These are the rules for Fighting. These are the most important rules in the site. You must follow these.
Fighting Rules
All actions in fighting should be RPed with some kind of Dubble Brackets, such as {{ }} [[ ]](( )) :: ::. I'd prefer you to use two Brackets, but you don't have to actualy. Just don't use "" as your Brackets. I would like you all to use "" for when you speak so it dosen't cloud the issues.
Words/Phrases
Like it says in the rules, you can say whatever you feel your heart is content to say. Theres no limit on how many words a command has to be. Please if it's not your turn in a fight be patient and don't start jumping around and stuff waiting for the other peson to attack.
Actual Fighting
The Character with the higher speed will go first in a battle. They type up what the're going to do and you can only choose one thing to do, unless its a skill that says otherwise. Bad Example: ::Casts 'Fire Wave' useing his hands to shoot the wave at his foe, then Casts 'Vanish' on himself.::
Good Example: ::Uses 'Teleport Backstab' and teleports behind his foe then stabs him in the back with his 'Reflection Dark Arts Back Stabing Knife +1'
1st: You type in your attack in RP. Example "::Runs at his foe, stops for instant and flips over him reaveling his blade into his hand. He then turned around quickly and slached horizontaly at his foe.::" They don't have to be long, but if you use a close range weapon you must move to rang to attack. That must be in your RP attack.Only one attack per turn unless skill says otherwise
2nd: You roll your Crt dice, for the chance to critical hit. (Optional, Melee)
3rd: Your opponent rolls for Dodge against your chance to hit.(Optional, Melee)
4th: You take your Attack Power and subtract their Defense Power.(Melee) You take you Spell Damage with that spell, and subtract their Magic Defense.(Magic)
If there is any added bonus for elemental damage or chance to posin,parilize etc, You Take the elemental Damage, and subtract their Elemental Defense for that Element. You roll the dice for the Chances to poisin, parilize etc, then roll the dice for their defense against it.
Other Facts
You may use the same attack over and over. Like in Consule games they basicly do the same attack over and over, nothing really changes.
You don't have to RP falling, or do any fancy tricks.
Even if your opponent moves durring your turn, it doesn't matter agaist the dmage because THEIR NOT SPOSED TO MOVE DURRING YOUR TURN.
All fights must be in chatroom because the Dice system only works in chat rooms.
You must post your fights for them to be counted.
If your speed is 2x more than your opponent's speed, then you go 2 times before he goes once, if yours is 3x more, then you go 3 times before he goes once, so on and so on.
If your HP reaches 0 or below, you lose/die.