Note: These are guidelines. Terms are entirely
up to proctor of a match.
Spar
None
MS
No SiD, No Enhancers, No Healing
DM
HP set: 200, Enhancers Optional, Rezz
Optional
NOTE: For ALL spars - If you
use set dice, the set dice can be NO HIGHER then the HD of the
spar. Example... If Player1 Has 4d70 and player Two has 4d90,
you could use any set dice from d20 to d90, but no higher then
d90.
Note: Assassian dice will be 2d
of your guild dice.
For example... if you had 4d87 your Assassin dice would be 2d87.
Also, please note the changes in the precept and HTK charts.
Start Log
Announce AA attempt, AA Reg#, Contract
#, Date and time
If sucessfull, and IF PRECEPT SUCESSFULL,
target rolls 2d dodge. Highest single roll result(Not damage
or total), wins.
(Example: Assasin rolls 42,50 and target rolls 30, 52. The target
is the winner. Highest roll from the assasin was 50... highest
roll from target was 52.)
If AA sucessfull and precept not
sucessfull, target is dead, pending forum validation.
If AA completly sucessful Announce
48 hours to obtain legal FotWM Rezz. Announce "Target is
protected from Assassin # [ Your reg Number here ] for 24 hours."
Announce AA failed, Announce "Target
is protected from Assassin # [ Your reg Number here ] for 24
hours."
End Log
Notes:
* Precept is 2 now, unless you have a stealth
enhancer. If so, add your stealth or precept+ number to the precept)
*Only 1 aa per character is to be done per day. Example: If you
have AAed [ DrkRiftKiller ], you can not AA him 7 hours later
if he's rezzed.
However, if your friend has not AAed [ DrkRiftKiller ] within
the past 24 hours, he can. You can't.
Every character you AA is protected from you for 24 hours. You
must state this on completion of an AA - Sucessful or Failed,
Counter or not.
* Please use your Advanced version of the logger (if you use a
bot to log), to only record you and your target(s).
* AA logs go to both your GC and to
the Chief Assassin ( xvdiabolictyme
)
Note: Rezz dice will be 3d of your
guild dice.
For example... if you had 2d67 your Ress dice would be 3d67.
Please note the change in the RA chart.
You only have one chance to reach the target HTR in each RA.
Only one RA is to be done, per character, per day.
Example: If you faied to Rezz [ DrkRiftKiller ] You can not try
again for 24 hours.
However, your friend can if they are regged.
If sucessfull, and IF PRECEPT SUCESSFULL,
target rolls dodge. Highest single roll result(Not damage or
total), wins. (Example: Slaver rolls 42,50 and target rolls 30,
52, 21, 43. The target is the winner. Highest roll from the Slaver
was 50... highest roll from target was 52.)
If FC sucessfull and precept not
sucessfull, target is enslaved for a maximum of 30 days, a release
match to be done every 7 days, pending forum validation.
If FC completly sucessful target
is enslaved for a maximum of 30 days, a release match to be done
every 7 days, pending forum validation.
If there is a bodyguard BG Roll Precept,
interpreted via Precept
chart. for 2
If no bodyguard, Target rolls precept
for 2
If precept sucess then target may
flee or stay.
If target flees then KA Failed.
Kidnapper rolls 1d
Target rolls 1d
If BG precept sucess then BG rolls
1d
If kidnapper roll is higher then
BG and target roll, then KA Sucessfull
If kidnapper Roll is less then target
or BG roll then KA Failed
If KA failed and precept sucessful
then target rolls captrue ( 2d20 ) for 2.
If capture sucess, then Kidnapper
is slave of target
If capture failed then KA Failed.
Close log
Note: Kidnapped persons are not to
be killed unless agreed upon by both parties. No sexual actions
are to be taken
with any mun under the age of 18. A person may fight a releease
match on kidnapped person's behalf if Kidnapper accepts.
The kidnapped person remains kidnapped for 1 mun week and then
is offered a release match every 3 days.
The kidnapped may not reveal their location and may not leave
the location even if kidnapper is not in realm.
Kidnapped may mindlink ( if applicable ) but may not go into public
places unless instructed by kidnapper.
If kidnapper is slaved, then normal forum slave rules apply,
Healing
Note: Healing dice will be 3d of
your guild dice.
For example... if you had 2d67 your Ress dice would be 3d67.
Please note the change in the RA chart.