| Pain |
| This mod turns parts of the base into pain spots that dish out damage when you walk into them. So far, they are the Spawn Room and the Generator Room. |
| Shield |
| The Shield mod creates an invincible shield across a base gateway. This shield cannot be broken. It does not allow any land vehicles through, but it does let infantry. It stops all bullets (this includes the VS energy weapons rounds) and damage. I am not so sure if this barrier applies to air vehicles as of yet. |
| Speed |
| The speed mod is exactly what you think it is. This mod gives an even faster re-spawn time, and also increases the foot speed of infantry. |
| Vehicle |
| This mod allows you to get Ancient Tech vehicles without having to go down into the caverns. This mod also charges the capacitor for the Flail and the Switchblade. This also decreases the spawn timer of vehicles. |
| Equipment |
| This mod allows you to get Ancient Tech weapons without having to go down into the caverns. This mod also recharges the weapons capacitor automatically. This also decreases the spawn timer for the MAX |
| Health |
| This mod allows newly spawned soldiers to have more health than normal, it also steadily regenerates health to all friendly soldiers in the bases SOI over time. |
The more mods you have installed in one base the better off that base will stay un-captured by the enemy. Bases have the capacity to hold all the mods. Bases cannot hold more than one type of mod at one time. The mods are also on a timer (this is to balance the limited number of mods installed at one time). To get a mod, follow the simple instructions below:
Viola! You have a new mod! There can only be 3 mods of the same type "in transit" at one time.