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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Rocky Balboa
Organization: Freelance

Created by Spike and The Yellow Emperor


• NAME ENTRY
NicknameBalboa Short Name Rocky Long Name Balboa
Flipoff Seperator 1-Space

R
G
B
10
6
4
18
11
10
22
15
13
26
19
16
28
22
18
30
25
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4
2
2
22
18
16
28
26
24
2
2
2
6
6
6
8
6
4
8
6
4
0
27
0
0
27
0
0
27
0
0
27
0
0
27
0
0
27
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27
0
10
0
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15
1
2
20
2
4
26
4
6
0
27
0
0
27
0
0
27
0
0
27
0
     
R
G
B
16
16
16
20
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20
24
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28
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28
16
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16
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20
20
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20
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20
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24
28
28
28
16
16
16
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20
24
24
24
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0
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11
2
5
14
2
4
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3
22
4
3
12
12
12
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22
22
22
31
31
31
0
27
0
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27
0

• WRESTLER MAKE (Appearance)
Stance5-Lucha
SizeSmall
Face-167
ChestS1-Bare
WaistS3-Belt with Tights 2
Upper ArmS1-Bare
Lower ArmS2-Small Wristband
Wrist-5-Boxing Glove
ThighM18-Trunks
Knee-4-Short Shoes
Ankle-7-Amaresu Shoes

• SKILL EDIT (Profile)
Group Affiliation9 - Freelance
Weight Class3 - Free Class
Height178 cm
Weight102 kg
Year of Birth??
Month of Birth??
Day of Birth??
Birthplace19 - Italy
Fighting Style12 - Fighter
Defensive Style11 - Fighter
Critical Type5 - Striking
Special Skill6 - Guts
Recovery Power2 - Medium
Recovery Power (Bleeding)3 - Fast
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness3 - Strong
Awareness (Bleeding)3 - Strong
Neck Endurance2 - Medium
Arm Endurance2 - Medium
Waist Endurance2 - Medium
Foot Endurance2 - Medium
Movement Speed5 - Fast
Corner Climbing/Descending Speed1 - Slow
Ability to Climb Corner1 - Cannot Ascend
Theme Music16
Voice 1 Quality (V1 Category)1 - Nihon-jin 1
Voice 1 Kind (V1 Sample)1
Voice 2 Quality (V2 Category)1 - Nihon-jin 1
Voice 2 Kind (V2 Sample)1

• PARAMETER EDIT
ATTACKDEFENSE
Punch9Punch9
Kick2Kick5
Suplex1Suplex3
Submission1Submission2
Stretch3Stretch3
Power8Flying3
Instant-P8Crush8
Arm Power5Versus Lariat3
Technical2Technical2
Rough8Rough9
Ground2Ground2

Points Used: 197


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-3-Jab
  Standing AA-3-Hook
  Standing B+DPadA-18-Combination 3 (Jab, Hook)
  Standing BA-18-Combination 3 (Jab, Hook)
  Special Standing X+AA-18-Combination 3 (Jab, Hook)
  Running X5-Elbow Pat
  Running A5-Elbow Pat
  Run Counter X4-Straight
  Run Counter A3-Knuckle Arrow
  Running Toward Corner BNone
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
  Post XNone
  Post ANone
  Post BNone
  Post X+ANone
  Grappling XX-3-Straight Punch
  Grappling X + UpX-38-Face Scratch
  Grappling X + Left/RightX-21-Elbow Pat
  Grappling X + DownX-7-Body Punch
  Special Grappling AA-1-Headbutt
  Grappling A + UpA-14-Machine Gun Open Hand Jabs
  Special Grappling A + Left/RightA-13-Body Punch Rush
  Grappling A + DownA-31-Groin Punch
  Grappling BB-48-Bearhug
  Finisher Grappling B + UpB-7-Dynamite Punch Rush
  Grappling B + Left/RightA-14-Machine Gun Open Hand Jabs
  Special Grappling B + DownB-19-American Punch Rush
  Grappling X+AB-19-American Punch Rush
  Back Grappling XX-4-Back Liver Blow
  Back Grappling AA-3-Enzui Kesa Giri Chop
  Back Grappling BA-16-Leg Lift Sheer Drop Style Backdrop
  Back Grappling B + Up/DownA-3-Enzui Kesa Giri Chop
  Back Grappling B + Left/RightX-1-Enzui Headbutt
  Back Grappling X+AX-1-Enzui Headbutt
  Back Counter X1-Back Elbowsmash
  Back Counter A2-Struggle
  Opponent Face Up, at Head A5-Mount Punch
  Opponent Face Up, at Foot A3-Knee Stamp (Legs)
  Opponent Face Down, at Head A4-Mount Punch
  Opponent Face Down, at Foot A7-Knee Stamp (Knee)
  Opponent Face Up, at Head B14-Kneedrop (Face)
  Opponent Face Up, at Foot B2-Kneedrop (Stomach)
  Opponent Face Down, at Head B3-Jumping Fistdrop
  Opponent Face Down, at Foot B8-Stomping (Back)
  Opponent Down, Running BNone
  Corner Grappling B + Up1-Kushi-zashi Headbutt Rush
  Corner Grappling B + Left/Right8-Kushi-zashi Punch Rush
  Corner Grappling B + Down7-Kushi-zashi Body Blow
  Front Double Team2-Double Dropkick
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team3-Spike Piledriver
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A7-Mount Elbow Strikes
  Mount Position B1-Mount Headbutt
  Mount Position Counter8-Back Switch
  Front Facelock X3-Face Kneelift
  Front Facelock A1-Face Punch
  Front Facelock B2-Body Punch
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X5-Back Mount Elbow
  Back Mount Position A3-Back Mount Knuckle Arrow
  Back Mount Position B1-Back Mount Headbutt
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron2-Hook
  Grapple Opponent from Apron2-Hook
  Front Avalanche Setup Counter3-Shouda
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT15-Two Hand Raising
  Performance Analog RIGHT18-Two Hand Invitation
  Performance Analog UP17-Double Sky Stabbing Fist Raise
  Performance Analog DOWN 17-Double Sky Stabbing Fist Raise

FINISHER NAME: ?????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent0%  B0%
 Stall for time34%  B+D-Pad0%
 Circle the opponent16%  X+A5%
 X25%
 A20%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent5%  B0%
 Stall for time26%  B+D-Pad0%
 Circle the opponent14%  X+A11%
 X26%
 A18%

While Grappling (Small Damage)
 X28%  A Up8%  B Left/Right0%
 X Up5%  A Left/Right7%  B Down0%
 X Left/Right3%  A Down0%  X+A0%
 X Down26%  B15%  Y0%
 A3%  B Up0%  R Trigger5%

While Grappling (Medium Damage)
 X10%  A Up18%  B Left/Right8%
 X Up5%  A Left/Right14%  B Down5%
 X Left/Right5%  A Down2%  X+A0%
 X Down5%  B10%  Y0%
 A8%  B Up5%  R Trigger5%

While Grappling (Large Damage)
 X2%  A Up10%  B Left/Right18%
 X Up2%  A Left/Right10%  B Down14%
 X Left/Right2%  A Down2%  X+A0%
 X Down5%  B3%  Y0%
 A5%  B Up19%  R Trigger8%

Grapple with opponent from behind (Small Damage)
 Back X24%  Back X+A0%
 Back A46%  Back Y0%
 Back B0%
 Back B Up/Down30%
 Back B Left/Right0%

Grapple with opponent from behind (Large Damage)
 Back X5%  Back X+A0%
 Back A20%  Back Y0%
 Back B5%
 Back B Up/Down60%
 Back B Left/Right10%

Opponent thrown to ropes (Small Damage)
 Running X25%
 Running A10%
 Counter X45%
 Counter A15%
 Counter L Trigger5%

Opponent thrown to ropes (Large Damage)
 Running X20%
 Running A10%
 Counter X40%
 Counter A25%
 Counter L Trigger5%

Opponent is dazed in corner (Small Damage)
 Running B0%
 Grapple B Up5%
 Grapple B Left/Right55%
 Grapple B Down40%

Opponent is dazed in corner (Large Damage)
 Running B0%
 Grapple B Up15%
 Grapple B Left/Right55%
 Grapple B Down30%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally100%
 Running B Downed Move0%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally100%
 Running B Downed Move0%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up40%
 Roll opponent over0%
 Head A10%
 Leg A10%
 Head B30%
 Leg B10%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up60%
 Roll opponent over0%
 Head A15%
 Leg A8%
 Head B12%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up60%
 Roll opponent over0%
 Head A25%
 Leg A5%
 Head B5%
 Leg B5%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up10%
 Roll opponent over0%
 Head A5%
 Leg A5%
 Head B75%
 Leg B5%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up50%
 Roll opponent over0%
 Head A10%
 Leg A0%
 Head B35%
 Leg B5%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up70%
 Roll opponent over0%
 Head A20%
 Leg A0%
 Head B10%
 Leg B0%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally100%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally85%
 Running X5%
 Running A10%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally90%
 Running X2%
 Running A8%

Opponent Standing Dazed (Small Damage)
 Go behind0%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A100%

Opponent Standing Dazed (Large Damage)
 Go behind10%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A90%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind5%
 Attack B0%
 Attack B+D-Pad0%
 Attack X+A95%

Defense against opponent grappling from behind
 X Back Counter40%
 A Back Counter60%

Opponent is outside of ring
 Follow Outside10%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait90%

Mount Position (Small Damage)
 Mount X40%
 Mount A30%
 Mount B30%

Mount Position (Large Damage)
 Mount X30%
 Mount A40%
 Mount B30%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X40%
 Back Mount A30%
 Back Mount B30%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A30%
 Back Mount B40%

Performance (Opponent standing dazed)
 Analog LEFT0%
 Analog RIGHT10%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform90%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT8%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform92%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT45%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform55%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High25%
 Low75%

Serious Time (Discretion)
 High20%
 Low80%

Flexibility (Adaptability against opponent's style)
 High50%
 Low50%

Cooperation (Used for Tag matches)
 High35%
 Low65%

Outside Return Count
 Fast60%
 Slow40%

Touchwork
 Fast50%
 Slow50%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.