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The Shops


Item Shop
Potions- Replenishes 200 of your HP. Costs 20 gil.

Mid Potions- Replenishes half of your HP. Costs 50 gil.

X Potions- Rare potions. Replenishes all of your HP. Costs 100 gil.

Antidote- Cures poison. Costs 35 gil.

Eyedrop- Cures Blindness. Costs 45 gil.

Phoenix Down- Use these to revive fallen comrades. Replenishes 1/3 of their HP. Costs 100 gil.

Mega Phoenix- Use these to revive your fallen comrades of all their health. Costs 500 gil.

Ammunition Shop

Arrows-50 gil for 20 arrows(Can be used twice each)

Rifle Ammunition- 50 gil for a box of 25 shells.

Revolver Ammunition- 40 gil for a box of 50 bullets.

Tech Gun- 30 gil for 50 rounds.

Shotgun Ammunition- 20 rounds for 40 gil.

Submachine Gun Ammunition- 50 gil for 100 rounds.

Gunarm Ammunition- 100 gil for 50 rounds.

Castor Gun Ammo- Can only be found in Castor City on Blue Heaven. Costs 1,500 gil for 50 rounds. Causes base 500 damage per shot.

Redemption Ammo-Costs 2,000 gil for 30 rounds. Can only be bought from Gamgee. He lives just outside the city of North Corel.

Starlight arrows - Ammo used for Starlight Bow. Blessed by the goddess. Can only be bought in Mar Sara. Costs: 1,000 gil for 25. Each can be used twice.

Holy Ray Ammo - Energy bolts for the Holy Ray. A box of 20 for 2,000 gil. Can only be bought in Toroian.

Varista Ammo - Energy cells for a Varista. Each holds a large amount of power. 1,250 gil for a box of 50 rounds. Can be bought only in Outlaw Village.

Grenade- A standard hand grenade. Pull the pin and THROW!
Damage: 25+1/4 Power+1/4 Accuracy. Can hit multiple targets. Must have a Demolition Merit to use.
Box of 5 for 300 gil.

Flash Grenade- A weak grenade, that blinds target for 2 turns. Damage: 10+1/4 Accuracy. Can hit multiple targets but damage is halfed and only blinds for 1 turn.
Box of 5 for 500 gil.

Frag Grenade- A stronger grenade, fashioned to explode on impact. Damage: 45+1/4 Power+1/4 Accuracy. Can hit multiple targets. Can't be blocked. Must have a Demolition Merit to use.
Box of 5 for 600 gil.

Blaster Mine- A devilish contraption that holds toxic gas within, which is expelled upon detonation. Damage: 30+1/4 Power+1/4 Accuracy. Can hit multiple targets. Has a 1 in 3 change of poison, which drains 30 HP a turn. Must have a Demolition Merit to use.
Box of 5 for 750 gil.

Calamity Bomb- A suped up package of toxic mayhem, though making it heavy. Those on the receiving end of this won't know what hit them. Damage: 50+1/4 Power+1/4 Accuracy. Can hit multiple targets. Stuns target for a turn, but they can still dodge or block. Can’t be used two turns in a row due to weight. Must have a Demolition Merit to use.
Box of 5 for 1,000 gil.

Cluster Bomb- The term ouch is in order when this series of compact explosions is unleashed.
Damage: 80+1/4 Power+1/2 Accuracy. Can hit multiple targets. Can’t be blocked.Must have a Demolition Merit to use.
Box of 5 for 2,000 gil.

Supernova- The big one. A great achievement in molecular engineering, yet extremely expensive to produce. Due to federal laws, a person may carry only one at a time. Can only be bought on Phobos Moon Base.Damage: 120+1/2 Power+1/2 Accuracy. Can hit multiple targets. Must have a Demolition Merit to use.
One for 4,500 gil.

Equipment Shop

Communicator- This item lets you communicate with people in other towns while you are on the same planet. It is solar powered so it doesn't need to be recharged. Costs 75 gil.

Deep Space Communicator- Better than the regular communicator because it allows you to speak to people in space and on other planets. Once again it is solar powered so it doesn't need recharging. Costs 125 gil.

Energy Pack- An attachment to the upgraded mag rod variations. Inserting this pack will allow it to attack and deal greater damage. However, a energy pack will become exhausted after a battle. Costs 500 gil for 10 packs.

Recharger- This does exactly what it says. It can recharge exhausted energy packs. This however, does not work on the most powerful energy pack. Costs 2,000 gil.

Omega Pack- This pack was made for exclusive use for the molecule rod. It raises it's power substantially. Lasts for one battle just like the previous pack. Costs 2,000 for 5 packs.

Omega Recharger- Granted it may not have the most original name. However this recharger will indeed restore lost power to the exhausted omega packs. Costs a whopping 8,000 gil for one.

Training Shop

Weighted clothing- If trained while wearing this, you gain an extra 5 EXP to all your attributes to go along with the regular training. Doesn't factor in when in special training places, training environments on space crafts, or when sparring or fighting. Can only be bought on Earth. Costs 3,000 gil and must have 50 Determination and 100 Intelligence to buy and use.

Sources

Power Source- A potion that rises someone's strength. Adds 10 to Power

Magic Source- A potion packed with magical powers. Adds 10 to Magic.

Speed Source- A quickening potion. Adds 10 to Speed

Mind Source- A potion that makes you smarter. Adds 10 to Intelligence.

Focus Source- A potion that increases one's will to live. Adds 10 to Determination.

Control Source- A potion that promotes peace. Adds 10 to Self Control.

Accuracy Source- A potion that increases someone's perception. Adds 10 to Accuracy.

HP Plus- A potion that increases health. Adds 20 to Health


Attack Items:

Fire Gem- Holds the power of fire. Costs 650 gil. Damage: 50+1/4 Magic

Ice Gem- Holds the power of ice. Costs 650 gil. Damage: 50+1/4 Magic

Thunder Gem- Holds the power of lightning. Costs 650 gil. Damage: 50+1/4 Magic

Water Gem- Holds the power of water. Does not stun. Costs 650 gil. Damage: 50+1/4 Magic

Rock Gem – Hold the power of earth. Costs 650 gil. Damage: 50+1/4 Magic

Light Curtain: Casts Wall for 5 turns. Can’t be bought.

Lunar Curtain: Casts Regen for 8 turns. Can’t be bought.

Star Curtain: Casts Reflect for 3 turns. Can’t be bought.

Three Stars: Allows a person to cast one magic spell up to three times. Can’t be bought.

Dark Matter: Powerful evil is held within. 100+ Magic. Can’t be bought.


Summon Items

Phoenix Pinion - Revives a fallen guardian force, giving it half HP. Costs 500 gil. When revived and if summoned again, this counts towards you limit on guardian forces per battle.

Medical Herd - An herb that cures all status effect on a guardian force. Costs 100 gil.

Tablet - A tablet that restores 500 hp to a guardian force. Costs 200 gil.

Healing Spring - A potion that will restore all HP to a guardian force. Costs 300 gil.


Misc.- All items that do not appear on the Shops pages can also be bought. Just IM one of the staff members and ask them, and they will give you a fair price on everything from a book, to a cd player, to a ring. Have fun with this.


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