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Golan I Battlestation

GOLAN I SPACE STATION

year of development:2037

primary purpose:planet defense

secondary purpose:none

Space platform was designed for the defense of weak 3rd world, so to say, planets as their whole military force. (note: since the Golan I is meant to be nearly the whole military force there may not be a large militarized base on the planet surface.)

Some of the stronger more devolped planets may have 2 Golan I's or even 1 Golan I and 1 Golan II, coming soon.

Since the space stations are meant as a orbiting space station it may not move from planet to planet,except if it is in the radius of a fold from such as the SDF-3 or an Ikazuchi class command cruiser.

Height: 3,000 ft.

length: 3,500 ft.

crew: Bridge crew: stations captain (1), first officer, 2nd, and third in command(1 each), communications team(15), bridge security(4 cyclone riders in VR-052 battler cyclones; battloid mode)

military command crew:Major General (1 in charge of troop deployment, strategy and tactics), 2 brigadine generals (second in command), military advisory team(10), veritech commander (1), destroid commander (1),communications team (10), command security (10 cyclone riders in battloid mode; 4 VR-041 sabre cyclones, 4 VR-052 battler cyclones and 2 VR-038-LT cyclones), and weapons crew (8).

troops: Veritech pilots: 200 combat ready (75 in reserve)

Destroid pilots:170 combat ready (95 in reserve)

Cyclone riders: 1200 combat ready (500 in reserve)

Additional Military Personnel: 1,800 of and o.c.c skill (any number of troops and vehicles may vary depending on the planets strength)

Speed: orbits incapable of any movement except small correcting movements

mdc by location:

Main body (per 1/3 of saucer section):8,000

command tower 1 (top):4,000

command tower 2 (bottom):3,500

dual laser turrets (90): 100 each

LRM launchers (24):250 each

tri-laser turets (9):300 each

Main Laser Cannons (3):500 each

hangar bay doors (6):800 each

outer hull per 40ft.(entire ship):80

inner hull per 40ft.(entire ship):40

deflector sheild (encircles entire ship):11,000

manuevering jets(120):250 each

* Depleting the MDC of 1/3 of the main saucer section will automatically destroy: 1 main cannon, 8 LRM launchers, 3 tri-laser turrets, 30 dual lasers and 2 hangars destroying 1/3 of the mecha compliment

* Depleting the MDC of the #1 command tower will automatically kill the captain and first officer along with reducing laser communications and long range radar to 1/2

*depleting the MDC of command tower #2 will automatically kill the 2nd and 3rd officers along with depleting the laser communications and long range radar by 1/2

*depleting the MDC of both command towers will automatically kill the captain, 1st officer, 2nd officer and 3rd officer plus all of the bridge crew. It will also completely knock out the Shield, Long Range Radar, Laser Communications, all Three Main Lasers, and 1/2 of all other weapons on the ship.

Weapons systems:

1.three main cannons:

primary purpose:defense

secondary purpose:anti-warship

mega-damage:1D4 x 1,000

range: 15,000 ft.

rate of fire: twice per melee

payload: effectively unlimited

(note: can only fire straight forwards)

LRM launchers(24):

primary purpose: assault

secondary purpose: anti-warship/mecha

mega-damage:varies

range:varies

rate of fire: can be fired in volleys of 1,2,4,6,12(all)

payload: 12 missiles per laucher but can be reloaded in 1 1/2 melee's

tri-laser turrets (9):

primary purpose: defense

secondary purpose: anti-mecha

mega-damage: 3D6 x 10 mdc

range: 8,000 ft., 4,000 ft. in atmosphere

rate of fire: 3 times per melee

payload: effectively unlimited

dual lasers (90):

primary purpose: anti-mecha

secondary purpose: defense

mega-damage: 1D6 x 10 for single shot 2D6 x 10 for dual shot

range:5,000 ft.

rate of fire: 7 times per melee

payload: effectively unlimited

Heavy deflector shield (1):

primary purpose: defense

secondary purpose: null

mega-damage: null

MDC:11,000 per 1/3 of the shield

regeneration: The shield keeps all weapons outside of the shied out while letting the weapons inside shoot out of the barrier. Shield fully regenerates every 5 seconds except if it is completely knocked out in which it takes 1 1/2 melee's to regenerate.