Advanced Mobile Station (AMS)

Source: Common Pool
Type: Mobile Point Base
Role: Supply depot and spawn point
Primary Weapon: None
Occupants: 1
Handling: Very Poor
Cert Cost: 2
The Advanced Mobile Station is the lynchpin in many attack strategies. Once driven to a location and deployed, the AMS allows soldiers to store their patterns at its respawning tubes for quick redeployment after death. It also carries a full Equipment Terminal allowing soldiers to re-equip in the field. When deployed, the AMS automatically cloaks beyond a short distance in order to better shield it from enemy troops.
Advanced Nanite Transport (ANT)

Source: Common Pool
Type: Advanced Nanite Transport
Role: Resource Gathering
Primary Weapon: None
Occupants: 1
Handling: Very Poor
Cert Cost: None
The Advanced Nanite Transport is the backbone of the system to draw energy from the ancient Vanu warp bubbles. Usable by any soldier with any other vehicle certification, the ANT is driven to warp gate bubbles where it deploys its charging vanes. Once the capacitors onboard are filled, the ANT is driven to a battle facility and deployed near a Silo. The energy then coruscates over to the Silo collector and the facility gains enough energy to be fully powered for a time.
Basilisk

Source: Common Pool
Type: Assault Quad ATV
Role: Attack, Escort
Primary Weapon: 12mm Rotary Chaingun
Occupants: 1
Handling: Ultra Nimble
Cert Cost: 2
The four-wheeled Basilisk is the most agile attack vehicle, combining reasonably potent offensive capabilities and speed. The primary weakness of the Basilisk is its light armor that allows the vehicle its superior handling. The Basilisk has Light Rotary Chainguns mounted side-by-side in front of the rider.
Deliverer

Source: Common Pool
Type: Medium Transport
Role: Troop Transport
Primary Weapon: 20mm Recoilless Cannon x2
Occupants: 5 (Driver, 2 Gunners, 2 Passengers)
Handling: Poor
Cert Cost: 3
The Deliverer is a medium transport capable of carrying up to five occupants (1 driver, 2 gunners, 2 passengers). While less maneuverable than assault buggies, the Deliverer has two gunners -- one next to the driver, facing forward, the other in the rear, covering the back. A reasonable trunk provides adequate space to carry supplies as well. The Deliverer also has the distinct advantage of being able to cross calm rivers and waterways. When entering water, the Deliverer will float at the surface, but is only capable of 30% of its maximum speed when crossing water.
Galaxy

Source: Common Pool
Type: Dropship
Role: Troop Transport
Primary Weapon: 20mm Recoilless Cannon x3
Occupants: 12-15 (Driver, 3 Gunners, 6 Passengers, 2 MAX units, plus a vehicle
and passengers)
Handling: Very Poor
Cert Cost: 3
The Galaxy is a gigantic aircraft capable of carrying a pilot, three gunners, two MAXs, six other passengers, as well as a vehicle in the back (with passengers). Fully loaded, with passengers in the vehicle stowed in back, the Galaxy can easily carry a full Squad of soldiers, plus a pilot and gun crew to bring them to the battle intact and alive. The gunner positions have 20mm Chainguns to use in defense against airborne targets, or they can be alternately used to pound ground targets from above.
Harasser

Source: Common Pool
Type: Light Assault Buggy
Role: Attack & Escort
Primary Weapon: 12mm Rotary Chaingun
Occupants: 2 (Driver, Gunner)
Handling: Excellent
Cert Cost: 2
The Harasser has room for a driver and a gunner. Both people sit in an open-air compartment that affords little protection, but lightens the vehicle to increase its speed. The passenger position has a mounted 12mm Rotary Chaingun that can be used to "ride shotgun" in an anti-infantry role.
Liberator

Source: Common Pool
Type: Bomber
Role: Aircraft Bomber
Primary Weapon: Liberator Bombardier
Secondary Weapon: 35mm Cannon
Tertiary Weapon: 25mm Machinegun
Occupants: 3
Handling: Average
Cert Cost: 3
This bomber is a three-crew vehicle. The pilot not only flies the vehicle, but also has a fixed-forward firing 35mm heavy machinegun for strafing ground targets. The tailgunner has a highly-maneuverable 25mm machinegun to cover the rear of the aircraft. The Liberator can drop bombs of two varieties, either 'tankbuster' (which punches and destroys armored targets) or 'anti-personnel' where the bomb splinters into nine pieces on its way down to pattern-bomb an area with smaller, anti-infantry explosions. The Liberator has some control over the destination of the bombs and can set drag on those bombs to hit nearer or farther than the default drop position by moving the mouse back and forth along the sighting line seen from the Bombardier position.
Lightning

Source: Common Pool
Type: Light Tank
Role: Attack & Escort
Primary Weapon: 75mm Cannon
Secondary Weapon: 12mm Rotary Chaingun
Occupants: 1
Handling: Good
Cert Cost: 3
The Lightning is a single seated mini tank which is fairly fast but lacking much in the way of armor, making it best suited to running escort or in packs. The Lightning is outfitted with a 75mm Tank Cannon as it's primary weapon. Next to the Cannon is a secondary 12mm Rotary Chaingun used as an anti-infantry weapon.
Mosquito

Source: Common Pool
Type: Light Assault Aircraft
Role: Light Attack & Recon
Primary Weapon: 12mm Rotary Chaingun
Occupants: 1
Handling: Good
Cert Cost: 3
The Mosquito is fast, agile, and lightly armored. It carries only a Light Rotary Chaingun (12mm), but it can easily slip past most sensory defenses (it's not visible on radar) and is primarly a scout craft. The Mosquito only carries a single pilot.
Reaver

Source: Common Pool
Type: Light Gunship
Role: Air Support
Primary Weapon: 20mm Recoilless Cannon
Secondary Weapon: Rocket Pod Launcher
Occupants: 1
Handling: Good
Cert Cost: 4
The Reaver carries much more armor and ordnance than the lighter Mosquito. Of course, this makes it less maneuverable, but the Reaver is easily the king of the skies with it's forward-firing 20mm Recoilless Cannon and secondary firing Rocket Launchers. The Reaver, like the Mosquito, carries only a single pilot.
Skyguard

Source: Common Pool
Type: Light Buggy
Role: Anti-Air
Primary Weapon: Flak Cannon
Secondary Weapon: 12mm Machine Gun
Occupants: 2 (Driver, Gunner)
Handling: N/A
Cert Cost: 3
This two-crew buggy has a driver forward and a gunner behind. The gunner can choose between firing a fast-firing Flak Cannon (against air targets) or a 12mm machine gun (against dismounted infantry). The Skyguard has no specific anti-armor weaponry, so it's usually wise to flee from tank encounters. The 12mm Cannon is of use for shorter range fighting, while the Flak Cannon is designed for use against enemy aircraft.
Sunderer

Source: Common Pool
Type: Heavy Troop Transport
Role: Troop Transport
Primary Weapon: 75mm Tank Cannon x2
Occupants: 11 (Driver, 2 Gunners, 6 Passengers, 2 MAX Units)
Handling: Poor
Cert Cost: 3
The Sunderer is a large, lumbering heavy ground transport capable of carrying a driver, two gunners, six passengers, and two MAXs. The gunners man two large 75mm Tank Cannons to be used in defense against vehicles, but depend on squad members disembarking to protect against infantry attack.
Wraith

Source: Common Pool
Type: Stealth Quad ATV
Role: Recon
Primary Weapon: None
Occupants: 1
Handling: Ultra-Nimble
Cert Cost: 2
The fastest and most agile of all land-based vehicles, the Wraith trades armor and all offensive capabilities for sheer speed, maneuverability, and stealth. Designed specifically as a reconnaissance vehicle, the Wraith has a unique light refraction system that effectively cloaks it visually at long range only if the rider is wearing a Stealth Suit. The integrated stealth system complements the light fraction, removing the Wraith from most radar systems. In addition a white noise generator helps to dampen the Wraith's engine noise.
Marauder

Source: Terran Republic
Type: Heavy Assault Buggy
Role: Attack & Escort
Primary Weapon: Heavy Proximity Grenade Launcher
Secondary Weapon: 12mm Rotary Chaingun
Occupants: 3 (Driver, 2 Gunners)
Handling: Average
Cert Cost: 3
The Marauder heavy buggy sports more armor, fire power, and passengers than the buggies of other Empires. The primary weapon system consists of a 360-degree capable heavy proximity grenade launcher (Ground Pounder) mounted in the rear. The Grenade Launcher is a relatively short barreled weapon that can fire off several rounds before needing to reload. The secondary weapon system is a 12 mm Rotary Chaingun mounted to the right of the driver.
Prowler

Source: Terran Republic
Type: Medium Tank
Role: Attack
Primary Weapon: 100mm Cannon
Secondary Weapon: 12mm Rotary Chaingun
Occupants: 3 (Driver, Gunners)
Handling: Poor
Cert Cost: 3
The Prowler is the largest Main Battle Tank. Having the most armor for a Tank and a 360-degree capable dual 100mm heavy tank turret, the Prowler is certainly able to devastate many targets in short order. The secondary gunner is able to control a dual Rotary Chaingun which is a small turret stacked upon the primary turret. Naturally the sheer size, weight, and firepower of this tank makes it slower than any of the Main Battle tanks.
Enforcer

Source: New Conglomerate
Type: Heavy Assault Buggy
Role: Attack & Escort
Primary Weapon: Advanced Rocket Launcher
Occupants: 2 (Driver, Gunner)
Handling: Good
Cert Cost: 3
The New Conglomerate's version of a heavy buggy sports an Advanced Rocket Launcher mounted in an open 360 degree turret located above and behind the driver. The ARL (aka Firebird) is a single barreled rocket launcher that automatically reloads after firing providing extra rockets are available in the 'trunk space' of the vehicle.
Vanguard

Source: New Conglomerate
Type: Medium Tank
Role: Attack
Primary Weapon: 150mm Cannon
Secondary Weapon: 20mm Recoilless Cannon
Occupants: 2 (Driver, Gunner)
Handling: Average
Cert Cost: 3
The Vanguard is the main battle tank for the New Conglomerate. Generally well balanced, the Vanguard brings decent speed, solid armor, and hefty firepower to the field. The main turret pivots 360 degrees and houses a 150mm Tank Cannon. The gunner can also switch to a limited pivot 20mm Recoilless Cannon for infantry supression.
Thresher

Source: Vanu Sovereignty
Type: Heavy Assault Buggy
Role: Attack
Primary Weapon: Flux Cannon
Occupants: 2 (Driver, Gunners)
Handling: Good
Cert Cost: 3
The Vanu Sovereignty's version of a Heavy Buggy is built upon a gravitic drive system that replaces the usual wheels with 4 anti grav pods that propel the buggy. It sports a horizontally-limited Flux Cannon that serves as the primary weapon. Though the Vanu Sovereignty's version of an Assault Buggy may not be as armored or feature the wide firing arcs that other Empires have, its hover capabilities allow it to effectively strafe left or right thus offsetting some of its other disadvantages with increased maneuverability. In addition, this hover capability allows the Vanu Sovereignty hover buggy to sustain travel over water for short periods of time, allowing it to easily ford small rivers and ponds.
Magrider

Source: Vanu Sovereignty
Type: Medium Tank
Role: Attack
Primary Weapon: Heavy Rail Beam
Secondary Weapon: Light Pulsed Particle Accelerator
Occupants: 2 (Driver, Gunners)
Handling: Good
Cert Cost: 3
The Magrider is the Vanu Sovereignty's Main Battle Tank. Built upon Vanu Alien technology, it has the ability to hover across both ground and water. This propulsion system also gives the Magrider the ability to strafe left or right. The drawback, however, is that the Sovereignty has not perfected the anti-gravitic drive yet so weight is still a critical issue. Because of this, their primary weapon, a heavy energy rail beam has a limited forward pivot. The secondary weapon system, which the pilot controls, is a light Pulsed Particle Accelerator, and is mounted on the front of the vehicle.
Vehicles can be stolen from enemy empires, allowing you to gain a vehicle you would not normally have access to. As far as stealing friendly vehicles, it is not possible. The owner of a vehicle can set permissions on it, so that nobody else can pilot it. Permissions include locked (owner only) Empire (Everyone can hop in) and Squad (Only squad members can steal/ride).