| Maelstorm |
| This AT weapon falls under the Heavy Assault category. It is extremely powerful against infantry and lightly armored vehicles (like the Lightning, Basilisk, Wraith, Switchblade). It has to fire modes: Primary, Energy Whip. This whip cause serious damage to anyone who enters it. It has a medium range. The second fire mode is Energy Grenade. This has a default 2 second timer, but will explode if it hits any players/vehicles. |
| Radiator |
| This Special Assault weapon fires a grenade type projectile. The explosion of the projectile itself does not do any damage, but the irradiated area does. It has 2 fire modes like the Maelstorm. The first one launches a regular grenade that bounces to a stop. The second one fires a straight fire grenade that sticks to anything, walls, players, vehicles, you name it. The radiation zones to don't cause aggravated damage (this is because of the medium ROF, it would be an instant kill if it did accumulate damage) |
| Spiker |
| This pistol is surprisingly a Medium Assault weapon. This is because of its strength. One drawback is that you need to time your fires to get maximum effect/splash damage. It is a good long range weapon as it receives extra damage the farther it travels. Though I would not recommend using this as a step-in for a Sniper Rifle. |
These weapons can only be obtained in the caverns, unless you have the Equipment Module installed.