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Minor Super Abilities (part 2)

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Extradimensional Storage
Created by Brett Hegr

The character has the ability to place physical objects into a pocket dimension. It travels near the character at all times and is not centered upon any physical object. The character cannot place himself in the pocket.

 

Extraordinary Balance
Created by Brett Hegr

This is the mutant power for an extraordinary sense of balance, and the character gains the following abilities and bonuses:

 

Extraordinary Life Force
Created by Brett Hegr

The character has an extremely large amount of life energy, which gives him various abilities. He is naturally disease resistant and very difficult to kill. Plus, he can channel his life force into certain physical attributes and boost them temporarily. The following bonuses and abilities are gained:

The character can also focus his life force for a limited amount of time. If this is done he temporarily loses all of the above save throw bonuses and ability to fight to -32 hit points. Each act of energy channeling takes two melee actions. The focus of the channeling can be switched any number of times during the time limit, but each change takes two melee actions to apply. For one minute at level one, plus one more minute per level of experience the character can use his life force to gain one of the following:

 

Extraordinary Luck
Created by Brett Hegr

A minor version of the Karmic Power, but this ability has no alignment restrictions. It is primarily defensive in nature, granting the following abilities:

Note: This power should not be combined with the Karmic Power major super ability unless the GM doesn't mind dealing with an annoyingly lucky character.

 

Extraordinary Mental Affinity
Created By Kevin Siembieda

An aura of likability, confidence and trust radiates from this character. He or she is so dynamic that they are often at the center of attention.
Bonuses:

 

Extraordinary Mental Endurance
Created by Kevin Siembieda

A very mentally stable, strong willed and striking complex that is difficult to bend or break through mind control. This guy has a will of iron.
Bonuses:

 

Extraordinary Physical Strength
Created by Kevin Siembieda

This character possesses astounding physical strength, but it is often still in the area of human capacity.
Bonuses:

 

Extraordinary Physical Prowess
Created by Kevin Siembieda

A greatly heightened physical prowess attribute providing increased speed and agility.
Bonuses:

 

Extraordinary Physical Endurance
Created by Kevin Siembieda

An extremely tough individual who can withstand a great amount of physical strain or punishment. Fatigues at one tenth the normal rate.
Bonuses:

 

Extraordinary Physical Beauty
Created by Kevin Siembieda

An extremely attractive individual whose beauty is truely exceptional.
Bonuses:

 

Extraordinary Speed
Created by Kevin Siembieda

The ability to move and run faster than most vehicles without tiring. It also enables the character to evade incredibly fast.
Bonuses:

 

Flight: Glide
Created by Kevin Siembieda

This power allows the character to ride air currents to fly and hover in the air. Maximum gliding speed outdoors is 60-80kmph (Approximately 17-23 meters a second); half indoors. Diving with a boost from strong winds or from an airplane or great height (skyscraper's roof top), is 190kmph (Approximately 52 meters a second).
Bonuses when Gliding:

 

Flight: Winged
Created by Kevin Siembieda

This super being has actual wings that give him/her the power of flight. Unfortunately, wings are difficult to conceal (average wing span is 3.5-5.5m). They are incredibly hard to conceal. Wings can be carefully folded, tucked and restraing with minimal discomfort. Wings that are pulled back and strapped in place impair the characters mobility.
Penelties:

Bonuses in Flight: Applicable only if there is room for the character's wings - he can hover several inches above the ground during combat in order to use full bonuses.

Types of Wings:

 

Flight: Wingless
Created by Kevin Siembieda

The impressive ability to fly without any apparent means of propulsion (usually believed to be telekinesis).
Bonuses in Flight:

 

Hardened Molecular Structure
Created by Brett Hegr

The character has a body composed of molecules with tighter atomic bonds than normal beings. This strengthened body provides a myriad of bonuses and defenses.

 

Healing Factor
By Kevin Siembieda

This power provides incredible recuprative abilities and immunity to disease and toxins.
Bonuses:

The Healing Factor

 

Heightened Sense of Hearing
By Kevin Siembieda

Heightened hearing enables the character to hear tiny, almost inaudible sounds several hundred feet away.

At 20m he/she can hear sounds as quiet as one decibel. At 45m he/she can hears sounds as quiet as 10 decibels. At 110m the audible perception is grealy taxed, allowing him/her to barely hear a normal conversation in the 30 decibel range. See Sonic Power for the decibel scale.

Loud or constant noise will reduce the quality of hearing perception. If surrounding noise in the 70 decibel area, the hearing range will be reduced by 3m. Continue to reduce by 1.5m for every additional ten decibels.
Range: 110m radius
Other Abilities Include:

Bonuses:

 

Heightened Sense of Smell
By Kevin Siembieda

An exceptional sense of smell that enables the character to identify any smell he/she comes in contact with.
Range: Roughly 30m
Abilities:

Bonuses:

 

Heightened Sense of Taste
Created be Kevin Siembieda

Having a heightened sense of taste means being able to preicsely identify the components of anything tasted. The presence of drugs or chemicals in food will be immediately apparent, although identifying the particular drug or chemical depends on the character's skill in pharamaeceuticals, or chemistry, or past experience.
Characters with a heightened sense of taste will tend to be very particular about what they eat or drink. With practice, they can exactly identify the components of any food or drink, and may even be able to identify its point of origin (something of a hobby). Thus, the character can identify all ingredients in a prepared food and even have a strong idea of their proportions. Furthermore, if the character studies wine, he will be able to identify tthe type, year, bottling, company, and vineyard of any wine from a single taste.
Recognize common ingredients such as sugar, salt, pepper, spices, foods, gasoline, and similiar, at a proficiency of 70%+4% per level of experience.
Recognize exotic tastes such as chemicals, toxins and poisons at a proficiency of 30%+5% per level of experience. Practicing to recognize an unusual taste for two months will put that taste into the common item category.
+10% to cooking skill (professional quality).

 

Heightened Sense of Touch
Created by Kevin Siembieda

The character has an uncanny and superior tactile sense. He/she also has a very soft, delicate touch and a steady hand.
Bonuses & Abilities:

 

Impact Resistance

The character's body is such that the damage of kinetic attacks are dispersed more effectively on contact. He gains the following.

 

Impervious to Cold
Created by Brett Hegr

Uhhhh...guess what! The mutant is impervious to cold and freezing! All forms of cold, magical and mundane, do no damage to the character. Frozen projectiles and ice weapons can still harm the character but do no extra damage due to temperature. Add +20 to S.D.C.tm and a +1 to P.E.

 

Impervious to Fire and Heat
Created by Kevin Siembieda

Just as the name suggests, this power makes the character impervious to fire and heat, includ magical fire. The character also only takes half damage from plasma and nuclear fire!

 

Impervious to Poisons/Toxins
Created by
Brett Hegr

The character's body is extremely resistant to damage from foreign substances. Poisons and harmful toxins have no effect, while gases and mind altering drugs have one- fourth the effectiveness, penalties, and duration. Magical and psionic toxins/ poisons are half as effective. Add +10 to S.D.C.tm and a +2 to P.E.

 

Impervious to Radiation
Created by Brett Hegr

Radiation and radiation sickness can never damage the character. Plus, he can neutralize radioactivity using his body to soak it up. Touching the target is required, and a melee is necessary to absorb the energy from a human- sized or smaller target (or a 3m radius area). Heavy radiation absorbtion obviously requires longer amounts of time. The character is also impervious to radiation- related problems like cancer and organ malfunction. Heat and fire can still damage the character, however. Add +20 to S.D.C.tm and a +1 to P.E.


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