2000 Pts - Orcs & Goblins Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Night Goblins 30 4 2 3 3 3 1 3 1 5 6+ 1 147
Animosity. Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 3 2D6 5 3 1 D6 [75]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits (no armour save) on each unit
Night Goblins 30 4 2 3 3 3 1 3 1 5 6+ 1 147
Animosity. Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 3 2D6 5 3 1 D6 [75]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits (no armour save) on each unit
Night Goblins 30 4 2 3 3 3 1 3 1 5 6+ 1 147
Animosity. Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 3 2D6 5 3 1 D6 [75]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits (no armour save) on each unit
Night Goblins 30 4 2 3 3 3 1 3 1 5 6+ 1 147
Animosity. Hate Dwarfs. Fear Elves.; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Fanatic 3 2D6 5 3 1 D6 [75]
Unbreakable, emerge when enemy in 8", die on double or if hit an obstacle, 1D6 S5 hits (no armour save) on each unit
Goblin Wolf Riders 5 4 2 3 3 3 1 2 1 6 5+ 2 66
Animosity. Fear Elves.; Spear; +1S on charge; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Fast Cavalry, unless Light Armoured
  Wolf 5 9 3 3 3 1 3 1 3 [0]
Goblin Wolf Riders 5 4 2 3 3 3 1 2 1 6 5+ 2 66
Animosity. Fear Elves.; Spear; +1S on charge; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Fast Cavalry, unless Light Armoured
  Wolf 5 9 3 3 3 1 3 1 3 [0]
Goblin Wolf Riders 5 4 2 3 3 3 1 2 1 6 5+ 2 66
Animosity. Fear Elves.; Spear; +1S on charge; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.; Fast Cavalry, unless Light Armoured
  Wolf 5 9 3 3 3 1 3 1 3 [0]
Goblin Spear Chukka 1 7 3 3 35
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 3 4 2 3 3 3 1 2 1 6 [0]
Goblin Spear Chukka 1 7 3 3 35
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 3 4 2 3 3 3 1 2 1 6 [0]
Goblin Spear Chukka 1 7 3 3 35
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 3 4 2 3 3 3 1 2 1 6 [0]
Goblin Spear Chukka 1 7 3 3 35
48", S6 D3 Wo, No armour save, -1S/Rank; Single unit = Bolt Thrower & 3 Crew
  Crew 3 4 2 3 3 3 1 2 1 6 [0]
Goblin Big Boss(extra) 1 4 4 3 4/6 4 2 3 3 7 6+ 1 76
; General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; Light Armour
  Guzzla's Backbone Brew Ld 10; One use only. [35]
Night Goblin Great Shaman 1 4 2 3 3 4 3 3 1 6 4 2 1 245
Has D3 Mushrooms: Add 1D6 to a single attempt to cast a spell; Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.
  Ditto's Double Doin Doo-Dahs May cast one spell twice in same phase [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Night Goblin Shaman 1 4 2 3 3 3 2 3 1 5 2 1 1 125
Has 1 Mushroom: Adds 1D6 to a single attempt to cast a spell; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Mad Cap Mushrooms Fanatics do 2D6 hits on release [30]
Goblin Shaman 1 4 2 3 3 3 2 2 1 6 2 1 1 115
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
Goblin Shaman 1 4 2 3 3 3 2 2 1 6 2 1 1 115
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
Goblin Chariot 1 5 4 3 D6+1 5+ 4 63
D6+1 impact hits, No March, Banned from obstacles or difficult terrain; Single unit = Chariot, 3-4 Crew, 2-3 Wolves
  Wolf 2 9 3 3 3 1 3 1 3 [0]
  Goblin Crew 4 2 3 3 2 1 6 [0]
Short Bow; 16", S3
Goblin Chariot 1 5 4 3 D6+1 5+ 4 63
D6+1 impact hits, No March, Banned from obstacles or difficult terrain; Single unit = Chariot, 3-4 Crew, 2-3 Wolves
  Wolf 2 9 3 3 3 1 3 1 3 [0]
  Goblin Crew 4 2 3 3 2 1 6 [0]
Short Bow; 16", S3
Giant 1 6 3 3 6 5 6 3 S 10 6 205
Terror, Stubborn, Large target, Not slowed by obstacles, Ignore Greenskin Panic; Falling test:D6 roll of 1, St6 hit D3 Wo on all underneath, one turn to stand up; Random Attacks
  Big Things 1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. -
  Little Things 1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., 4-6. Swing with Club. -
Night Goblin Big Boss(Extra) 1 4 4 3 4 4 2 4 3 6 1 50
  Glowy Green Amulet May replace dispel. Use same dice as caster, if any is a 1 bearer slain, otherwise dispelled. [20]
Option Footnotes:
  Animosity 1. Get 'em:Shoots or charges another animosity taking unit (if no target - Squabbles). Work out all shooting and combat (no CR) immediately. 2-5. Squabble: No actions this turn (no move or shooting). 6. We'll Show 'em: Unit makes a full normal move (not march) towards nearest enemy unit. Unit can move again in movement phase (including charge) and shoot.
Total Army Cost: 1983 Pts.
Notes:
Orcs ignore panic tests for breaking/fleeing Goblins or Snotlings.
All Goblins fear Elves not outnumbered 2:1. Night Goblins hate Dwarves.
+1 Power Dice and +1 Dispel Dice for every Orc unit of 10+ or Goblin unit of 20+ in HtH within 12 of a Shaman.

Casting Pool: 12
Dispel Pool: 7
Models in Army: 172


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 726 1274 36%
Core (>=3unit) 7 n/a 786 1214 39%
Special (<=4unit) 4 0 266 1734 13%
Rare (<=2unit) 1 1 205 1795 10%
Magic Item Summary 7 n/a 185 n/a 9%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.