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Fire Pro Wrestling D Wrestler Edit HTML Template Chart
Standard layout designed by "The IceMaster" Frank James Chan
Copyright © 2001 Fighting-Spirit.com. All rights reserved.

Wrestler: Bob Backlund
Organization: WWF

Created by Spike


• NAME ENTRY
NicknameBacklund Short Name Bob Long Name Backlund
Flipoff Seperator 1-Space

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• WRESTLER MAKE (Appearance)
Stance3-Amaresu
SizeMedium
Face-171
ChestM1-Bare
WaistM1-Short Tights
Upper ArmM1-Bare
Lower ArmM1-Bare
Wrist-1-Bare
ThighM1-Bare
Knee-4-Short Shoes
Ankle-3-Shoes 1

• SKILL EDIT (Profile)
Group Affiliation10 - WWF
Weight Class1 - Heavy Class
Height193 cm
Weight120 kg
Year of Birth1950
Month of Birth8
Day of Birth14
Birthplace3 - United States
Fighting Style5 - Power
Defensive Style4 - American
Critical Type1 - Finisher
Special Skill8 - One Hit Finisher
Recovery Power3 - Fast
Recovery Power (Bleeding)2 - Medium
Breathing3 - Above
Breathing (Bleeding)3 - Above
Awareness3 - Strong
Awareness (Bleeding)2 - Medium
Neck Endurance3 - High
Arm Endurance3 - High
Waist Endurance3 - High
Foot Endurance2 - Medium
Movement Speed3 - Medium
Corner Climbing/Descending Speed2 - Medium Slow
Ability to Climb Corner2 - Can Ascend
Theme Music1
Voice 1 Quality (V1 Category)7 - Gaijin 3
Voice 1 Kind (V1 Sample)4
Voice 2 Quality (V2 Category)7 - Gaijin 3
Voice 2 Kind (V2 Sample)23

• PARAMETER EDIT
ATTACKDEFENSE
Punch5Punch6
Kick4Kick4
Suplex8Suplex8
Submission6Submission5
Stretch6Stretch7
Power7Flying5
Instant-P6Crush6
Arm Power7Versus Lariat5
Technical7Technical7
Rough6Rough6
Ground2Ground2

Points Used: 192


• SKILL EQUIPMENT (Moves)
Voice AttributeEXECUTIONMOVE CHOSEN
  Standing XX-1-Punch
  Standing AX-10-Kick
  Standing B+DPadX-11-Toe Kick
    1 Standing BB-11-Football Tackle
  Standing X+AB-16-Dropkick
    1 Running X17-Shoulder Tackle
    2 Running A28-Jumping Knee Pat
    1 Run Counter X30-Front High Kick
  Run Counter A58-Shoulder Throw
  Running Toward Corner B26-Monkey Flip
  Running Toward Outside BNone
  Rope Slingshot to Outside BNone
  Apron Slingshot to Inside BNone
    1 Post X30-Sledgehammer
    1 Post A30-Sledgehammer
    2 Post B30-Sledgehammer
    2 Post X+A30-Sledgehammer
    2 Grappling XX-4-Upper Blow
  Grappling X + UpX-41-High Angle Bodyslam
  Grappling X + Left/RightX-43-Arm Whip
    1 Grappling X + DownX-5-Hammer Punch
  Grappling AA-32-Headlock
  Grappling A + UpA-37-Vertical Suplex
    1 Special Grappling A + Left/RightA-52-Double Arm Suplex
    1 Grappling A + DownA-69-Shoulderbreaker
  Grappling BB-68-Small Package Hold
  Grappling B + UpB-56-Canadian Backbreaker
    2 Special Grappling B + Left/RightB-101-Bulldog Headlock
    1 Special Grappling B + DownB-145-Jumping Piledriver
  Grappling X+AB-69-Backslide Pin
  Back Grappling XX-11-Leg Trip
    1 Back Grappling AA-11-Carry Style Backdrop
    1 Finisher Back Grappling BB-17-Chickenwing Crossface
    2 Special Back Grappling B + Up/DownA-22-High Angle Atomic Drop
    1 Back Grappling B + Left/RightB-42-German Suplex
  Back Grappling X+AB-20-Rollup
    2 Back Counter X1-Back Elbowsmash
  Back Counter A21-Go-Behind
  Opponent Face Up, at Head A49-Chickenwing Facelock
  Opponent Face Up, at Foot A34-Single Prawn Hold
    1 Opponent Face Down, at Head A42-Japanese Leg Roll Clutch
  Opponent Face Down, at Foot A17-Boston Crab
    1 Opponent Face Up, at Head B26-Face Cut
  Opponent Face Up, at Foot B7-Thigh Kick
  Opponent Face Down, at Head B21-Stomping (Back)
  Opponent Face Down, at Foot B16-Bow and Arrow Backbreaker
    2 Opponent Down, Running B18-Guillotine Drop
    1 Corner Grappling B + Up10-Kushi-zashi Hammer Blow
  Corner Grappling B + Left/Right11-Kushi-zashi Shoulder
  Corner Grappling B + Down12-Kushi-zashi Kneelift
  Front Double Team4-Double Vertical Suplex
  Front Triple Team1-Triple Hammer Blow
  Back Double Team3-Double Backdrop
  Back Triple Team1-Triple Hammer Blow
  Corner Double Team5-Backdrop + Diving Neckbreaker
  Corner Triple Team1-Triple Hammer Blow
  Mount Position X3-Mount Knuckle Arrow
  Mount Position A12-Giant Swing
    1 Mount Position B19-Lift-Up Press
    2 Mount Position Counter7-Kick opponent off
  Front Facelock X2-Body Punch
  Front Facelock A5-Front Neck Lock
    1 Front Facelock B9-Double Arm Suplex
  Front Facelock Counter5-Leg Tackle into Mount
  Back Mount Position X3-Back Mount Knuckle Arrow
  Back Mount Position A5-Back Mount Elbow
    1 Back Mount Position B10-Karelin Lift
  Back Mount Position Counter4-Under Escape
  Run-Up Post Rebound Attack XNone
  Run-Up Post Rebound Attack ANone
  Grapple Opponent on Apron6-Suplex to the Inside
  Grapple Opponent from Apron11-Shoulderbutt
  Front Avalanche Setup Counter4-Elbowbutt
  Back Avalanche Setup Counter1-Back Elbow
  Performance Analog LEFT3-Single Hand Half Raised
  Performance Analog RIGHT70-Finger and Head Shaking
    2 Performance Analog UP56-OH!
  Performance Analog DOWN 18-Two Hand Invitation

FINISHER NAME: ??????????????


CPU Logic

While apart from opponent (Small Damage to opponent)
 Go grapple with opponent56%  B2%
 Stall for time12%  B+D-Pad2%
 Circle the opponent16%  X+A0%
 X8%
 A4%

While apart from opponent (Large Damage to opponent)
 Go grapple with opponent56%  B6%
 Stall for time8%  B+D-Pad4%
 Circle the opponent12%  X+A2%
 X8%
 A4%

While Grappling (Small Damage)
 X12%  A Up4%  B Left/Right0%
 X Up16%  A Left/Right2%  B Down0%
 X Left/Right14%  A Down2%  X+A4%
 X Down10%  B0%  Y20%
 A8%  B Up0%  R Trigger8%

While Grappling (Medium Damage)
 X6%  A Up12%  B Left/Right2%
 X Up4%  A Left/Right8%  B Down2%
 X Left/Right2%  A Down12%  X+A2%
 X Down2%  B4%  Y20%
 A8%  B Up6%  R Trigger10%

While Grappling (Large Damage)
 X0%  A Up6%  B Left/Right8%
 X Up3%  A Left/Right5%  B Down12%
 X Left/Right1%  A Down6%  X+A6%
 X Down2%  B8%  Y10%
 A4%  B Up14%  R Trigger15%

Grapple with opponent from behind (Small Damage)
 Back X20%  Back X+A5%
 Back A35%  Back Y15%
 Back B0%
 Back B Up/Down20%
 Back B Left/Right5%

Grapple with opponent from behind (Large Damage)
 Back X4%  Back X+A6%
 Back A20%  Back Y8%
 Back B30%
 Back B Up/Down22%
 Back B Left/Right10%

Opponent thrown to ropes (Small Damage)
 Running X30%
 Running A25%
 Counter X15%
 Counter A20%
 Counter L Trigger10%

Opponent thrown to ropes (Large Damage)
 Running X10%
 Running A38%
 Counter X18%
 Counter A34%
 Counter L Trigger0%

Opponent is dazed in corner (Small Damage)
 Running B40%
 Grapple B Up28%
 Grapple B Left/Right18%
 Grapple B Down14%

Opponent is dazed in corner (Large Damage)
 Running B50%
 Grapple B Up25%
 Grapple B Left/Right15%
 Grapple B Down10%

Opponent is downed around a corner (Large Damage)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is downed around a corner (Damage being on the brink of death)
 Don't Ascend100%
 Ascend X0%
 Ascend A0%
 Ascend B0%
 Ascend X+A0%
 Run-Up Rebound Dive A0%

Opponent is down in center of ring (Large Damage)
 Attack Normally84%
 Running B Downed Move16%

Opponent is down in center of ring (Damage being on the brink of death)
 Attack Normally94%
 Running B Downed Move6%

Opponent Face Up While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A0%
 Leg A10%
 Head B45%
 Leg B20%

Opponent Face Up While Downed (Large Damage)
 Pick opponent up35%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B30%
 Leg B5%

Opponent Face Up While Downed (Damage being on the brink of death)
 Pick opponent up40%
 Roll opponent over5%
 Head A16%
 Leg A34%
 Head B2%
 Leg B3%

Opponent Face Down While Downed (Small Damage)
 Pick opponent up20%
 Roll opponent over5%
 Head A10%
 Leg A15%
 Head B30%
 Leg B20%

Opponent Face Down While Downed (Large Damage)
 Pick opponent up45%
 Roll opponent over5%
 Head A12%
 Leg A8%
 Head B20%
 Leg B10%

Opponent Face Down While Downed (Damage being on the brink of death)
 Pick opponent up50%
 Roll opponent over0%
 Head A20%
 Leg A5%
 Head B15%
 Leg B10%

Opponent is standing dazed near corner (Large Damage)
 Attack Normally98%
 Post X0%
 Post A1%
 Post B0%
 Post X+A1%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent is standing dazed near corner (Damage being on the brink of death)
 Attack Normally96%
 Post X0%
 Post A2%
 Post B0%
 Post X+A2%
 Run-Up Rebound Dive X0%
 Apron-to-Inside B0%

Opponent Standing Dazed Near Center Of Ring (Large Damage)
 Attack Normally92%
 Running X2%
 Running A6%

Opponent Standing Dazed Near Center Of Ring (Damage near the brink of death)
 Attack Normally96%
 Running X0%
 Running A4%

Opponent Standing Dazed (Small Damage)
 Go behind74%
 Attack B6%
 Attack B+D-Pad6%
 Attack X+A14%

Opponent Standing Dazed (Large Damage)
 Go behind78%
 Attack B6%
 Attack B+D-Pad4%
 Attack X+A12%

Opponent Standing Dazed (Damage being on the brink of death)
 Go behind82%
 Attack B6%
 Attack B+D-Pad2%
 Attack X+A10%

Defense against opponent grappling from behind
 X Back Counter45%
 A Back Counter55%

Opponent is outside of ring
 Follow Outside55%
 Apron Slingshot Attack to Outside0%
 Running to Outside Diving Attack0%
 Post X0%
 Post A0%
 Post B0%
 Post X+A0%
 Stay Inside of Ring and wait45%

Mount Position (Small Damage)
 Mount X30%
 Mount A20%
 Mount B50%

Mount Position (Large Damage)
 Mount X30%
 Mount A20%
 Mount B50%

Front Facelock Position (Small Damage)
 Front Facelock X30%
 Front Facelock A25%
 Front Facelock B45%

Front Facelock Position (Large Damage)
 Front Facelock X30%
 Front Facelock A30%
 Front Facelock B40%

Back Mount Position (Small Damage)
 Back Mount X50%
 Back Mount A25%
 Back Mount B25%

Back Mount Position (Large Damage)
 Back Mount X30%
 Back Mount A20%
 Back Mount B50%

Performance (Opponent standing dazed)
 Analog LEFT2%
 Analog RIGHT2%
 Analog UP2%
 Analog DOWN2%
 Do Not Perform92%

Performance (Opponent downed)
 Analog LEFT0%
 Analog RIGHT6%
 Analog UP0%
 Analog DOWN9%
 Do Not Perform85%

Performance (Opponent outside of ring)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP30%
 Analog DOWN20%
 Do Not Perform50%

Performance (Your wrestler is standing on cornerpost)
 Analog LEFT0%
 Analog RIGHT0%
 Analog UP0%
 Analog DOWN0%
 Do Not Perform100%

Everytime I am particular (Entertainment)
 High80%
 Low20%

Serious Time (Discretion)
 High80%
 Low20%

Flexibility (Adaptability against opponent's style)
 High80%
 Low20%

Cooperation (Used for Tag matches)
 High90%
 Low10%

Outside Return Count
 Fast70%
 Slow30%

Touchwork
 Fast35%
 Slow65%

Weapons Usage
 Use Weapon0%
 Don't Use Weapon100%


Standard Template Design and Layout Copyright © 2001 Fighting-Spirit.com
Fire Pro Wrestling D Copyright © 2001 Spike Co., Ltd. / Vaill Corporation.
All rights reserved.