
6
0
11
7
5
17
8
10
23
10
15
29
1
1
2
2
2
3
4
4
5
6
6
7
1
2
1
3
4
3
6
6
6
10
11
10
0
27
0
0
27
0
0
27
0
0
27
0
2
2
2
4
4
4
6
6
6
8
8
8
0
27
0
0
27
0
0
27
0
0
27
0
18
18
18
20
20
20
25
21
6
30
26
8

• WRESTLER MAKE (Appearance)
Stance4-Power
SizeMedium
Face-286
ChestM8-Kaiser Suit
WaistM12-Belt with Amaresu
Upper ArmS8-Kaiser Suit
Lower ArmS7-Kaiser Suit
Wrist-4-Glove 2
ThighM3-Long Tights
Knee-15-Jeans + Western Boots
Ankle-10-Western Boots

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height190 cm
Weight97 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace1 - Unknown
Fighting Style1 - Orthodox
Defensive Style9 - All-Round
Critical Type1 - Finisher
Special Skill4 - One Hit Reversal
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)2 - Medium
Awareness2 - Medium
Awareness (Bleeding)1 - Poor
Neck Endurance3 - High
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed4 - Medium Fast
Corner Climbing/Descending Speed4 - Medium Fast
Ability to Climb Corner2 - Can Ascend
Theme Music13
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch8Punch8
Kick7Kick7
Suplex6Suplex6
Submission4Submission4
Stretch4Stretch4
Power7Flying9
Instant-P9Crush6
Arm Power8Versus Lariat3
Technical7Technical6
Rough6Rough7
Ground2Ground2

Points Used: 187


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadA-4-Uraken
  Standing BA-4-Uraken
  Standing X+AA-4-Uraken
  Running X17-Shoulder Tackle
  Running A4-Flying Cross Chop
  Run Counter X30-Front High Kick
  Special Run Counter A62-Lift Up Slam
  Running Toward Corner B26-Monkey Flip
  Running Toward Outside B4-Tope Suicida
  Rope Slingshot to Outside B4-Plancha Suicida
  Apron Slingshot to Inside B4-Flying Body Attack
  Post X19-Diving Bodysplash
  Post A33-Diving Neckbreaker Drop
  Finisher Post B35-Diving Body Attack
  Post X+A35-Diving Body Attack
  Grappling XX-1-Knuckle Arrow
  Grappling X + UpX-39-Bodyslam
  Grappling X + Left/RightX-44-Cyclone Whip
  Grappling X + DownX-27-Toe Kick
  Grappling AA-2-Leg Lift Headbutt
  Grappling A + UpA-16-Short Arm Clothesline
  Grappling A + Left/RightA-68-Coconut Crush
  Grappling A + DownA-13-Body Punch Rush
  Grappling BB-39-Biting
  Grappling B + UpB-4-Discus Punch
  Special Grappling B + Left/RightB-15-Head Hold Lariat
  Grappling B + DownB-18-Spinning Inferno Kick
  Grappling X+AB-18-Spinning Inferno Kick
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AA-4-Enzui Lariat
  Back Grappling BB-2-Sleeperhold
  Back Grappling B + Up/DownB-26-Full Nelson Buster
  Back Grappling B + Left/RightA-23-Atomic Whip
  Back Grappling X+AA-23-Atomic Whip
  Back Counter X1-Back Elbowsmash
  Back Counter A18-Coconut Crush
  Opponent Face Up, at Head A63-Bodysplash
  Opponent Face Up, at Foot A12-Giant Swing
  Opponent Face Down, at Head A40-Muscle Bomb Press
  Opponent Face Down, at Foot A10-Forward Roll Camel Clutch
  Opponent Face Up, at Head B9-Jumping Elbowdrop
  Opponent Face Up, at Foot B4-Stomping (Stomach)
  Opponent Face Down, at Head B24-Double Foot Stomp
  Opponent Face Down, at Foot B3-Jumping Elbowdrop
  Special Opponent Down, Running B3-Running Splash
  Corner Grappling B + Up6-Corner Mount Knuckle Arrow
  Corner Grappling B + Left/Right8-Kushi-zashi Punch Rush
  Corner Grappling B + Down34-Iconoclasm
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team2-Triple Impact
  Mount Position X12-Giant Swing
  Mount Position A18-Jackknife Hold
  Mount Position B19-Lift-Up Press
  Mount Position Counter5-Small Package Hold
  Front Facelock X7-Stomach Hold
  Front Facelock A8-Jumping DDT
  Front Facelock B9-Double Arm Suplex
  Front Facelock Counter2-Drop Toehold
  Back Mount Position X9-Jado Clutch
  Back Mount Position A11-Belly-To-Back
  Back Mount Position B10-Karelin Lift
  Back Mount Position Counter3-Forward Roll Prawn Hold
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron8-Out-to-Floor Dragon Screw
  Grapple Opponent from Apron10-Suplex Reversal to Inside
  Front Avalanche Setup Counter6-Top Rope Sunset Flip
  Back Avalanche Setup Counter3-Sunset Flip
  Performance Analog LEFT87-Turning Face Appeal
  Performance Analog RIGHT89-Kaiser Pose
  Performance Analog UP87-Turning Face Appeal
  Performance Analog DOWN 87-Turning Face Appeal

FINISHER NAME: ????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent48%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent12%  X+A3%
 X18%
 A11%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent50%  B0%
 Stall for time8%  B+D-Pad0%
 Circle the opponent9%  X+A10%
 X15%
 A8%

While Grappling (Small Damage)
 X10%  A Up2%  B Left/Right0%
 X Up8%  A Left/Right3%  B Down0%
 X Left/Right25%  A Down5%  X+A0%
 X Down10%  B0%  Y20%
 A7%  B Up0%  R Trigger10%

While Grappling (Medium Damage)
 X3%  A Up10%  B Left/Right0%
 X Up2%  A Left/Right10%  B Down2%
 X Left/Right7%  A Down8%  X+A0%
 X Down5%  B10%  Y20%
 A8%  B Up5%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up8%  B Left/Right17%
 X Up0%  A Left/Right3%  B Down15%
 X Left/Right0%  A Down8%  X+A0%
 X Down2%  B5%  Y15%
 A3%  B Up9%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X49%  Back X+A0%
 Back A18%  Back Y8%
 Back B17%
 Back B Up/Down8%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X20%  Back X+A0%
 Back A15%  Back Y0%
 Back B10%
 Back B Up/Down20%
 Back B Left/Right35%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A10%
 Counter X20%
 Counter A27%
 Counter L Trigger18%

Opponent thrown to ropes (Large Damage)
 Running X5%
 Running A30%
 Counter X15%
 Counter A45%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B53%
 Grapple B Up32%
 Grapple B Left/Right15%
 Grapple B Down0%

Opponent is dazed in corner (Large Damage)
 Running B12%
 Grapple B Up23%
 Grapple B Left/Right12%
 Grapple B Down53%

Opponent is downed around a corner (Large Damage)
 Don't Ascend84%
 Ascend X16%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend90%
 Ascend X10%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally70%
 Running B Downed Move30%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally65%
 Running B Downed Move35%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B42%
 Leg B18%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up26%
 Roll opponent over0%
 Head A15%
 Leg A25%
 Head B24%
 Leg B10%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up38%
 Roll opponent over0%
 Head A36%
 Leg A8%
 Head B12%
 Leg B6%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up0%
 Roll opponent over0%
 Head A0%
 Leg A10%
 Head B80%
 Leg B10%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up32%
 Roll opponent over5%
 Head A5%
 Leg A10%
 Head B40%
 Leg B8%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over10%
 Head A0%
 Leg A5%
 Head B30%
 Leg B5%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally63%
 Post X0%
 Post A12%
 Post B25%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally60%
 Post X0%
 Post A10%
 Post B30%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally70%
 Running X0%
 Running A30%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X0%
 Running A10%

Opponent Standing Dazed (Small Damage)
 Go behind84%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A16%

Opponent Standing Dazed (Large Damage)
 Go behind60%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A40%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind75%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A25%

Defense against opponent grappling from behind
 X Back Counter50%
 A Back Counter50%

Opponent is outside of ring
 Follow Outside0%
 Apron Slingshot Attack to Outside20%
 Running to Outside Diving Attack80%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait0%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT20%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform80%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT30%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform70%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT65%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform35%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High75%
 Low25%

Flexibility (Adaptability against opponent's style)
 High100%
 Low0%

Cooperation (Used for Tag matches)
 High100%
 Low0%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon5%
 Don't Use Weapon95%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.