Credit to Giant in the Playground from the Wizards.com D&D message boards.
"So, ladies," the male
halfling purred as he took in the sight of the two young halfling
women seated at the table. "What kind of drink can I buy you
tonight?"
Liana (the blonde one) rolled her eyes. "Please. I'd rather
go thirsty." She looked at the halfling man who was trying
very hard to suave and had to stifle a laugh. He was just such
a...loser. She could probably pick his pocket clean before he
even finished his routine of tired pick-up lines. She winked at
her friend, Rachi, who subtly moved around the man, setting up to
distract him.
"Yeah," the Rachi chimed in, "You've got no
chance, so, uh...beat it." Liana winced; that would pretty
much ruin her chances to clean this dork out if he left now.
Rachi was her friend, but she had a lot to learn about how to run
a con.
Suddenly, the bartender cried out! The man in front of them
turned to see what the commotion was, which Liana seized as the
perfect opportunity. Her hand slid into his purse and grabbed the
first thing she found therewas it an amulet of some kind?
"He robbed the till!" the bartender was yelling,
pointing out the back door of the tiny hobbit-sized tavern.
Whoever it had been, they could no longer be seen through the
swinging door.
Without a word, the man in front of Liana pulled a small rock
from his belt (startling Liana into pulling her hand out of his
moneybag) and threw it at the door. The pebble flew straight to
the door, striking it as it swung open again, then ricocheted to
the left and out of sight. "Ow!" was heard, then
"OW!" again, then a heavy thump. The entire bar rushed
to the door to see what had happened, and there, lying about 15
feet away, was the robber, with two distinct pebble-sized red
marks directly between his eyes.
"Wow," Rachi muttered breathlessly, "that
was...amazing." Liana took a look at the amulet she had
swiped from his purse: it was a golden medal bearing the words,
"Rivervale Shire Rock-Throwing Champion."
She delicately slid her arm around the stranger's waist (taking
time to put the medal back) and whispered to him, "Maybe
that drink's not out of the question after all. Then maybe you,
me, and my friend can..."
The Halfling Skiprock Champion is the master of halfling sporting
events. Revered and idolized by thousands of young halflings, the
Skiprock Champion regularly displays his uncanny throwing prowess
in halfling Rock-Throwing tournaments.
Prerequisites:
Race: Halfling
Base Attack Bonus: +6
Feats: Exotic Weapon Proficiency (Halfling Skiprock), Far
Shot, Point Blank Shot, Precise Shot, Weapon Focus (Halfling
Skiprock)
Special: Must win three or more public rock-skipping or
rock-throwing contests with at least 10 entrants each.
Class Abilities:
Hit Dice: d6
Base Attack Bonus: As Fighter
Fortitude Save: Poor
Reflex Save: Good
Will Save: Poor
Skill Points per Level: 2 + Int
Skills: Balance (Dex), Bluff (Cha), Climb (Str), Craft
(Int), Diplomacy (Cha), Jump (Str), Perform (Cha), Profession (
Special Abilities:
1 - Skip Distance (10 feet), Skip Trick
2 - Sports Star, Find Skiprocks
3 - Skip Trick
4 - Skipping (2 skips per throw)
5 - Skip Distance (15 feet)
6 - Skip Trick
7 - Skipping (3 skips per throw)
8 - Skip Distance (20 feet)
9 - Skip Trick
10 - Skipping (4 skips per throw), Skip Distance (25 feet)
Skipping: Whenever any halfling throws a skiprock, he can
gain one or more "skips" to strike other foes. Whenever
a skiprock successfully strikes a target (be it a creature, a
wall, whatever), the rock bounces and changes direction, at the
thrower's control. This is a "skip," and a normal
skiprock thrower (one without this Prestige Class) can only make
a single skip with each throw of the skiprock, and can only use
that one skip to attack another foe.
However, the Skiprock Champion is much more skilled than the
average halfling. A Champion may cause a skiprock to skip
multiple times in a single throw, or perform special tricks. In
order to gain a "skip" the halfling must successfully
strike his intended target, after which it bounces off and
continues its path. The skiprock continues moving until it has
struck as many extra targets as the Champion is entitled
"Skips per Throw" or until it fails to strike a target.
After each skip, the attack roll for the next target is made at a
cumulative 2 penalty, and the halfling must declare the
entire path of the skiprock before throwing it. The entire path
of the rock cannot exceed the maximum range (as modified by the
Far Shot feat) and range penalties apply for every 15 feet the
rock travels. Important: Only the first 30 feet of a skiprock's
path can include sneak attacks; after it has travelled that far,
the halfling is relying as much on luck as accuracy. Weapon
Specialization damage also only applies to targets struck within
the first 30 feet of the skiprock's path.
In order to make more than one skip per throw, a Champion cannot
rush his throws. He may not use the Rapid Shot feat unless he
chooses to only make one skip per throw, forgoing additional
skips he may be entitled to. Likewise, he may not throw with more
than one hand in the same round, or use a skiprock as sling
ammunition, in order to gain any of the benefits of this class.
A Skiprock Champion gains an additional skip per throw at 4th,
7th, and 10th levels.
Sports Star: Halfling Skiprock Champions are the elite
sports superstars of their culture, and attract attention
wherever they go. A Skiprock Champion may add half of his levels
in this prestige class (rounded down) to all Diplomacy skill
checks with fellow halflings if he is recognized as a Skiprock
Champion, or double this amount with halflings of the opposite
gender. A demonstration of rock-skipping prowess is often enough
to grant this bonus, even if the halflings do not recognize the
Champion by name or face.
Find Skiprock: The halfling Skiprock Champion can learn to
spot perfect natural skiprocks with (relative) ease. At the end
of every day of regular travel, the Champion may make a Spot
check against DC 25; if he suceeds, he finds a skiprock along the
side of the road.
Skip Distance: Normally, when a skiprock hits a target, it
can skip to another target within 5 feet and hit it (with a
2 penalty). Starting at 1st level, the Champion's secondary
target can be up to 10 feet away from the first, and this maximum
distance increases by another 5 feet at 5th, 8th, and 10th feet.
Skip Tricks: At 1st, 3rd, 6th, and 9th level, the Skiprock
Champion can choose one of the following Tricks to learn. Each
Trick changes the normal behavior of a skiprock, allowing him
amazing control over the path of the rock.
Returning: After a skip, instead of striking
another target, the rock returns to the halfling's hand. This
trick is usually the last performed in a skip sequence.
Ba-Bump: Upon striking a target, instead of
ricocheting to another, the rock flies straight up for 5 feet,
then falls back down, striking the same target again. After the
second strike, the rock can continue on to another target if it
has more skips available. You may never attack the same target
more than twice in a row using this Trick. This Trick uses up 10
feet of the rock's flight path.
Bank Shot: The halfling learns to bounce skiprocks
off walls, trees, ceilings, etc., in order to make a difficult
shot. While the halfling must make an ranged touch attack roll to
hit the wall, most walls have a touch AC of 1 (trees and such
might be higher). If successful, the rock can bounce up to 180
degrees and continue on its way. This trick is used to attack
opponents hiding behind cover (in which case it ignores that
cover) or with which the halfling does not have line of sight.
Note that this trick still counts as a skip, so attacks made
after a bank shot still suffer the 2 penalty for being a
secondary attack.
What the: A whizzing, unpredictable skiprock
can be just as distracting as a swat from a greatsword. Whenever
the Champion uses the standard Attack action or a readied partial
action to throw a single skiprock (that is, not a full attack),
all damage caused by the skiprock during that throw counts double
towards the DC for any Concentration checks the target must make
that round. This Trick is almost always used when readying an
action to disrupt a spellcaster.
Between the Eyes: With this Trick, the first attack
of any skiprock throw is treated as if the Critical Threat range
was double what it normally is (19-20, instead of just 20). Note
that this attack must be the one made before any skips, so that
in a bank shot situation, this ability is "wasted" on
the wall, not the first creature hit. This increase stacks with
Improved Critical and Weapon of Impact.
Soft Skip: The Champion may make any or all attacks
with a skiprock inflict subdual damage. He does not suffer a
4 penalty to attack rolls for doing so, and may freely mix
subdual and regular attacks within the same throw. You must
declare which attacks are to be subdual before throwing, of
course.
Lucky Bounce: Once per round, when a skiprock
misses its target but still has one or more skips remaining, the
Skiprock Champion can choose to declare a "lucky
bounce." While the attack is still considered a miss, the
rock skips to the next designated target as if it were a hit.