Q: What is it?
Purple Martians is a platform type video game like Lode Runner or Bubble Bobble or Mario
Works identically under linux and windows.
35 Huge Levels (100 x 100)
Up to 100 enemies per level.
Two players can play simultaneously.
35 page help file viewable from within game.
Map of entire level that can be toggled with controller.
A new soundtrack by Russel Hoy.
Rockets you can ride.
Keys, mines, doors, pop up messages.
Sound Effects and Music
Keyboard and/or Joystick
Level Editor (to create levels!)
Q: How much does it cost?
I created it, intending to sell it, but I changed my mind.
I decided I would rather give it away and reach a larger audience.
Please e-mail me and tell me what you think of the game.
And, if you create some cool levels please send them to me attached to an e-mail.
Michael David Weiss (Copyright 1997-2003)
June 20, 2003 to version 5.0
Russel Hoy (Copyright 2000)
Purple Martians on allegro.cc:
Allegro is a game programming library for C/C++ developers distributed
freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD,
Irix, Solaris), Windows, QNX, and BeOS (MacOS port is in alpha stage).
It provides many functions for graphics, sounds, player input (keyboard,
mouse and joystick) and timers. It also provides fixed and floating point
mathematical functions, 3d functions, file management functions,
compressed datafile and a GUI. Check out other games written with Allegro
DUMB 0.9.2 (Dedicated Universal Music Bastardization)
DUMB is an IT, XM, S3M and MOD player library developed by
Robert J Ohannessian and Ben Davis
Bloodshed Dev-C++ is a full-featured Integrated Development Environment
(IDE) for the C/C++ programming language. It uses Mingw port of GCC
(GNU Compiler Collection) as it's compiler. It creates native Win32
executables, either console or GUI. Dev-C++ can also be used in
combination with Cygwin.
Dev-C++ is Free Software (also referred as Open Source), and is written
in Delphi (yes I know the irony).
A collection of freely available and freely distributable Windows
specific header files and import libraries combined with GNU toolsets
that allow one to produce native Windows programs that do not rely on
any 3rd-party DLLs.