Certifications are acquired by attaining “BEPs” or “Battle Experience Points". They will allow you to learn various skills, and use various equipment. Such as, the ability to fly a Dropship, Mosquito, use Heavy or specialized armors. And, of course hacking, and healing. From BEPs you advance in battle rank, the max being 20. With battle rank you get cert points, with these cert points you acquire various certifications.
Players can learn any certification they wish to. However, there is a limit to how many certs you can have at once, and it is well below the maximum certs that are available in game. So you will have to pick some things and stick with it.
You can also unlearn certs in case you decide you don’t want to specialize in something you've learned, but the penalty is a 24 hour wait period before you can spend those points on another cert.
|
Certification |
Cost |
Allows Access to |
| Standard |
0 |
Allows a soldier to utilize the AMP and Suppressor. Empire-specific weaponry available through this certification includes the Beamer (VS), Repeater (TR), and Scatter-Pistol (NC) |
| Medium Assault |
2 |
The Sweeper and Punisher are available through this certification. Empire-specific weaponry available includes the Pulsar (VS), Cycler (TR), and Gauss Rifle (NC) |
| Heavy Assault |
4 |
Heavy assault weapons for each empire are the Lasher (VS), Mini-Chaingun (TR), and Jackhammer (NC) |
| Anti-Vehicular |
3 |
Empire-specific weaponry includes the Lancer (VS), Striker (TR), and Phoenix (NC). The Lancer fires a highly energized projectile that travels at lethally quick speeds. This coupled with the direct-fire nature of the VS Lancer gives it the ability to tear through vehicles efficiently at all ranges. The TR Striker anti-vehicular missile system has a dual-natured firing system. In dumb fire mode it is capable of firing its 3 warheads in fairly quick succession. When the operator is using its 'lazing' mode, he can paint a target and the warheads will travel to the terminus of the beam. The NC Phoenix has a camera-guided delivery system allowing the skillful operator to waste no time in trying to achieve a lock on. The operator can also choose to detonate the warhead in-flight in situations where he misses the intended target. |
| Sniping |
3 |
This certification allows a soldier to use the Bolt Driver sniper rifle. Equipped with an 8x Zoom and the most stopping power behind each bullet, the Bolt Driver has the ability to wage war over great distances. |
| Special Assault |
3 |
These weapons include the Decimator, Rocklet Gun, and Thumper (all common pool). The Decimator is a disposable, 3-shot dumb-fire rocket launcher that packs significant anti-vehicular damage behind each warhead. The Rocklet Gun is a mini-rocket gun that is versatile against soldier and vehicles alike. The Thumper is a grenade launcher capable of using Plasma, Frag and Jammer Grenades thus making it very versatile in its own right. |
Armor |
||
|
Certification |
Cost |
Allows Access to |
| Standard ExoSuit |
0 |
This is your standard Empire Body Armor. This certification cannot be removed. When you are re-spawned after death, this is the armor you'll be wearing. |
| Agile ExoSuit |
0 |
The Agile Armor Certification allows a soldier to wear Agile Body Armor. Agile Body Armor provides a balance of agility with reasonable defensive protection. It has:1 Back Holster, 2 Side Holsters, and a 9x9 Inventory Grid in the backpack. |
| Reinforced ExoSuit |
3 |
The hardened exo-shell on Reinforced Body Armor offers increased protection over Agile Body Armor but with a slight decrease in mobility speed. Reinforced Armor supports: 2 Backholsters, 2 Side holsters, and a 12 x 9 Inventory Grid in the backpack. |
| Infiltration Suit |
2 |
The cloaking ability of the Infiltration Suit allows you to stand still and be basically invisible. However, the faster you move, the less your stealth effect will help you. |
| MAX Armors | ||
| NC ScatterCannon MAX |
3 |
This powerful exo-suit has a built-in tri-barrelled auto shotgun. With its incredibly high rate of fire, it can shred the hardiest of opponents in mere moments. A defensive energy shield rounds out its defensive capability. This NC MAX generally works best against soldiers. |
| NC Falcon MAX |
3 |
This MAX has the Falcon dumb-fire missile system built-in. Capable of quickly peppering a target with Falcon missiles, this MAX generally works best against Vehicles or other MAX'es As with other NC MAX'es, this too sports a built-in defensive shield. |
| NC Sparrow MAX |
2 |
This heaviest of man-portable exo-armor is configured with radar and thermal imaging hardware to recognize aircraft and acquire them as targets. Utilizing the Fire-and-forget Sparrow Missile system, this MAX can quickly take down most air vehicles. The built-in defensive shield helps to round out its capability. |
| TR Dual Cycler MAX |
3 |
This MAX is built upon the Dual Cycler weapons platform. Capable of spitting out lead at a very high rate, this MAX is quite versatile against Vehicles and Soldiers alike. As with all of the TR MAX'es, this MAX can deploy an anchoring system that greatly reduces recoil and allows the MAX to increase its rate of fire even further. |
| TR Dual Pounder MAX |
3 |
This MAX carries the Dual Pounder weapons system. Akin to mortars, the Pounder is versatile against Soldiers and Vehicles alike. Though it may lack the range of its TR Dual Cycler brother, the Dual Pounder config can bring more firepower to shorter ranged fights. Deploying the anchors increases accuracy and firing rate. |
| TR Dual Burster MAX |
2 |
This MAX uses the Dual Burster Configuration that has projectiles that explode near aircraft, shredding them with shrapnel. As with the other TR MAX'es, it too can deploy its anchors and increase its rate of fire and accuracy. |
| VS Quasar MAX |
3 |
The VS Quasar MAX equipped with the rapid fire Quasar platform is able to cut through groups of Soldiers very quickly. Switching to the built-in AP mode, however, allows the VS Quasar MAX to do appreciable damage to Vehicles and other MAX'es as well. VS MAX'es also have an anti-gravitic propulsion system that allows them to 'jump' great distances. |
| VS Comet MAX |
3 |
The VS Comet MAX uses 'Comet' projectiles that have an explosive charge. Any object caught in this blast will continue to take damage from the incendiary nature of the projectile. This VS MAX also has the same anti-gravitic drive system allowing it to perform great leaps. |
| VS Starfire MAX |
2 |
The Starfire weapons platform on the VS Starfire MAX can home in on Aircraft as long as the operator can maintain targeting the craft in his reticule. Combined with the same type of aggravated 'burning' damage as the VS Comet projectile gives the Starfire MAX the ability to quickly take down enemy aircraft. As with the other VS MAX'es, the anti-gravitic jump system allows the VS Starfire MAX to move to locations with startling speed. |
Vehicles |
||
|
Certification |
Cost |
Allows Access to |
| AMS |
2 |
The tactical vehicle, Advanced Mobile Station (AMS) is available to all with this certification. The AMS is often the lynchpin of a successful assault upon a facility due to its ability to become a Respawning station out in the field. A handy equipment terminal in the back allows soldiers to quickly outfit themselves for battle once again. Defensively the AMS relies on a 'cloaking bubble' to hide its location from enemy eyes. |
| Advanced Nanite Transport |
0 |
The Advanced Nanite Transport (ANT) is the vehicle used to collect energy at warp gates and transport it to a Silo for use as an energy source for the facility. The ANT itself is a machine designed to generate billions of nanites (of a pattern extrapolated from old Vanu records). Those nanites are able to extract energy from the dimensional flux inside a warp bubble and act like tiny batteries. When an ANT deploys near a Silo, the carrier beam from the ANT forces the nanites to move to the Silo. The Silo closely, but not exactly, emulates the environment found in the warp bubbles. (Silos are human tech and Humanity isn't close to understading all the inter-dimensional physics techniques.) Because the Silo is imperfect, the nanites can't generate new power from the faux-warp environment and eventually die out, requiring them to be resupplied. In the act of dissolution, the nanite's expiration releases the stored energy within them to the collectors within the Silo. The Silo harnesses that energy for use by the facilities and the ANT makes another round trip to keep the facility supplied. |
| Assault Basilisk |
2 |
Allows access to the Assault Basilisk, a fast four-wheel cycle with weaponry. Incredibly nimble the Basilisk is capable of traversing great distances over rough terrain. |
| Deliverer |
3 |
The deliverer armored personnel carrier becomes available with this certification. The Deliverer is a medium transport capable of carrying up to five occupants (1 driver, 2 gunners, 2 passengers). It is also capable of crossing the water, but at a reduced speed. |
| Galaxy |
3 |
The giant airborne Galaxy transport ship becomes available with this certification. Sporting room for 3 gunners, 6 Passengers, 2 MAX'es, a vehicle (Wraith, Basilisk, Harasser, Lightning, or ANT) means the Galaxy can insert a sizeable attack force into just about any locale. |
| Harasser |
2 |
Allows access to the Harasser, a two-man buggy with a formidable machine gun on the passenger side. |
| Liberator |
3 |
This bomber is a three-crew vehicle. The pilot not only flies the vehicle, but also has a fixed-forward firing 35mm heavy machinegun for strafing ground targets. The tailgunner has a highly-maneuverable 25mm machinegun to cover the rear of the aircraft. The Liberator can drop bombs of two varieties, either 'tankbuster' (which punches and destroys armored targets) or 'anti-personnel' where the bomb splinters into nine pieces on its way down to pattern-bomb an area with smaller, anti-infantry explosions. |
| Lightning |
3 |
The one-man light tank, the Lightning, is available to all with this certification. It supports a single 75mm Light Tank Cannon in addition to a 20mm Recoiless light Anti-Vehicular machine gun. |
| Assault Buggy
|
3 |
Empire Specific Assault Buggies include the Marauder (TR), Enforcer (NC), and Thresher (VS). The TR Marauder supports a driver, a primary gunner using a 360 degree capable Pounder, and a secondary gunner using a rotary chaingun for light anti-personnel support. The NC Enforcer has the 360 degree capable Phoenix Missile system capable of ripping apart enemy vehicles or MAX'es. The VS Thresher differs radically from other Assault Buggies in that the propulsion system is based on an anti-gravitic drive. This allows the Thresher to hover over the terrain and gives it a limited ability to cross shallow bodies of water. Additionally the Thresher is able to 'strafe' side to side giving it unparalled manuevering flexibility. The weapon system controlled by the gunner is the Flux Cannon, a fast firing beam weapon. |
| Mosquito |
3 |
The scout craft, Mosquito, is available to all with this certification. When crusing at slower speeds, the Mosquito can 'uncover' enemy troops and vehicles for friendlies in the nearby vincinity. |
| Assault Tank
|
3 |
Empire Specific Assault Tanks include the Prowler (TR), Vanguard (NC), and Magrider (VS). The TR Prowler supports a pilot, a primary gunner that operates the dual 100mm Tank Cannon, and a secondary gunner that controls the dual rotary chaingun for light anti-personnel support. The NC Vanguard brings the largest single bore cannon onto the Battlefield. Quickly capable of demolishing enemy vehicles, the 150mm Tank Cannon can pummel MAX'es with just a few direct hits. For light anti-personnel support, the gunner can switch to firing the dual 20mm recoilless cannons. The VS MagRider sports the same anti-gravitic drive system that propels their Assault buggy, the Thresher. Thus the MagRider is much more manueverable than its competitors, the Prowler or Vanguard, as it too can strafe and travel a limited distance over water. The MagRider's gunner operates the Heavy Rail beam, a direct fire weapon that can easily pierce the toughest of armor. For secondary light anti-personnel support, the Pilot has access to a fixed forward, Light Pulsed Particle Accelerator. |
| Reaver |
4 |
The gunship, Reaver, is available to all with this certification. The Reaver is armed with Dual 20mm Recoiless Cannons in addition to dual Rocket Pods mounted underneath the wings. |
| Skyguard |
3 |
The Anti-Aircraft vehicle, Skyguard, is a 2 person vehicle. (Driver, Gunner). The gunner has access to 2 weapons, a Flak Cannon for anti-aircraft, and a 12mm Machine Gun for light infantry. The vehicle has little armor and should run away from higher armor vehicles. |
| Sunderer |
3 |
The Sunderer armored personnel transport is available with this certification. It can carry, 2 MAX'es, 4 passengers, 1 driver, and two gunners who each operate a single 75mm Light Tank Cannon. |
| Wraith |
2 |
The Wraith is a four-wheeled cycle with stealth capabilities *IF* you are wearing an Infiltration Suit. Otherwise, it acts as a normal four-wheeled cycle |
Equipment |
||
|
Certification |
Cost |
Allows Access to |
| Hacking |
3 |
Allows faster disabling of the IFF locks on facility doors, faster capture of control consoles, and the ability to hack enemy-held medical and advanced medical terminals so that friendly units can use them. |
| Advanced Hacking |
2 |
Increases the speed of all hacking functions (beyond normal Hacking levels), as well as allowing hacking of enemy-held vehicle and equipment terminals, in addition to medical and advanced medical terminals. |
| Medical |
3 |
Allows use of the medical applicator for healing other soldiers and yourself. |
| Advanced Medical |
2 |
Enhances your knowledge of the medical applicator to allow total revival of soldiers presumed dead. |
| Combat Engineering |
2 |
Allows use of the ACE combat device. The ACE is used to generate nanite construction of the following objects: HE Mine, Boomer Mine, Motion Alarm Sensor, Spitfire deployable turret, and the Boomer HE. |
| Engineering |
3 |
Allows use of the BANK and Nano Dispenser, letting you repair body armor on other soldiers as well as yourself, and letting you repair the damage done to vehicles. This is also the prerequisite for Combat Engineering. |