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The Magics
These are all the nifty skills and moves you may learn.



Jurai’s Needle -This attack takes four weeks to learn on Planet Jurai. For this attack you must be level 20 to learn. Must have 150 power and 70 self control. It does 300 damage + 1/4 power.

Freezer Kick - This attack takes two weeks to learn on Planet Jurai. For this attack you must be level 10 to learn. Must have 40 strength and 30 speed. It does 50 damage + 1/2 magic.

Energy Shield - This attack will block a move your opponent does. Takes 1 week to learn anywhere. Must have 25 self control.

Energy Blast - Takes 3 days to learn anywhere. Must have 20 magic and 20 self control. Will do 20 damage + 1/4 magic.

Spiral Energy Blast - Takes 1 week to learn anywhere. Must have 40 magic and 30 self control. Does 40 damage + 1/4 magic.

Energy Wave - Takes 2 weeks to learn. To do this attack you must have an Energy Sword or Two-Handed Sword. You must be at level 25 to learn. Must have 100 strength, 150 self control, and 80 speed. It does 350 damage + 1/2 power.

Dragon Punch - Takes 4 weeks to learn. To do this attack you must have training from the ultimate samurai trainers. Must be a level 40. Takes 300 power and 350 magic. Does 500 damage + 1/2 determination.

Laser Bolt - A move that is for people who use a rifle or tech gun. The user fires a laser bolt out of his/her gun. Must have Tao Magic, 300 accuracy, and 100 speed. Takes 3 weeks to learn anywhere. Does 300 damage + 1/2 accuracy.



Magic

Fire - Basic fire attack. Form a ball of fire in the users hand and fires it at the opponent. Must have 10 magic and must know Tao Magic Skill. Does 40 damage + 1/4 magic. Takes 1 week to learn.

Lightning - User raises their hands as lightning bolts fire from them. Must have 15 magic and must know Tao Magic Skill. Does 35 damage + 1/4 magic. Takes 5 days to learn.

Water - User raises their hands and a rain falls upon the enemy. The rain disables your opponent for 3 turns. Must have 10 magic and Tao Magic Skill. Does no damage and takes 1 week to learn.

Earth- A quake type magic spell where the user raises their hands as a large mass of rock flies at the opponent. Does 50 + 1/4 magic and takes 1 week to learn. Must have 20 magic and Tao Magic Skill.

Poison - A nasty little move, where the user creates a poisonous mist that will cause damage to the opponent and poison them. Must know Tao Magic and have 70 magic. Does 20 damage + 1/8 magic initially, the poison does 15 every turn. Takes 2 weeks to learn anywhere.

Ice - A basic ice spell. The user creates a cold blast which freezes the opponent. Does 40 damage. Must have 20 magic 1/4 magic. Must know Tao Magic. Takes 1 week to learn anywhere

Restore - A curative spell. The user emits a healing wave that will heal the target. User must know Tao Magic and have 50 magic. Restores amount of health equal to 1/4 magic. Takes two weeks to learn anywhere.

Sleep - This spell is does exactly what its name suggests. When cast your opponent falls into a deep slumber from which they will only awaken if they are attacked. This spell is intended to give the caster time to set up defensive magics and/or use heal spells. Once the caster attacks the victim the spell ends. Must have 200 magic and the Tao Magic Skill. Takes 4 weeks to learn.

Shell- Creates a magical barrier around the caster. User can not dodge while under Shell. Lasts 7 turns. Halves all magic damage. Must have 70 Magic and Energy Shield. Takes 3 weeks to learn anywhere.

Haste- Allows the user to cast two magics in one turn or attack twice in one turn. Lasts 4 turns. Must know Tao Magic and have 120 Magic. Takes 4 weeks to learn anywhere. If used while Slow is in effect, it will cancel it out due to conflicting energy waves.

Esuna- Restores status to target. Must know Tao Magic and have 50 Magic. Takes 2 weeks to learn anywhere.

Dispel- Removes support magic from target (Protect, Shell, Haste..etc.). Must know Tao Magic and have 80 Magic. Takes 3 weeks to learn anywhere.

Protect - This is a defensive spell. When cast the caster is surrounded by a bluish green aura. This effect lasts 7 turns. While under the influence of the Protect spell, damage from melee attacks are reduced by half. Characters cannot dodge attacks while so protected. They can however block and receive the benefits of blocking. Must have 100 magic, 50 self-control and the Tao Magic Skill. Takes 3 weeks to learn.

Comet - A great spell where the user summons large comets to fall from the skies and hit their opponent. Does a maximum of 150 damage + 1/2 magic. Must have 400 magic and know Tao Magic Skill. Takes 4 weeks to learn.

Summon - The most ultimate spell. The user can summon a guardian that will do an ultimate attack. Can either totally kill or badly hurt their opponents. Must have Summon skill, Tao Magic skill, and 1,000 magic. Takes 5 weeks to learn.



Magic Level Two


Regen - Another curative type spell. It slowly recovers health. User must know Tao Magic, Restore, and have 500 magic. Restores health equal to 1/8 of magic for 15 turns. Takes three weeks to learn anywhere.

Wall - This is another defensive spell. When cast, the caster becomes immune to all melee attacks for 5 turns. Must have 700 magic, 500 self-control and the Protect spell as well as know the Tao Magic Skill. Takes 6 weeks to learn from the Wutai Masters only.

Flare - A spell which blinds your opponent for 4 turns. You can still attack or use an item in those turns, but you have a 1 in four chance of it hitting its mark. You can also dodge or block, but those only have a one in two shot of working. Must know Tao Magic and have 100 Magic. Must have learned Water and Fire magics. Takes 4 weeks to learn anywhere.

Fira - The second form of the basic Fire magic. User creates a large wave of fire and sends it towards their foe. Does 70 damage + 1/2 magic. Must have learned Tao Magic and have 120 Magic and they must also know the fire spell. Can be learned anywhere and takes 5 weeks to learn. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent.

Thundara - Even stronger than the level one Lightning spell where the user casts the spell and large bolts of lightning hit their opponent. Can hit multiple targets. Must have Tao Magic and must have 110 Magic. Must know the Lightning spell. Does 100 damage + 1/2 magic. Takes 4 weeks to learn anywhere. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent.

Tornado - A powerful wind spell. The user creates powerful winds that begin to swirl and spin, creating a whirlwind around the opponent. Must have Tao Magic and Thudara. Must have 600 magic and 600 intelligence. Does 700 damage + 1/2 magic. Takes 6 weeks to learn on Gaia in Baron.

Bio - The second form of the poison magic. The user creates a poisonous bubble that envelops the opponent and then breaks, poisoning the opponent. Must have Tao Magic and must have 170 magic. User also must know poison. Does 100 damage + 1/4 magic initially, the poison causes 65 damage every turn. Takes 4 and a half weeks to learn anywhere. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent.

Blizzard - The second form of the ice magics. The user creates shards of ices that pierce the opponent. Must have Tao Magic and Ice. Also must have 130 magic. Does 120 damage + 1/2 magic. Takes four weeks to learn anywhere.

Restora - A better curative spell. The user emits a pale blue light that infuses with the target. User must know Tao Magic, Restore, as well as have 900 magic. Restores amount of health equal to 1/2 magic. Takes four weeks to learn anywhere.

NulAll- Surrounds the user in a veil of light. User becomes immune to all elemental magics. Lasts 5 turns. Must know Shell and have 500 Magic. Takes 6 weeks to learn anywhere.

Sonic Boom – The user creates a powerful burst of sound disrupting any one’s concentration. Nullifies any active psionic moves you opponent has and prevents the use of any from your opponent for 3 turns, except Kinetic Shield and Inertial Barrier. Must know Tao Magic and have 450 magic and 300 determination. Takes 5 weeks to learn anywhere

Slow- Slows the opponent, allowing the user to cast two magics in one turn or attack twice in one turn. Lasts 3 turns. Must know Haste and have 600 Magic. Takes 7 weeks to learn in Elban. If used while Haste is in effect, it will cancel it out due to conflicting energy waves.

Life- Brings the dead back to the physical plane. Must know Restora and have 750 Magic. Revives target with 1/2 HP. Takes 8 weeks to learn in Mideel.

Typhoon - This is the final form of the water spell. It immobilizes your opponent for 5 turns and does 650 + 1/2 magic damage. Must be a level 50 to learn and use it. Must know Tao magic and have 350 Magic. Must also have learned the Water spell. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent. Takes one turn to power up and one to cast. Can be learned ONLY at Fisherman's Horizon and takes 7 weeks to learn. But in order to learn it you must pay the mayor of Fisherman's Horizon to teach it to you.

Quake - The second form of the Earth spell. User raises their arms as a large rock formation engulfs their opponents in a barrage of large boulders. Must know Tao Magic, Earth basic Spell, and must have 150 Magic. Does a total of 170 damage + 1/2 magic. Takes 6 weeks to learn on Planet Jurai.

Meteor - This is it...THE BIG ONE! This is the final form of the Comet attack. When used, a large meteor about the size of the planet Earth heads toward your opponent. This attack, because of it's ferociousness, does a TOTAL KO. It's an auto death of both the user and the person attacked. Only those who have Tao magic, learned the basic Comet spell, and have 6,000 magic can use it. Takes 4 months to learn at Cosmo Canyon and must be a level 70. Don't even think about dodging this one. Only Holy can stop it.


Magic Level Three


Sun Burst - A magic spell that would most probably be left untouched than used. It causes a mass explosion around you and your enemy. Renders yourself unmovable for 5 turns. Your opponent receives 1,000 damage + magic. User must have Tao Magic and have learned Fira and Flare magics as well as 2,000 magic. Takes 5 weeks to learn. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent. Cannot be dodged.

Biotwo -The Ultimate Poison spell. A large magic needle pierces the opponent, poisoning him/her. Does 600 damage + 1/4 magic initially, the poison does 500 damage every turn. User must know Tao Magic, as well as Poison and Bio. User also must have 1,500 magic. Takes 5 weeks to learn but can only be learned in SouthShore. Talk to Liz, the owner of the item store, there. Her grandfather will teach it to you, if you are worthy.

Firaga - Ultimate Fire magic spell. Large explosions attack your opponent. Does 340 + 1/2 magic damage. Must have 900 magic as well as Tao Magic and have learned the basic Fire spell and Fira spell. Takes 3 weeks to learn in the Cave of Fire. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent.

Thundaga - Ultimate Lightning spell. Fifty bolts of lightning form as one and hit the opponent. Does 1,650 damage + 1/2 magic. Must have 2,000 magic and Tao Magic skill. Must have mastered the basic Lightning spell and Thundara. Takes 5 weeks to learn.

Blizzaga - The Ultimate form of the ice magics. The user creates a snow storm that sweeps over the opponent. Does 1,000 + 1/2 magic damage. Needs 1,500 magic, Tao Magic, Ice, and Blizzard. Takes 4 and a half weeks to learn on Earth in Timber. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent.

Full Restore - The Ultimate Curative spell. The user emits a pure white light that infuses with the target. User must know Tao Magic, Restore, Restora, and also have 3,500 magic. Restores all health. Takes five weeks to learn on Cactuar Island from the cactuar people.

Rain of Fire - User casts a spell which makes fireballs fall from the skies. Must have 2,500 magic, 1,250 accuracy and determination. Must have learned Typhoon and Firaga and Tao Magic. Does a base damage of 500 + 3/4 magic damage per fireball that hits the opponent. A total of 4 fireballs can hit a target. The referee depends on whether the fireball hits or not. Must have trained in the Fire Cave and takes 4 weeks to learn in Damcyan.

Magnitude - This spell is able to crush entire towns. This is the final form of the Earth spell. Large boulder slam into your opponent from above. Must have 3,000 magic and 2,500 power to learn and Tao Magic. Does a base damage of 2,000 + 1/2 magic. Takes 6 weeks to learn. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent. Cannot be dodged.

Avalanche - A most destructive spell. This spell creates a wave of rock and snow that careens toward the opponent at incredible speeds. Requires the knowledge of Quake and Blizzaga. You also must have 3,500 magic and 3,000 accuracy. Does 3,000 + 1/2 magic damage. Takes 6 and a half weeks to learn on Earth in Deling City. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent. Cannot be dodged.

Full-Life- Completely revives a fallen teammate. Must know Life and have 1,500 Magic. Takes 10 weeks to learn in Cosmo Canyon.

Stop- Completely stops the opponent, making any action impossible. Lasts for 3 turns. Must know Slow and have 1,200 Magic. Takes 12 weeks to learn in Elban.

Demi- Gravity suppression deteriorates the targets stamina. Deals damage equal to 1/2 opponents remaining HP. Must have 2,500 Magic and 500 Power. Shamanize dose not effect damage. Takes 9 weeks to learn in Timber.

Reflect - This is another defensive spell. When cast, a shimmering shield of mystical energy envelops the caster. For the duration of the spell all spells cast at him/her are absorbed by the shield and then reflected back to the aggressor. The effect only lasts 5 turns. Must have 2,500 magic and 3,000 self control. Must also know Protect, Wall and the Tao Magic Skill. Takes 8 weeks to learn on Mars. Can be cast on multiple people but its effectiveness only last for three turns. You can cast it on a maximum number of three people.

Ultima - By far the most powerful magic attack. A giant green, almost nuclear, explosion engulfs the enemy. Must have Tao Magic, 5,000 magic, and be at level 60. Does 4,000 + magic damage. Takes 3 and 1/2 months to learn on Mars in Char. Can hit multiple targets, but each opponent reaches half of what would normally be done to one opponent. Cannot be dodged.

Holy - The Ultimate holy spell. When cast, it summons the most powerful spell made. Its purpose is to counter the Meteor Spell. The Holy Spell merges with the life force of the planet. Meteor is totally destroyed and everything survives in theory anyway. Holy has been yet to be used but that is what the Ancients said it would do. This magic can only be used when Meteor has been summoned. Since this uses power from the planet's mako, it expends no magic. You must have an understanding of the Lifestream and the planet, so you must know Understanding Of The Planet And Lifestream. Takes 1 month to learn in Frog Forest. The ref decides if Holy stops Meteor or not.


Melee Attacks | Magics | Psionics | Limits | Summons