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Melee Attacks


Here are the attacks that the Melee combat specialists can use. Of course, you must know Way of the Samurai and Martial Arts in order to learn and use these attacks. You must also train at each individual dojo in order to master these techniques. After training at a dojo, you can gain two levels. Each melee attack can be used at least 4 times per battle. These moves are done in combo attacks. You can only use a move once per combo, but you could use it in another combo in the future until the battle limitation is up. Initially, you can do moves three times in battle that do a damage under 600 as a base. For every ten levels you gain, this will be able to do another move in a combo. Meaning, if you are level 10, you can do attacks 3 times, once you are level 20, you can do the attacks 4 times and the max is 7. For the attacks that do above 600 damage, you count those as three moves. Anyone can use these attacks. Weapon are not used for these but rather your fists, so weapon base is not included. If a move require a charging period, then the user can do nothing for those turns, but once the period is up, the user uses the move along with other moves to complete a combo. To dodge a combo, you only need to use one, the same goes with blocking.

Earth's Fighting Dojos:

Warriors of the Light:
Location: Mideel
Description: The martial artists of this area are students of the life stream. Here, it is said, that the martial artists are "chosen" by the life stream when they are finished their training and are given a certain task. This task is usually to be a protector of the planet.

Attacks:

Ken-Po: A sweep and flip kick type attack. After the sweep, the opponent is sent spinning vertically. This attack must be timed perfectly as the spin kick must connect with the opponent's head. Does 300 damage plus 1/4 power. Takes 3 weeks to learn.

Light Shield: This skill allows the user to gain a higher defense. Now, whenever blocking an attack, the attack only does 1/3 damage. The shield of light can only be sustained for 3 turns. Must be a level 30 to know. Must have learned Energy Shield. Takes 4 weeks to learn.

Life Stream: This attack was named after the great Life Stream itself. A powerful ki flows freely from within the users spirit. This ki powers the user until a flowing stream of ki seems to touch the opponent. After completely powering up, the user lunges forward with a super powered punch. Can only be learned and done once in a fight if level is over 80. Does 2,500 damage plus 3/4 Power. Takes 10 weeks to learn. Must know Dragon Uppercut.


Shadow Ninja Dojo:
Location: Wutai
Description: An old run down town that was overflowed with tourists at one time. Now, after a great war, the small village that once was a large tourist attraction, has become a place of learning for martial artists.

Attacks:

Roll & Choke: A grabbing attack in which the attacked grabs their opponent, flips them over, pins them down and chokes their neck. Doesn't kill the opponent but can kill someone who is under level 5. For opponents over level 5, it does 300 damage plus 1/4 power. Takes 5 weeks to learn. Must be above level 5 to Learn and Use.

Falcon Dive Kick: Attacker flips back into the air, powering up a wind attack and slamming a powerful kick into their opponent. Does a total of 600 damage plus 1/4 power and takes 3 weeks to learn. Must know Levitate.

Leg Hook Throw: Attacker uses their leg to hook around their opponent's neck and throw them. Does 700 damage plus half power and takes 4 weeks to learn. Must be level 40 to learn.

Silver Demon Fist: An unblockable attack which can almost kill an opponent. Much like the Charge Power Punch, the user powers up all their hate and anger into a single evil punch. This takes 2 turns to power up for. A silver aura surrounds the user when they punch. Must be in Dark Hadou mode to use this attack and you must know Dark Hadou to learn and use it. Does 1,000 damage plus 3/4 Power. Takes 6 weeks to learn. Must be level 40 to learn.


Mars' Fighting Dojos:

Red Planet Dojo:
Location: Mar Sara
Description: A small time martial arts master came to Mar Sara to start a new life for himself and his family. While doing so, he perfected certain attacks and is now the leader of a dojo. Rumor has it he was a former student at the Shadow Ninja Dojo on Earth.

Attacks:

Silver Cyclone: The user powers up a silverish aura then releases an ultra powerful cyclone kick. It does an immense amount of damage. Does 900 damage plus 1/4 power and takes 5 weeks to learn. Must be level 40 to learn.

Dragon Fall: This is a strong throwing attack in which the user grabs both their opponent's legs and flips them back a few feet. Does 300 damage plus 1/4 power. Takes 2 weeks to learn.

Demon Scissors: The user flips with a scissor kick to hit their opponent. Does 400 damage plus 1/4 power. Takes 2 weeks to learn.

Wind Godfist: The user powers up a strong wind and then compress it into their fist. They then hit their opponent with this strong punch. Does 700 damage plus 3/4 Power. Must know Tornado and takes 4 weeks to learn. Must be level 40 to learn.


Apocalypse Phoenix Dojo:
Location: Char
Description: A dojo which prides themselves at being very religious. They worship a powerful godlike creature called a Phoenix. This bird of flame is said to possess a human being every 1,000 years and grants them great powers. One day, one of those human beings decided to create a dojo and make some techniques.

Attacks:

Ultimate Tackle: The user lunges at their opponent and pins them down. They then release 5 strong punches to their opponent's head. Does a total of 100 damage per punch plus 1/4 Power. Takes 2 weeks to learn.

Phoenix Bomb: This attack creates a firey aura around the user. The user powers up their fist and punches their opponent with this powerful aura after absorbing it into their palm. Does 700 damage plus 1/2 power. Takes 4 weeks to learn and must know Fira. Must be level 30 to learn.

Neutron Bomb: The user flips over completely, hitting their opponent in the head as they flip. Does 400 damage plus 1/4 power. Takes 3 weeks to learn.

Phoenix Strike: The user goes into the Phoenix position and powers up their body and mind, clearing it of any thoughts. They then deliver a powerful spin kick to their opponents body, releasing their mysterious energy within. Takes 2 turns to power up for. Does 1,000 damage plus 3/4 Power. Takes 6 weeks to learn. Must be level 40 to learn.

Hopping Phoenix: Same position as the Phoenix Strike attack except instead of using it right away, the attacker can do some "hop" kicks to their opponent a total of 5 times before delivering a Phoenix Strike. Does 100 damage for each hop kick then hits the opponent with Phoenix Strike the next turn. Takes 3 weeks to learn and must know Phoenix Strike.


Jurai's Fighting Dojos:

Kazama Fighting Dojo:
Location: Kanto
Description: Malaki Kazama, Jin Kazama's step father, created a fighting dojo on Jurai so that he can teach the people's of this small town how to defend themselves against the monsters which have constantly been plagueing this town.

Attacks:

Spinning Roundhouse: This attack is powered by the inner spirit of the attacker. He or she powers up their legs and then delivers a powerful roundhouse to their opponent's body. Does 600 damage plus 1/4 power. Takes 4 weeks to learn.

Shining Fist: The user punches twice and then delivers a powerful body blow to the opponent's mid section. A total of 500 damage plus 1/4 Power is delivered. Takes 3 weeks to learn.

Lightning Screw Uppercut: The user spins around in circles while crouched and powering up an inner lightning. They then release it all into a single uppercut. Does 900 damage plus half Power and takes 5 weeks to learn. Must know Lightning magic. Must be level 30 to learn.


Sentinal III's Fighting Dojos:

Special Arts Defense:
Location: Alpha Centuri Space Station
Description: While on routine missions, more and more Space Patrollers are killed each day because they depend solely on their weapons. Well, now they are being taught in hand to hand combat as well and will become specialists with these attacks.

Attacks:

Meteor Smash: A powerful singular punch is delivered to an opponent's mid section which will give the attacker enough time to disarm their opponent. Does 500 damage plus 1/4 Power and takes 4 weeks to learn.

Gravity Blow: A strong gravity based attack. The user powers up a strong gravity ki into their fists and lets loose with 3 punches doing a total of 600 damage plus half Power. Takes 3 weeks to learn and must know any Earth type attack.

Counter Attack: Like the name implies, you can counter attack an attack from any attacker and subdue them. Does 600 damage plus 1/4 Power. Takes 5 weeks to learn.


Sakroth's Fighting Dojos:

Dark Thunder:
Location: DYadan
Description: This great Dojo is were the warriors of The DYadan elite train. Drow are strickly forbidden to train at this dojo do to the heatred that they are subjected to. This dojo has basis in many powers elemental and nature based. Their attacks are devestating.

Attacks:

Thunder God Punch: User flips backward into mid air and floats there, concentrating their lightning energies and making it into a powerful aura. After creating this, they attack with a furry of punches powered by this aura. After the attack, the aura disappears. Does 800 damage plus 1/2 Power. Takes 6 weeks to learn. Must know fly and any lightning based magic. Must be level 30 to learn.

Thunder God Attack: User again flips backward into mid air to create the lightning powered aura. This time, they fly into the ground multiple times until underneath their foe. Once underneath the target, they fly upwards, causing a large explosion as the aura is unleashed upon the target. Does 1,000 damage plus 3/4 Power. Takes 8 weeks to learn. Must know fly and Thundaga. Must be level 40 to learn.


Hadou:
Location: Kaystvenier
Description: A dojo has been created and run by many powerful highlanders. They have come from lands far to the north to train the mortal warriors for as long as they need and train them in the arts of the Hadou.

Attacks:

Light Hadou: Exactly the same thing as the Dark Hadou except instead of hate and rage, love and compassion fuels this form. It is a form of power up for the user. You can control it as long as you are level 40 and up. Counts as a whole combo.

Haiyoken: The user flips backwards and powers up a strong energy field then lunges at the opponent with lightning speed, delivering countless kicks and punches. Does 500 damage plus half Power. Takes 3 weeks to learn.

ShinRyuKen: User powers up a strong ki force and unleashes a powerful cyclone kick. Does 400 damage plus 1/4 Power. Takes 2 weeks to learn.

Dragon Rave Attack: The attacker sweeps the opponent then does a cyclone kick. Just before the opponent hits the ground, the attacker then backflips three times into the opponent. Does 400 damage plus 1/4 Power. Takes 3 weeks to learn.

Machine Gun Arrow: The attacker powers up his or her fists and unleashes these ki powered punches into the body of the surprised foe. Does 800 damage plus 3/4 Power. Takes 5 weeks to learn. Must be level 40 to learn.


Gaia's Fighting Dojos

Cosmic Flame Dojo:
Location: Fabul
Description: After Sinai, the greatest warrior Fabul ever had died, the villagers decided that in order for them to survive without their protectors, they should learn to defend themselves in combat. In order to do so, they had created several attacks that should prove rather fatal against a foe who is quick to use his weapons.

Attacks:

Raging Fist: A powerful attack taught by the great martial artists of Fabul. Stardust encircles the user, granting him/her cosmic powers. Their fists glow with power and then they release a powerful punch. This could prove fatal. Takes 2 Weeks to learn. Does 300 damage plus 1/4.

Hex Hammering: Another strong attack in which the user powers up an aura and release six strong blows to their opponent. First is a strong punch, then a heel kick, and finally, four strong flip kicks to the opponent's body. Does 500 damage plus 1/4 Power for each attack. Takes 4 weeks to learn.

Torpedo Kick: This attack is one which can kill someone automatically if they are not prepared for it. Their legs flare up with their inner strengths and release a very strong and powerful forward kick to their opponent's mid section. The users kick is thrusted like a torpedo. Does 800 damage plus half power. Takes 3 weeks to learn. Must be level 30 to learn.

Dynamite Heel: This attack is one which the people of this land have ultimately mastered. The user splits the leg up as if to bring it down into a scissor kick but when the leg reaches upwards, they power it up with a strong aura and bring it down upon their opponent. This attack does 850 damage plus half power. Takes 5 weeks to learn. Must be level 40 to learn.

Charge Power Punch: The attacker backs up their fists and charges their aura. It takes 2 turns to power up for. When they have fully charged their attack, they punched forward, leveling their opponent with a single punch. Does 1,000 damage plus 3/4 Power. Takes 6 weeks to learn. Must be a level 50 to learn.


Melee Attacks | Magics | Psionics | Limits | Summons