1500 Pts - Harlequins Army No Name

Unit Name ## WS BS St To Wo In At Ld Save Cost
Shadowseer (HQ) 1 6 5 3 3 2 7 3/5 10 Domino 165
Independent Character; Psychic Powers: Misdirection, Veil of Tears; In a Night Fight, the Seer & unit can only be seen at half the normal range; Harlequin's Kiss (x1); Plasma Pistol (x1)
  Domino Field Enemies attacking in Close Combat need a 6 to hit the user. If they have a special rule which gives them a fixed chance to hit, it works on a D6 roll of 4+, but doesn't on a 1-3. The Domino Field also gives a 4+ cover save, just like a Holo-field. [25]
  Powerblades +1 Attack (included on profile). No armour save in close combat. [15]
  Dread Mask Any unit that loses close combat against the model rolls an extra D6 on it's morale check. [30]
Solitaire (Elites) 1 8 5 3 3 3 8 4/6 * Domino 200
Independent Character; never joins a unit; Spiritless; Blitz Attack; Harlequin's Kiss (x1); Plasma Pistol (x1)
  Dread Mask Any unit that loses close combat against the model rolls an extra D6 on it's morale check. [30]
  Powerblades +1 Attack (included on profile). No armour save in close combat. [15]
  Domino Field Enemies attacking in Close Combat need a 6 to hit the user. If they have a special rule which gives them a fixed chance to hit, it works on a D6 roll of 4+, but doesn't on a 1-3. The Domino Field also gives a 4+ cover save, just like a Holo-field. [25]
  Phase Field Instead of moving normally, the model can move exactly 3D6" in a direction of it's choice, but cannot Fleet of Foot that turn. [15]
Death Jester (Elites) 1 6 4 3 3 1 4 2/3 9 Domino 251
Independent Characters; All Death Jesters selected as one Elites choice must be deployed at the same time on the battlefield; Bright Lance
  Powerblades +1 Attack (included on profile). No armour save in close combat. [0]
  Domino Field Enemies attacking in Close Combat need a 6 to hit the user. If they have a special rule which gives them a fixed chance to hit, it works on a D6 roll of 4+, but doesn't on a 1-3. The Domino Field also gives a 4+ cover save, just like a Holo-field. [25]
  Death Jester #1 1 6 4 3 3 1 4 2/3 9 Domino [82]
Bright Lance
    Powerblades +1 Attack (included on profile). No armour save in close combat. [0]
    Domino Field Enemies attacking in Close Combat need a 6 to hit the user. If they have a special rule which gives them a fixed chance to hit, it works on a D6 roll of 4+, but doesn't on a 1-3. The Domino Field also gives a 4+ cover save, just like a Holo-field. [25]
  Death Jester #2 1 6 4 3 3 1 4 2/3 9 Domino [87]
Missile Launcher
    Powerblades +1 Attack (included on profile). No armour save in close combat. [0]
    Domino Field Enemies attacking in Close Combat need a 6 to hit the user. If they have a special rule which gives them a fixed chance to hit, it works on a D6 roll of 4+, but doesn't on a 1-3. The Domino Field also gives a 4+ cover save, just like a Holo-field. [25]
Death Jester (Elites) 1 6 4 3 3 1 4 2/3 9 Holo 181
Independent Characters; All Death Jesters selected as one Elites choice must be deployed at the same time on the battlefield; Missile Launcher
  Powerblades +1 Attack (included on profile). No armour save in close combat. [0]
  Death Jester #1 1 6 4 3 3 1 4 2/3 9 Holo [57]
Bright Lance
    Powerblades +1 Attack (included on profile). No armour save in close combat. [0]
  Death Jester #2 1 6 4 3 3 1 4 2/3 9 Holo [62]
Missile Launcher
    Powerblades +1 Attack (included on profile). No armour save in close combat. [0]
Harlequin Troupe (Troops) 6 5 3 3 3 1 6 2/3* 9 Holo 276
Fusion P. & CCW (x1); Plasma P. & CCW (x1); Shuriken P. & CCW (x2); Shuriken P. & Kiss (x1); Shuriken P. & Power Weapon (x1)
  Troupe Leader 1 6 4 3 3 1 6 2/4 9 Domino [102]
Harlequin's Kiss (x1); Plasma Pistol (x1)
    Powerblades +1 Attack (included on profile). No armour save in close combat. [15]
    Domino Field Enemies attacking in Close Combat need a 6 to hit the user. If they have a special rule which gives them a fixed chance to hit, it works on a D6 roll of 4+, but doesn't on a 1-3. The Domino Field also gives a 4+ cover save, just like a Holo-field. [25]
Mime Troupe (Troops) 5 5 3 3 3 1 6 2/3* 9 Holo 233
Superb Infiltrators; Neuro D. & CCW (x1); Shuriken P. & CCW (x2); Shuriken P. & Kiss (x1); Shuriken P. & Power Weapon (x1)
  Mimic 1 6 4 3 3 1 6 2/3 9 Holo [82]
Harlequin's Kiss (x1); Neuro Disruptor
    Powerblades +1 Attack (included on profile). No armour save in close combat. [15]
Venom (Heavy Support) 1 BS: 3 Front: 10 Side: 10 Rear: 10 65
Fast; Skimmer; Open-Topped; Carries 6 Harlequins plus one Independent Character; Twin Shuriken Catapults; Holo-Field
  Holo-Field When your opponent rolls to damage the Venom, he must roll two dice and apply the lowest result. -
Wraithlord (Heavy Support) 1 4 4 5/10 8 3 4 2/3 10 Holo/3 125
Implacable Advance; Fearless; Holo-Suit; Mask of Fear; Flamer (x2); D-Cannon
Option Footnotes:
  Bright Lance 36"R, S8, AP2, Assault 1. Treats armour values > 12 as 12.
  Close Combat Weapon +1A if used with another Pistol or Close Combat Weapon.
  D-Cannon G24"R, S10, AP2, Heavy 1 Blast. Uses Ordnance damage table against vehicles. Multiple D-Cannon follow the rules for multiple Barrages (see p58 of the 40K rules).
  Flamer Template, S4, AP5, Assault 1.
  Fusion Pistol 6"R, S6, AP1, Pistol. +D6 AP at 3".
  Harlequin's Kiss Model wounds on a 2+ in close combat, killing multi-wound models on a 'to wound' roll of 6. The Kiss cannot be used against Vehicles.
  Missile Launcher 48" R, (S8, AP3, Heavy 1) OR (S4, AP4, Heavy 1 Blast).
  Neuro Disruptor Template, S8, AP1, Assault 1. Use the target's Ld value to see if it wounds instead of their T. Roll a D3 on Glancing hits table.
  Plasma Pistol 12"R, S7, AP2, Pistol. No Overheat.
  Power Weapon No armour save in close combat.
  Shuriken Pistol 12"R, S4, AP5, Pistol.
  Twin Shuriken Catapults 12"R, S4, AP5, Assault 2, Linked. Bike-mounted.
Total Army Cost: 1496 Pts.
Notes:
Holosuit, Flip Belts, Mask of Fear, Dispersed Formation, Fleet of Foot
Note on grenades: Each Harlequin unit may only use 1 type of grenade at a time.

Models in Army: 23


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
HQ (>=1unit <=2unit) 1 1 165 1335 11%
Elite (<=3unit) 3 0 632 868 42%
Troupes (>=2unit <=6unit) 2 4 509 991 33%
Fst. Atck. (<=3unit) 0 3 0 1500 0%
Hvy. Supp. (<=3unit) 2 1 190 1310 12%
Other (N/A) 0 n/a 0 1500 0%
Equipment Summary 19 n/a 285 n/a 19%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.